Strolen\s Citadel content. 
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:49 AM
South Bank

The South Bank is the largest part of Stoneholt, with only the Saar forming a hard border. It encloses nearly 200 square miles of land within it's walls. It is bordered on the south by the plains of Erethal.

Political Organization
The most highly populated region of Stoneholt, fully 10 clans populate this region. Of the three regions, this one is the most unstable, with open warfare between the clans. The ten are not tightly organized, but will cooperate to deal with external threats, either from the other regions, or without.

Locations of Note

Habaril Forest

Sages speculate that this large forest was once used as a park by the Giants. Odd stone monuments can be found throughout the forest, overgrown with vines and enscribed with runes. The monuments appear only to be geometric designs - no humanoid or animal figures have yet been found.

They also do not appear to be gravestones, for no escavations have found artifacts anywhere near them.

They are very large, even by Giant standards, and would have posed great difficulty in construction. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-04 10:26 AM
Ecology of Stoneholt

When the Giants abandoned the city, some creatures from their occupation remained. Some of these were pets while others were pests or gaurdians. In addition, once the city was abandoned, creatures from the surrounding countryside began to colonize the city before the Human Exodus arrived.

As a result, those portions of the city not currently occupied by people are quite wild with game, predators and the occasional monster.

Some of the more noteworth species are detailed below: Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-02-11 07:58 PM
To the traveller, and resident alike, Stoneholt is about one thing. Size.

This, the greatest of cities on the World of Neyathis is a momument to the engineering ability of a long lost race of giants. Vast stone walls (60 - 80' in height) stand oppressively casting deep shadows even in the middle of the day.

Entering the city presents the traveller with the massive gatehouses, wide enough to march an army through, and high enought to admit a tallship. One can see the massive stones used to build the structure though the mind boggles at the thought of the effort required to move them. The entire city screams Not Built by Puny Humans.

Once past the massive gates, the traveller gains no respite from the overpowering presence. It is a vast city built for beings more then two stories tall! And even to those ancient giants the city would have seemed huge.

The area enveloped by the huge curtain walls is sufficent to contain entire kingdoms, and here it does.

All around, you see the massive buildings with additional floors fitted to provide human-scaled living and working quarters. Whereas human cities rarely contain structures greater then four stories, here four stories is the norm, and much larger buildings abound! Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-02-13 12:08 PM
Could such a structure stand up?

Each section of wall is 60' tall and varies from 30' thickness at base to 18' at the top.
Conversion to approiximate metric - 20 meters x (10 - 6m), or average 20 meters x 8 Meters.

Each meter of face will have 160 cubic meters of material - which if granite will yield 2691kg x 160, or 430 metric tons per running meter. This mass is spread over an area of 20 square meters, so 8 cubic meters of stone per square meter of ground. Maximum compression is 21 metric tons per square meter, or 2kg per square centemeter. Since Granite can support between 1000 - 2000 kg per square centimeter maximum compressive force, it is able to handle a much higher wall then we have listed here. Of course, this is static forces and if there is any signficant moment of intertia, this can increase the stress greatly and possibly lead to structural failure.

So in short, yes. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-04-23 12:03 PM
When one considers the seven wonders of the world, one must obviously place the city of stoneholt at the #1 position - both alone from the size of its walls, and the quality of the buildings within. The contents of this city alone would constitute in excess of 7 wonders of the world!

The three kingdoms should have specific, not descriptive names. They can be described as North/ Center and South Stoneholt, but the people do not refer to themselves thusly. Go to Comment
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-04 07:44 PM
Updated: Sigh, a simple Google search on the term "Magicite" would have saved me some embarassment. In any case, the new name has 0 hits.

This material also provides no mystic knowlage and has no elemental ties. Go to Comment
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-04 04:00 PM
I'll give it to you folks on the name - it's not terribly original. Whne I have it more worked up, I'll use the name(s) used by the dead empires that used it.

Never played any Final Fantasy however, but I will change the name soon.

Now, the idea behind this is as Manfred pointed out - it is meant as a historical item otherwise you would play a (very)high-magic.
Perhaps with timetravel..:)

As to why it is aligned, that is a deliberate mystery, but does tie to its origin.. Go to Comment
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2006-09-05 08:21 PM
Updated: Add a little backstory and other details.. Go to Comment
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2007-08-23 01:19 PM
Okay, this is on my list of subs to revamp... Go to Comment
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2009-01-05 11:57 AM
Still need to revamp, especially since its creation has been changed in a certain PBP game... Go to Comment
Gurad Sorgon
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-09-04 12:23 PM

Apart from a few typos and misspellings (Gurad shows as Guard in several places) this is an amazing piece of work. Go to Comment
Gurad Sorgon
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-09-04 08:27 PM
Heck, this is really a short story. Have you tried submitting any fiction for real Maggot? Go to Comment
30 People in a Crowded Dockside Tavern
NPCs  (Extras-Horde)   (Travelers)
valadaar's comment on 2016-04-26 11:14 AM
A good 30, the whole set really goes together.

Go to Comment
WWMWBI - There were no horses?
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2006-09-04 12:35 PM
Awesome! Go to Comment
WWMWBI - There were no horses?
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2007-08-01 10:19 AM
The Rephatians in my World of Neyathis setting lost their horses and had to rebreed an analog from human stock. Go to Comment
30 Courtiers
NPCs  (Extras-Horde)   (Political)
valadaar's comment on 2006-09-03 12:17 PM
Excellent Insta-court.. :) Go to Comment
Pessimal Beast
Lifeforms  (Unique)   (Swamp)
valadaar's comment on 2006-09-03 12:45 PM
One word - Eeeeew! Go to Comment
The Astral Sea
Systems  (Transportation)   (Specific)
valadaar's comment on 2013-11-05 03:22 PM
An awesome way to interlink anything, anywhere, any time.

Any ship becomes the equivalent of a starship, bringing you to any and all worlds.
(or at least those with water :P )
Go to Comment
The Kessen Family Blade
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-04 07:49 PM
Awesome blade - the plot hooks for this one is excellent, especially the one for being tutored by the some of the most twisted minds in existence. :) Go to Comment
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The Irongate Mine

       By: Scrasamax

A typical iron ore mine, the Irongate was closed some years ago and the entrance was closed off with a heavy gate of oak and thick iron bands, the Irongate. The mine itself was abandoned because it was a breeding ground for dire rats and many of the miners suffered from giant rodent bites as well as diseases from said bites. The mines are haunted by the ghosts of the men who died in dire rat swarms, adding to the mine's unpleasant character.

Ideas  ( Dungeons ) | May 15, 2008 | View | UpVote 1xp