Strolen\s Citadel content. 
Book of Angst
Items  (Books and Scrolls)   (Cursed)
valadaar's comment on 2006-08-28 07:00 AM
Simple, Subtle. I like it. Go to Comment
Sword of Belwar
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-01-20 09:02 AM
I found this amusing - the idea is reasonably complete though relies too much on gamespeak.

Nearly as old as it gets, it could make a good entry on a list of mildly cursed weapons.

AD*D Powergamers with such a sword would simply need not take the specific proficiency for this weapon, though that would be rather unlikely.

Go to Comment
Angered Sprite
Plots  (Travel)   (Side-Quest)
valadaar's comment on 2011-04-26 09:37 AM


I think the original author meant spirit :) Seems to make more sense to me that way.



 



 





 


Go to Comment
Slavina Plate
Items  (Armor)   (Magical)
valadaar's comment on 2013-12-16 10:41 AM
Possessed Armour. No Whys, only because.

Its the start of something at least.


Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
valadaar's comment on 2011-04-25 07:17 PM


Wulf is spot on with this.  Since there is not much adventure in rowing and getting whipped, this would have to be a short scene ended by something more dramatic. Like, looking left and seeing an oncoming enemy galley about to ram... 


Go to Comment
Ole Faithful
Items  (Tools)   (Magical)
valadaar's comment on 2013-07-09 12:29 PM
Only voted Go to Comment
Dangerous Harvest
Plots  (Duty)   (Encounter)
valadaar's comment on 2011-04-25 08:58 AM


I like the idea of rallying a village to help defend it.  In the TV mini-series, Pillars of the Earth (and novel, though never read it.), there is a battle of the correct scale for PCS' - the attackers are about 20 men at arms and knights attacking a small town.  A small number of 'PCs' help rally the defense with a nice small scale battle.



 

Go to Comment
Drafted
Plots  (Duty)   (Encounter)
valadaar's comment on 2011-04-25 07:14 PM


Most PC's I have GM'd would bristle against this type of plot. It might seem like a convenient way to have an 'escape' plot or something similar, but I think there are more subtle means to accomplish this.

Go to Comment
Protected Dead
Plots  (Duty)   (Side-Quest)
valadaar's comment on 2011-04-26 09:45 AM


A starting point, though a bit bare :)

Go to Comment
Wolve's Revenge
Plots  (Duty)   (Campaign)
valadaar's comment on 2011-04-25 11:11 AM


This is an excellent starting point - I already have some thoughts to flesh this out somewhat. 



 



1. The ring dates far back, and was used to lend fact to a legend that 'even the very beasts flocked to the King's standard..'



2. The ring does not provide simple control as described, but causes the ring-wearer to become the pack leader.  This is two-edged, for the pack leader can lead the pack, and they will follow - perhaps accepting some verbal orders through the power of the ring.  Second, should the new leader show signs of weakness, up-and-comers (or the old leader) may attempt to regain control.  I'd personally make it as follows:



Upon donning the ring, the bearer assumes a greater and greater resembles to wolves as the pack is summoned to the bearer. The wolves will travel at their best speed to reach the wearer, intruding into civilized regions if need be.  If that pack is destroyed, then another and another will be so drawn until at least  one wolf survives to greet the bearer.



The pack, upon arrival, may accept the new bearer automatically if 'strong', otherwise the current pack leader will challenge the wearer by attacking him. The other wolves will not intervene unless attacked. Should the bearer fail, the pack will tear him to shreds.



Once the bearer is the pack leader, he can shift between wolf-man and pure wolf forms, the latter needed to take advantage of the wolves faster movement.  Human form cannot be resumed without removing the ring. 



Removing the ring could either be hazardous or safe at the GM's discretion.

Go to Comment
Thieve's Luck
Plots  (Duty)   (Encounter)
valadaar's comment on 2011-04-25 07:10 PM


Definitely the start of something, more towards a short story though.


Go to Comment
Cursed Profit
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2011-04-26 09:48 AM


A bit of foreshadowing is always a good thing. To start with, the necklace may already be gone when the PC's arrive on the scene. It may pass through a couple of owners before the PCs' get a hold of it. 



 

Go to Comment
Jasper's Tale
NPCs  (Extras)   (Knowledge/Lore)
valadaar's comment on 2011-04-25 07:05 PM


A nice filler encounter.  


Go to Comment
Jasper's Tale
NPCs  (Extras)   (Knowledge/Lore)
valadaar's comment on 2011-04-25 07:06 PM
Only voted Go to Comment
Forgotten Treasures
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-04-25 08:54 AM


Basic premise to start from.  Used something similar in my currently defunct PBP - Respite.

Go to Comment
Demon Bang
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2011-04-25 10:16 AM


I think this could even be used as the start point of a campaign, if the demon on remains long enough to scare the bejesus out of the PC's.



Other aftereffects of this occurrence could then make things move very quickly.  Perhaps the PCs have seen far too much and there are those who would seek to silence them.


Go to Comment
Total Comments:
5907

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2