Strolen\s Citadel content. 
Iron Spike Golem
Lifeforms  (Constructed)   (Any)
young0ne2's comment on 2013-09-17 01:21 PM
very nice idea Go to Comment
40 Thieves Guild Missions
Plots  (Hired)   (Side-Quest)
young0ne2's comment on 2013-09-25 11:17 AM
over all i do like the list. My only issue is #40, because a thieves guild dosent benefit from killing people. The guild may do that step ONLY as a last resort to a big problem, other wise its like a Parasite, feeding off all things around it. They would profit more from a living target in the long run. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
young0ne2's comment on 2013-09-04 01:26 PM
Only voted Go to Comment
Dungeons  (Forest/ Jungle)   (Ecology)
young0ne2's comment on 2013-02-27 10:06 AM
Only voted Go to Comment
NPCs  (Extras)   (Domestic/ Craft)
young0ne2's comment on 2014-01-14 01:14 PM
I think theirs enough info here to make a decent NPC, or even a few good quest. Go to Comment
Argus's Cart / a Blue Cart
Locations  (Establishment)   (Any)
young0ne2's comment on 2013-09-19 09:48 AM
It's a nice simple characture with a lot of potential, nice work. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
young0ne2's comment on 2013-09-05 02:29 PM
It's an interesting idea, but i would like to see you build off this. Their is a lot of potential here for a civilization, adventure hook, a Race of people, even an outstanding Culture. Go to Comment
Total Comments:

Join Now!!

       By: Strolen

The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.

Ideas  ( Locations ) | December 31, 2001 | View | UpVote 1xp