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Nuverl - Dwarven god of the sea
NPCs  (Mythic/ Historical)   (Religious)
Cheka Man's comment on 2014-02-22 11:31 AM
Nasty even by demon standards. Go to Comment
Nuverl - Dwarven god of the sea
NPCs  (Mythic/ Historical)   (Religious)
Murometz's comment on 2014-03-04 09:02 PM
You had me from..."A dwarf's fear of the ocean is not baseless."

A demonic turtle Dwarven sea deity. Sign me up! The empty-shell hell is poignant. I thought the notes were a nice touch, but my favorite part is the last few paragraphs where we get the juicy info!

Good one!

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Nuverl - Dwarven god of the sea
NPCs  (Mythic/ Historical)   (Religious)
axlerowes's comment on 2014-02-22 07:17 AM


I very much enjoyed the quality of prose and the tone of this piece. I really found his dissent well characterized, how he started to enjoy suffering and his use of pain to try and track time. I enjoyed reading it, found it engaging and thank you for that. If I had written this I would be proud.



I think as an RPG supplement this is wonderful, players could take this information and discuss "shell hell" as a down side to water travel, wear little turtle offerings totems or maybe even seek to enter shell hell in order to get information from a dwarf damned there.



The questions regarding what the demon wants or his ethos or origin or his deity social circle should he have one are irrelevant from an emotional roleplaying perspective-this is the boogyman of the ocean. But some discussion of those might enrich this as plot device if a gaming group ever needs to deal with Nuverl. For example do you in vision Nuverl as being present ii all water as seen by the dwarves or just sea water? Perhaps when dwarves take baths they wear little turtle totems. Perhaps this dwarven fear of Nuverl extends to all pooled water, and they may touch their totems before picking up a bucket or dipping their hands into a finger bowl (assuming your dwarves have finger bowls).



Some thoughts about the world building and the story telling. These are not criticism but things I might offer where this discussed in a story workshop.



World Building: I like the tone. It is impersonal and it catalogs the dwarves suffering in manner almost devoid of self piety. It has a Lovecraftian feel to it. But if you were to change the journal entries to more personal and self reflective you could transmit more information about the dwarf's world as well as his plight.



For example, perhaps his desirous thirst manifests as some pontification about standing in line at his favorite distillers back home. Perhaps instead of unaddressed journal entries he direct his writing to his son, wife or father and in this way the character discusses his relationship with them. Right now there is very little "dwarf" (no pun) in the story. You have a bit of this in the 45/46 entry. Perhaps you could add more. Of course adding this info. may change the tone, which I think is very good right now, so take that worth a drop of water.



Storytelling: I would add a climax to the story. Perhaps he finds an exit and almost gets out or feels trapped by on of the other damned creatures and tries to communicate with it. Perhaps he tries to eat one of the other damned dwarves. The climax could only be in the mind of the character in which he thinks something is going to change and he is going to escape or figure it out.

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Nuverl - Dwarven god of the sea
NPCs  (Mythic/ Historical)   (Religious)
axlerowes's comment on 2014-03-04 07:38 PM
BUMP!

Dwarves get on this one Go to Comment
The Lasting Company
Society/ Organizations  (Combative)   (Regional)
valadaar's comment on 2013-12-03 09:01 AM


An interesting submission though it seems to go out of its way to be macabre.



Also, Death Wars seems an odd title :)

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The Lasting Company
Society/ Organizations  (Combative)   (Regional)
Gossamer's comment on 2013-11-25 06:30 AM
Very nice, though a tad short. They probably could be used to best effect on villains as they might be too powerful for PCs. My only objection is that I want more. For instance, this lich-like existence, are they effectively undead? Go to Comment
The Lasting Company
Society/ Organizations  (Combative)   (Regional)
Father Stabbingston's comment on 2014-07-14 07:44 PM
I had to vote on this because I will undoubtedly entwine it in a future campaign. Tho if allowed to PCs I will have to tweak it to make it harder to attain. Willing victim and/or indispensable high ranking order member = tattooist , necessary evil but still evil. etc. It is a nice twist to allow prolonged life without the cliché resurrection necklace in high mortality campaigns. Go to Comment
Stone Beds
Items  (Home/ Personal)   (Magical)
Murometz's comment on 2012-10-09 04:21 PM
I love the idea that is shining through here, but I do find myself asking similar questions to the ones Dossta and axle are asking. +1 for the dwarvy "feel"of the item. I can see these beds as part of an overall dwarven "canon".
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Stone Beds
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2012-10-08 11:08 AM
It is a little confusing, so I get under the covers and I transported back to known place, while a stone avatar in my shape stays under the cover. During this time, I can get up walk around and everything else as long as I am back in the stone bed after eight hours. If I don't get back into the bed before 8 hours I am turned into a small figurine?
What if somebody pulls off the covers?

The idea of stone avatars being place holder for "real" dwarves is an interesting one, and I think more interesting than the concept of the bed.

1) A cluster of statues is delivered to the urban estate of the lord, all the carved dwarves are armored and armed but appear a sleep. The lord is please for believes the statues represent his success in subjugating the dwarven lands, but then 4 hours, the statues pop up and the estate is occupied by dwarven separatists.

