I would think there is not enough money - or call - for permanent structures here. It would be like oil rigs out to sea - eventually the local resource would be used up and the city would need to move again anyway. In any case, I really like this city image - it paints a very clear picture for me and is a fascinating locale. In some ways it feels star-wars-ish,
Its good, but does not really provide a city image in the manner that the whole City Image thread seems to request. A clear visual description should have started this off, and then led to other details.
I could see some tragic hero barrelling into the close ranks of his enemy, the sky heavy and brooding. He is being battled, overwhelmed by numbers even with the booms of the boots. Then the main villain closes with him and defeats the hero. As he yanks his serrated blade out of the dying hero, he notices the shiny boots.
The next moment, a lightning bolt crashes down, killing hero, villain, and many others nearby. The event is viewed as divine intervention by the Hero's allies, inspiring them to surge forth and route the enemy. Go to Comment
I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.
All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.
This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.