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The Ellis of Kestidel
Locations  (Establishment)   (Any)
valadaar's comment on 2014-02-27 12:55 PM
Not something I would have thought about - but it stands to reason something like this could exist in highly organized nations.

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The War of Decay
Plots  (Discovery)   (Campaign)
valadaar's comment on 2014-08-27 10:53 AM
Good sub with excellent comments. Agree with whats been said. Looks like there are a few goodies to be plundered here as well.
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Towers of Volturn
Locations  (Ruins)   (Any)
valadaar's comment on 2007-08-23 11:07 AM
I like this - though I'd have liked to have more ideas on the Dark Mysteries. Go to Comment
Ultus Rannek Taemyr
NPCs  (Scenario Based)   (Mystical)
valadaar's comment on 2014-07-04 09:26 AM
For me its the casual use of the Charm Person spell that bothers me. Sure, he needs it due to his downsides, but societies that have access to such magic is going to react to it.
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Lynnae Tinumir
NPCs  (Major)   (Natural)
valadaar's comment on 2016-01-28 02:51 PM
Agree with the commentary. Its okay but seems to check off many cliche background elements.

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The Saviour
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2014-10-29 11:41 AM
A legendary magic weapon with purely offensive abilities - good! While frightfully lethal, it has distinct limitations which make it usable.

I could see it being used to equip any number of underwater bosses.

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Maelbrecht, Render of Iron
Items  (Materials)   (Combat)
valadaar's comment on 2013-05-14 03:07 PM
Only voted Go to Comment
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2010-10-08 01:52 PM

I like it too and there could be many uses for such a device. For example, it could be a good anti-material type weapon - set fire to mantlets, siege equipment and the like, and used to terrible effect against calvary.  Maybe a regular arrow might not cause a war horse to throw a rider, but a red hot one?


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The /What/ Knight?
Plots  (Mystical)   (Single-Storyline)
valadaar's comment on 2014-04-09 09:00 AM
A long delayed additional bump. Yes the characters are a little wooden, but that is really okay a lot of the time. Sometimes subtlety is completely lost on players.

I like the idea of making is so the PC's end up facilitating the fall, rather than preventing it.
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Cloak of the Daywalker
Items  (Clothes)   (Magical)
valadaar's comment on 2014-08-20 09:48 AM
Personally, I would keep the cloaks to their title - Daywalkers, protecting the wearer from positive energy sources including sunlight. Yes, it may make holy swords less effective, especially when combined with the Vampire's natural immunities - which are pretty powerful by themselves.

I would also make them utterly incompatible with a living wearer, as the negative energy used to provide the protection would infuse the wearer.

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NPCs  (Minor)   (Mystical)
valadaar's comment on 2009-06-08 07:53 PM
Okay Agony - there is some good advice here among the critique. Give it another shot if you would.

I've put it into your in-work . Go to Comment
Bones of Casting
Items  (Other)   (Magical)
valadaar's comment on 2006-08-29 11:57 AM
I really like this item. Personally, I think that magic items should sometimes arise outside of the efforts of high-level spellcasters. The whim of the gods, magical accidents, by the hands of skilled artisans or the workings of lower power spellcasters. Go to Comment
Items  (Armor)   (Heroic)
valadaar's comment on 2012-06-06 09:24 PM
Really neat - I need to read more of the shards now.

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The Bone Stitcher
Items  (Tools)   (Magical)
valadaar's comment on 2013-06-05 11:46 AM
Now this is an awesome sub. I like the idea of these, and perhaps there are many in the Hells, though it really does not matter how many of them there are. They are the infernal medics.

And Wulf's comments on these along with curative spells provides an avenue for 'evil' clerics to have healing spells - instead of 'poof, you're healed' you summon one or more of these bad boys and they stitch up the damage. Since they are not enhancing, merely repairing, the impact may be reduced, but they would always scar badly when healed in this manner.

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NPCs  (Major)   (Mystical)
valadaar's comment on 2013-06-10 12:23 PM
Another great NPC with colour and usability, and with plenty of room for additions.

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Demonic Flesh Graft
Items  (Other)   (Villanous)
valadaar's comment on 2016-04-18 11:47 AM
Only voted Go to Comment
Items  (Tools)   (Non-Magical)
valadaar's comment on 2013-04-29 09:32 PM
Only voted Go to Comment
Tolk the Potion Master
NPCs  (Minor)   (Mystical)
valadaar's comment on 2006-12-08 03:03 PM
It's a good start - feels a little incomplete. The core idea is interesting, though the motivation of the mages in incorporate the little fellow seems a little weak. Go to Comment
Lucint's Blood Amulet
Items  (Jewelry)   (Cursed)
valadaar's comment on 2013-05-15 10:50 AM
A nice, simple item which can be tossed in pretty much anywhere. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
valadaar's comment on 2014-10-06 08:44 AM
I really like this idea!

Regarding power levels, I would assume that the greater the sound, the greater the power, but I would also consider that the vessel containing the substance would be under stress. Perhaps not of equal intensity, but still increasing with the power level. As a result, truly loud sounds would potentially destroy the vessel, removing the 'filter' effect.
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