2) Perhaps a disturbed dwarven task master wanted to figure out a way for his men to work while they slept and thus he invented dwarven beds. Dwarves thought they were going to sleep only to walk up outside a mine shaft. "Alrighty lads, your protections are doing the resting, and you can do the digging" Go to Comment
Stone Beds
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2012-10-09 05:11 PM
Okay I will vote Go to Comment
Stone Beds
Items  (Home/ Personal)   (Magical)
valadaar's comment on 2013-05-03 12:58 PM
This item is odd and interesting. Though if they had a reliable watch in the first place, why would they need such a bed? Go to Comment
Stone Beds
Items  (Home/ Personal)   (Magical)
Dossta's comment on 2012-10-09 11:54 AM
So what happens if the dwarf decides not to sleep while his stone avatar lies in the bed? Will he still wake up rested and refreshed? Overall a pretty nifty concept, though it could use a little clarification.

I would love to tamper with one of these beds by tweaking the duration of the bed's activity from 8 hours, say, to 8 days. Or 8 years. If you pulled a trick like that, it sounds like the poor dwarf would have to a) return to where his stone avatar lies asleep under the covers and b) guard it until the spell ends, less he wake up in pieces.

Oooh a character plotline! The dwarf goes to sleep as normal, but his avatar is shattered when his wizard friend nods off during the night. Knowing that the dwarf will die when the spell ends, the wizard works desperately through the night to reverse engineer the spell. He succeeds, mostly by increasing the duration of the bed's timer. Now the dwarf is still alive (though pissed-off and in a different place), but living on borrowed time. If the bed's spell ever ends, he'll die. Now he has a secret to keep, and a pretty cool weakness (protecting the original stone bed from being tampered with, and possibly renewing the enchantment every X years). Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
Strolen's comment on 2012-09-03 03:19 AM
Good apocalyptic cycle for a world to have to go through. One of those ticking timers you can put on a campaign or story that forces action before the coming of The Plague.

Like it for that aspect especially! Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
Drackler's comment on 2012-08-29 01:35 PM
I like it. But I have a few questions. First and foremost, what do they look like? Generic-dragon-number-seven? Typical scales and wings and claws? When I read "Plague Dragons" I envisioned something decaying or at least with some physical mimicry of death.
And that brings me to my second question: Why are they called "Plague Dragons"? I'm kind of assuming that it's more of a "plague of dragons", but I'm still not sure.
And one more question. What or where is Tameltyne? The name is what drew me in, and then the sub didn't really deliver or explain the name.

But, with all that said, I really like the idea of it. It gives lots of opportunities to throw it in somewhere (including male Plague Dragons that didn't make the cut the last time, and are now trying to gather up enough power for a second chance with the new batch of queens).
The one-year period is full of chances for adventure, battle, and glory. You could even have a whole campaign made of hunting down these dragons and killing as many as possible- either to save the kingdom or to help out one of the queens that hired the party. Power-scale would be easy, since the dragons would be growing all the time, as would the party's power-level. Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
Forganthus's comment on 2012-09-04 04:52 AM
We dug too deep. WE DUG TOO DEEEEEP!

There's a solid idea in here. Vicious, earth-cracking subterranean dragons that have the mating habits of mantises or insects.

Why not make them more like moles? Or-hell-ants?

Also, since these are harbingers of the dracopcalypse, why not have them be agents of a terrible plague as well? They carry a terrible, flesh-eating disease that they are immune to. Apocalypse on two fronts. And then the name is more appropriate as well. Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
Forganthus's comment on 2012-09-04 06:22 AM
Only voted Go to Comment
Plague Dragons of Tameltyne
Lifeforms  (Fauna)   (Any)
OmegaDraco's comment on 2012-08-29 11:36 AM
I really like the idea of rampaging dragons just because that's what they do. A force of nature much like a tornado.

I have some confusion about how things work. You say that the queen digs a lair to lay her eggs and often dies during the mating, but then you say that the Queen travels to the most enticing territory to mate and will afterwards use that territory to dig a lair to lay eggs. So does the queen mate first or dig a lair for her eggs first? And if she mates first and dies, does that mean that the young will be born above ground instead of in a lair giving them an easier time with rampaging as young? And what is the second shell of rock?

Aside from unanswered questions, I really like the idea. The dragons don't attack the city as much as they just clumsily crash through it while courting. Go to Comment
Kevlar Thread
Items  (Tools)   (Non-Magical)
Scrasamax's comment on 2012-06-19 10:23 AM
1. Instant Hammock
2. Instant fishing net
3. Improvised carrying bag for large heavy items
4. super strong block and tackle of small size
5. Rappelling Line
6. Restraints for large monsters or high strength hostiles Go to Comment
Kevlar Thread
Items  (Tools)   (Non-Magical)
Mourngrymn's comment on 2012-06-17 08:03 AM
Kevlar Thread
Items  (Tools)   (Non-Magical)
Murometz's comment on 2012-06-17 11:35 AM

Certainly no need to challenge! A perfectly interesting and useful idea thread. If nothing else, "Magic rope" in fantasy can now have a "see-and-feel" logic behind it. PC: "So what is my new magic rope made of exactly? Whats this special filament-of-the-gods/wizards/dwarves/etc?"--GM: "Well, its made of *this* stuff actually".

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