It would be interesting to see a king arise that held power not through his impotent army, and figurehead status, but through ties to the underworld. Blackmail, careful manoeuvring, intrigue. Keeping to the appearances of a lame duck, he would actually hold significant power. How the PC's play a role in this, perhaps they could give the impetus to change.
The Eclipse certainly makes this submission - the city as it was was a nice high-magic city, but not overly remarkable. The transformation into the war zone gives it a desperate air and like Gossamer said, having the PCs there when all hell breaks loose would make the greatest impact.
Well done! This would make a very interesting mini-campaign. Go to Comment
This could easily work in Urban fantasy, perhaps even more so.
Someone like Hannibal Lecter (sp?) would be the perfect owner of this item, found during his years as a grad student screening artefacts. No one ever found his fellow student who disappeared on the dig... Go to Comment
For a long-term plot, the spirit inside the box would want to get _out_. For a powerful necromancer, not having a physical body once he does so many not be that big a deal - many undead are non-corporeal. The trick would be how to get out without being drawn off to the afterlife and probably consignment to Hell or its equivalent.
Perhaps a plot could be an infernal being looking to collect the 'overdue' soul of the necromancer. Maybe even recruiting the PCs to this end.
As for why it is not more common - I'd say it could in fact be more common as making magic items by binding spirits within is a perfectly reasonable way to go.
This is interesting, but would need the right game and players to use.
Id use it with the demonic appearance toned down, or perhaps hidden until it is played with intensity by someone who knows how to play. Go to Comment
It shares some themes with Bioshock (I and II, concerning the undersea city Rapture), but the circumstances are very different.
I think this is a good start, it lays out the groundwork for additional work.
I found the descriptions of the vehicles rather mundane and not really fitting in with the grander scale of the rest of the submission. I'd have sooner seen more details about the people since the root technology and location was covered. Go to Comment