Perhaps the point which is the easist to implement is:
"Unlike the transporter, magic items don't seem to break or stop working very often."
This strikes me as the best place to address this! No item should be 100% reliable. There should be cavets to their use, costs and unforseen consequences. How many magic items in folklore were bug-free or 100% safe? Go to Comment
This is a great complication to add to one's NPCs. As long as there has been stuff to mess with one's head, there have been those who imbibe in it. While a mature theme, it is essential if you want to have a 'realistic' world. Go to Comment