Strolen\s Citadel content. 
The Small List of Traps
Dungeons  (Any)   (Traps)
valadaar's comment on 2008-04-24 09:24 PM
Another really useful listing, though as with many of these, it needs an index. Go to Comment
Keepers of Names
Society/ Organizations  (Mystical)   (World Wide)
valadaar's comment on 2007-08-23 11:13 AM
Quite neat. An plot could be a serious villan having his name researched, and then attempting to wipe out all of the keepers somehow to forever close that vulnerability one he had it. Go to Comment
The Tattered
Society/ Organizations  (Criminal/Espionage)   (Country/ State)
valadaar's comment on 2014-02-10 08:57 AM
Sad, but effective.

I'd imagine the failure rate would be high unless their targets are frail, though cost of replacement is sadly not terribly high.

One of these who makes it to adulthood would make an effective villain I would expect. Go to Comment
The Sons of Charshaf
Society/ Organizations  (Criminal/Espionage)   (Regional)
valadaar's comment on 2006-10-15 08:50 PM
It's an interesting start, but needs a bit more flesh to it. Go to Comment
The Cult of the Strangler
Society/ Organizations  (Criminal/Espionage)   (Regional)
valadaar's comment on 2014-07-04 11:50 AM
Only voted Go to Comment
The Shievren
Society/ Organizations  (Criminal/Espionage)   (Regional)
valadaar's comment on 2007-10-30 03:55 PM
Yes, this crys out loudly for elaboration! Go to Comment
New Alternative Assassins
Society/ Organizations  (Criminal/Espionage)   (World Wide)
valadaar's comment on 2007-10-30 03:52 PM
An excellent codex of assassins. Now got a lot more reading to do... Go to Comment
Garg's Gladiators
Society/ Organizations  (Combative)   (Area)
valadaar's comment on 2013-04-19 01:25 PM
Only voted Go to Comment
The Travellers' Rest
Locations  (Establishment)   (Other)
valadaar's comment on 2008-04-22 11:52 AM
A functional piece but barely so. Apart from the hairtrigger temper of the wife, there is little to distinguish this. Go to Comment
Systems  (Mystical)   (Defining)
valadaar's comment on 2007-12-06 09:55 AM
An excellent approach - I like it! Go to Comment
Summer Word Aka Helioglyph
NPCs  (Minor)   (Mercantile)
valadaar's comment on 2013-04-19 02:44 PM
Simple and usable. Go to Comment
Statlerus and Waldorus
NPCs  (Minor)   (Knowledge/Lore)
valadaar's comment on 2007-11-28 10:32 AM
A good use for muppets! Always a good thing! Go to Comment
Theodoronus "Theo" messenger
NPCs  (Extras)   (Travelers)
valadaar's comment on 2015-02-13 12:45 PM
A good little bit-player. The red-cap name had me thinking of fae.
Go to Comment
Corina Archerous
NPCs  (Extras)   (Mystical)
valadaar's comment on 2013-04-28 08:43 PM
Only voted Go to Comment
Ugg The Mentally Challanged
NPCs  (Extras)   (Combative)
valadaar's comment on 2007-10-30 03:50 PM
I'm afraid if this were one of mine, I'd either rework him or simply delete him.
This exact type has been done numerous times, and better. Go to Comment
Chae Il Seung
NPCs  (Extras)   (Combative)
valadaar's comment on 2016-05-17 11:56 AM
It hints at more that should have been added. Go to Comment
NPCs  (Extras)   (Criminal/Espionage)
valadaar's comment on 2013-05-13 03:31 PM
A straightforward stock character. Fits Moonhunter's Minor Character codex perfectly. Go to Comment
NPCs  (Extras-Horde)   (Travelers)
valadaar's comment on 2007-11-27 03:00 PM
Okay, a somewhat detailed little hordling. I think this would best fit in a 30 of Sidekicks perhaps. As it stands, the idea might be there, but needs a LOT of work. Go to Comment
Marcus Dominitan
NPCs  (Minor)   (Travelers)
valadaar's comment on 2006-10-05 12:16 PM
An interesting fellow. Go to Comment
Fredius D'Amar
NPCs  (Minor)   (Mercantile)
valadaar's comment on 2013-05-06 12:02 PM
A solid NPC. Kind of between a 30 entry and the more detailed NPC writeups.
Go to Comment
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       By: Iain

In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.

Ideas  ( Plots ) | February 13, 2004 | View | UpVote 1xp