Strolen\s Citadel content. 
Puzzle Room
Dungeons  (Underground)   (Puzzles)
valadaar's comment on 2007-01-25 10:41 AM
An interesting encounter! Go to Comment
Trick Bag
Items  (Other)   (Non-Magical)
valadaar's comment on 2013-05-03 08:05 PM
Only voted Go to Comment
Arrow of Personal Hell
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2009-04-01 08:26 AM
I think the idea here is good - perhaps a bit lacking in polish, but for an early sub it is good.

I wouldn't bother with blindness or deafness - just running around feeling like you are on fire would be enough for me. Go to Comment
Wing Brew
Items  (Potion)   (Cursed)
valadaar's comment on 2007-02-02 07:28 AM
Interesting. Go to Comment
Last City of the Sun Worshippers
Locations  (City)   (Desert)
valadaar's comment on 2014-03-06 06:56 PM
Great Atmosphere! Wonderful backstory for a desert ruin. Go to Comment
Dro'Hizzir
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2007-01-29 07:26 AM
An idea which has had a lot of treatments. This one needs a fair bit of work.

All he wears is his undergarments and cape? No wonder he stands out in a crowd :) Go to Comment
The Old Kingdom
Locations  (Plains)   (Regional)
valadaar's comment on 2013-02-27 01:48 PM
A great location that could, by its nature, be put in virtually any world.

Nicely done! Go to Comment
The Nomads
Plots  (Travel)   (Multi-Storyline)
valadaar's comment on 2010-02-25 10:30 AM
This seems more of an idea seed then a whole sub. A starting point.

I think something really good could be derived from it. Go to Comment
Fall from Grace
Plots  (Crisis)   (Side-Quest)
valadaar's comment on 2013-06-15 10:01 PM
Might be a pc history, though it would then have that orphaned parent cliche. Though instead they could simply be scattered, as they are the grand children and it was their grandparents who met their ends. Go to Comment
Floating Flail
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2012-05-14 12:02 PM
Interesting... Go to Comment
Centipede Nails
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2006-10-24 01:30 PM
Another excellent little item Agar! Great job! Go to Comment
Melvin
NPCs  (Minor)   (Mystical)
valadaar's comment on 2014-02-05 02:25 PM
I like this ambiguity. Go to Comment
Teenager in love
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-12-19 01:03 PM


An interesting start - a spark that could be easily built upon.


Go to Comment
Acorn of the Honorable Whiskered Emissary
Items  (Other)   (Magical)
valadaar's comment on 2013-06-15 10:04 PM
A perfect item for a young druid or magic user. Simple, not overpowering. I like it. Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2013-11-14 01:51 PM
We should see more of this - the resources of the Citadel are ripe for building upon.

Good stuff Manfred! Go to Comment
The Paintings of Marcus Diellus
Items  (Art and Music)   (Cursed)
valadaar's comment on 2012-11-26 12:48 PM
A great item type that can be gateway to many things, perhaps quite unwholesome.

Go to Comment
The Paintings of Marcus Diellus
Items  (Art and Music)   (Cursed)
valadaar's comment on 2012-11-26 12:55 PM

The Headsman

This sullen piece has a nearly monochromatic pallet - dark blues, greys and blacks, depicting an obviously well-used gallows in some village square.  Standing on the gallows is a burly headsman and a victim with his head on the block.  At a distance, the victim appears indistinct, blurry, as if someone has defaced or smudged the painting.  

However, if one gets closer to the statue, the image will change and the headsman axe will come down, severing the head of the victim. At that point, the viewer will see their own visage upon the severed head and die from the shock*.


*Normal counter-magic game mechanics appy of course.


Go to Comment
The Paintings of Marcus Diellus
Items  (Art and Music)   (Cursed)
valadaar's comment on 2012-11-27 10:50 AM

The City

This broad panoramic landscape of a great stone city is perhaps on of the largest of the works, nearly seven feet wide and three high.  The name of the city is not given, even though its distinctive architecture should by all rights provide a clear clue.  No-one can recognize this city, though it holds the echo of some distinct memory. In any case, it has the same aura of malice that mark all of Marcus's works.

Careful inspection of the piece can make out shadowy, indistinct inhabitants, which never appear to be the same on different viewings.  

The painting's curse is a slow growing obsession with finding this city, that will eventually cause one to either seek it out, or spend ones fortune having the city located.  


Go to Comment
Sinnameron
NPCs  (Minor)   (Mercantile)
valadaar's comment on 2014-03-25 12:58 PM
Not bad, Wilecoyote types are easy to play.
Go to Comment
The Stones of Sinnameron
Items  (Jewelry)   (Campaign Defining)
valadaar's comment on 2012-11-26 12:37 PM
A neat campaign starter!! Go to Comment
Total Comments:
5514

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2