The other comments really say what is needed here. Right now they feel like cardboard cutout villains to fill the 'burn the witch'. There is good drama potential with how they deal with heretic priests and the like. Go to Comment
This is quite a good item. Moons comments about the effects on the character is a good one - being in literal Hell should leave a mark.
I would at least have the user now have infernal _attention_. It is not often that a soul gets to leave that place. I'm reminded of an old Dragon magazine comic that showed a character who managed to escape hell one time being waited for by a 'welcoming' committee after his final passing..
A good item with lots of potential. I would allow for more powerful variants to require less dexterity from their wearer, perhaps at the cost of them doing undesirable things from time to time. Good for powering up a villain.
Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came.
That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library.
Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate.
A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year.