I like the idea of the condor-sized bat snatching up small prey on the desert at night, though the web spit doesn't really fit with that - the bat would actually need to land to extricate its prey from the webbing.
I like the feel of this place - it even calls to mind some of the Game of Thrones locales, though the inhabitants are far more hospitable. I see this area being a critical pass between populous regions.
A good place to stage a murder mystery, plague, Alienseque monster invasion, etc.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |