It has the 'bones' to be something great - but needs both flesh and correction of the spelling mistakes. Why not correct them? 5 minutes of work would have prevented many bad comments? If you have problems with the built in spellcheck, use a word processor and then cut and paste!
I may also post occasionally with a spelling error or two, but will correct them as soon as I notice or others point them out.
With added flesh and corrections of spelling and grammar, I'd happily give it a 4, but as it stands "it has promise" and so a 2.5. Go to Comment
This submission contradicts the generally accepted definition of Alchemy and substitutes chemistry in its place. Alchemy is magic.
My main problem here is it is presented as fact without the implications that this is opinion, how it is in a limited world or game system. In the real world its considered magic, in some game systems, yes can you can put a spell in a bottle and call it alchemy. It seems more of an effort to put bounds on alchemy rather than expand it.
Perhaps space travel is as simple as updating an attribute of 'matter'. Such as using SetX,SetY,SetZ in a computer graphics system, though perhaps something far more exotic then those simple dimensions. With perhaps 11 dimensions to set just right, and complex relationships between them, perhaps only the finest quantum computers could get your coordinates right. Since you would not be accelerated, you would relocate the next time the universe 'refreshed'. Note that every particle moved, perhaps down to the quark level would require it's own specific coordinate, perhaps dramatically different from the other.
Time travel may also be possible that way, but presumably changing those coordinates would be even more complex, and so require computers even more advanced then those needed for simple relocation.
The actual changing of a particle's coordinates may require something as simple as a precisely timed or shaped pulse of an exotic species of EMF, but the selection of the correct value would be the rub. Go to Comment
The road has never been more than an overgrown mud track, little travelled and little cared for, petered out to nothing more than a flattened earthen line, barely distinguishable from the rest of the landscape. The soil is dark and fecund and dark oaks stand like sentinels at the forest edge, their branches high and leafy. From them hang grizzly human bones, skulls and shiny precious stones. Who put these strange totems there? Are they warnings? Do the PCs dare to take the stones?