Strolen\s Citadel content. 
The oversized baby
Plots  (Travel)   (Encounter)
valadaar's comment on 2011-04-26 10:48 AM

Another nice simple plot - straightforward, though may not line up with ones views on dragons.

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Helms of communication
Items  (Armor)   (Magical)
valadaar's comment on 2006-10-24 01:33 PM
I like this item - magical teamspeak! Go to Comment
Itching Dust
Items  (Potion)   (Non-Magical)
valadaar's comment on 2014-01-20 10:07 AM
Only voted Go to Comment
Beggar's Curse
Plots  (Discovery)   (Campaign)
valadaar's comment on 2011-04-26 10:44 AM

I think the plot is basic enough that it could come from a hundred places - its nice and simple.  Wrongful death. Curse. Lift Curse.

Now, wrongful death is so common that the story needs to turn on why the beggar woman had such power? Favorite of some god? Was she once a powerful witch fallen on hard times?  Evil is rarely punished, so why now?





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Shirt of unnoticeably
Items  (Clothes)   (Magical)
valadaar's comment on 2013-04-16 01:56 PM
I don't think it needs to be cursed. Make it rare and expensive and it is little more then a variant of a ring of invisibility. That it can be easily misplaced and lost among normal clothes is a plus.

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The Collector - No need to be nice
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2006-09-07 11:32 AM
Definately needs work. My stuff is generally terse compared to others here, and I think this is far too short. Go to Comment
Macu the kind
NPCs  (Minor)   (Religious)
valadaar's comment on 2006-10-15 07:00 PM
NPCs  (Minor)   (Mercantile)
valadaar's comment on 2007-01-26 11:01 AM
I like this old fellow. Post is a little rough in places but is still good and useful. Go to Comment
Items  (Wand/Staff/ Arcane)   (Heroic)
valadaar's comment on 2013-05-03 12:04 PM
Boy, someone knew how to throw a wolf :)
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Dinner Time
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2011-04-26 06:40 PM
Nah, my folks raised me to finish my plate, or carcass as the case may be....
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Dinner Time
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2011-04-26 10:36 AM

I think the big C is too useful a tool for horror to use this casually.  The level of waste implied is irrational - even for cannibals.

Something would be doing this for a purpose, not just some random cannibals on some type of eating binge.

Muros comment is on the right track, but I think the idea can definitely be reworked. 



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Lost Ancestors
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2011-04-26 10:30 AM

A basic starter, greatly enhanced by the comments it brought forward.

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King Inturt's Chain
Items  (Armor)   (Non-Magical)
valadaar's comment on 2006-10-19 02:38 PM
2001! Wow.(for the age, the item needs work, but it was an early one...) Go to Comment
Armor of Huran
Items  (Armor)   (Combat)
valadaar's comment on 2014-01-20 09:25 AM
A decent item. Axlerowes is right on with this one.

As for a penalty while charged, the armour glows visibly, though not enough to provide real illumination.

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Tolky's Rock
Items  (Jewelry)   (Magical)
valadaar's comment on 2014-01-20 09:16 AM
So, from what I gather, Tolky never opened the bag, possibly knowing what would happen.

One of Tolky's crew decided to keep it for himself, so opened the bag, closed it, placed a copy of the bag in its place (Tolky would never open the bag and so the theft would not be discovered in time) and fled with the stone.

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Amulet of Ber
Items  (Jewelry)   (Cursed)
valadaar's comment on 2013-04-16 01:52 PM
Simple, but effective in some circumstances. Most jewellers I've run always have sufficient guards to discourage crime, so this item would need to be area-effect to be useful in such circumstances. Go to Comment
Amulet of Ber
Items  (Jewelry)   (Cursed)
valadaar's comment on 2013-04-16 02:30 PM
It is a wonder :) Go to Comment
Bronze Visions
Items  (Home/ Personal)   (Magical)
valadaar's comment on 2014-01-20 09:07 AM
This one made me think and wonder about the holes left open.

Sometimes, you want something more, other times, the spark is all that is needed.

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Offered Wealth
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-04-26 10:24 AM

I like Melvin's twist - occasionally the entire boat is taken as an offering :)

And yes, there is something in the water - perhaps a dragon or similar beastly. It would have sorcerous powers so it would occasionally gift good luck on the donors. 

Lots of plot hooks can come from that - a jealous nearby town might try to end the local town's luck by any number of ruses - perhaps poisoning the lake, sending warriors to kill the benefactor, dropping trapped gifts to enrage the beast, etc.

Even nobels could get jealous and seek to know the truth, and perhaps capture the beast.

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Plainsmen Rituals
Plots  (Travel)   (Encounter)
valadaar's comment on 2011-04-26 10:17 AM

I expect the purpose of this encounter is to teach the lesson of learning about places you are going to go, as in most circumstances freeing the victims is the 'correct' behavior.  Given the lead in is the PC's have been led off the beaten path, this is not likely to have happened, so the PC's either will have done something normally immoral (leave em to hang), or they will be led into a possibly lethal encounter with a tribe over cultural differences.

I'd expect _some_ type of foreshadowing to hint at the correct behavior. 





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