Strolen\s Citadel content. 
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2015-08-31 11:44 AM
Well, this is different :) . Wulfs comment is very good....
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Bridge Shadow
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2017-05-05 08:38 AM
A great location - my only thought is a flood would be a serious problem here. Especially if all this construction could impinge the water flow, and cause a flood that normally would have been contained to slip its banks...

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30 Manuscripts
Items  (Books and Scrolls)   (Non-Magical)
valadaar's comment on 2007-03-06 08:36 AM
Another wonderful way to repackage and bring to light subs! Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 11:56 AM
Updated: Quotes messed up Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 02:54 PM
Well, for two reasons:

1. It simply did not occur to me that it was an NPC :)

2. Was trying to enter the Quest for Unique Lifeforms. What is the dividing line between an NPC (A fae Dog was an NPC) and a Unique lifeform? Seriously I would like to know to avoid that type of problem in the future. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:41 PM
Actually, he does (count his treasure that is..) :) Not all of what I had in my head made it into the submission. He even has his own little piece of Hell/Abyss whatever you prefer. I'll be adding to this guy soon :) Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:44 PM
Can you explain what is different from a NPC and Unique lifeform? Does it have to be unique and unintelligant? Otherwise any unique lifeform with intellance could be viewed as an NPC. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:46 PM
It is a little difficult to make a Demon that is not completely psycotic and still have it be a demon. I've seen a couple (I remember a heartbreaker demon some time ago - I'll add the exact citation later). Personally, I've always viewed these creatures as unredeemable evil in all cases. Go to Comment
Church's Devil
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2006-09-06 07:38 PM
This nasty critter is most unique and well presented! Go to Comment
Lifeforms  (Flora)   (Swamp)
valadaar's comment on 2017-05-03 03:10 PM
Ewww. Good stuff!
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Frungy Pods
Lifeforms  (Flora)   (Other)
valadaar's comment on 2013-05-18 09:20 PM
What an odd, and interesting fungii. Go to Comment
The Ciceron
NPCs  (Minor)   (Political)
valadaar's comment on 2014-05-08 10:20 AM
This is a good role to fill in a court. That's an interesting idea in itself.

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The Ishafel Horror
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2016-06-28 01:09 PM
Great setup for an adventure, though it sounds like too much for most to handle...
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Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:48 AM
North Bank

The North Bank is closest to a small range of mostly dormant volcanoes. The walled portion of the city runs along the Saar for 40 miles, and varies from two to seven miles in width, for a total area of 160 square miles.

Due to numerous minor eruptions, areas of North Bank have been buried quite deeply by lava flows and ash. The northmost blocks of the city have some buildings where the first story is completely buried. Due to these lava flows and ash-falls, the outer walls have enough debris on either side that they do not provide the same defence as is normal. Gentle slopes lead up to the walls in numerous places, allowing access to the wall-tops without use of climbing equipment.

Political Organization

North Bank is controlled by a somewhat democratic council of 6 clans and considers itself a republic. They have a Speaker elected from the 6 clanmen who nominally has control. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:49 AM
Sensaar Island

The Sensaar is basically a large triangle, but is not a river delta. It is largely a granite slab that the river has carved. It is roughly oblong shaped with an area of 140 miles. The walled portion of the island encloses fully 80 square miles of the island.

Political Organization

Sensaar island is controlled by four of the original clans,
altough there is a 4-stage hierarchy within, resembling more a feudal system.

Places of Note
The Great Mill

Located on the south-side of Sensaar Island is the Great Mill. This huge building has attached to it an immense waterwheen driven by the Saar. What the mill was originally used for is unknown as within the structure, the mechanism ends without any obvious application. There are signs that other machinery was once present (holes for mounting,etc) but the mill lacks dedicated storage rooms one would expect if the mill was used to grind wheat or other grain.

Recently, the wheel has been harnessed to drive all manner of contrivences - some wheels grind wheat, others trip-hammers for armor and weapon making and myrida other devices and applications. The entire works is overseen by a well-armed cadre of Engineers of the Wheel who insure that no-one interfers with the works, for it is the driver of much of the Sensaar's economy. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:49 AM
South Bank

The South Bank is the largest part of Stoneholt, with only the Saar forming a hard border. It encloses nearly 200 square miles of land within it's walls. It is bordered on the south by the plains of Erethal.

Political Organization
The most highly populated region of Stoneholt, fully 10 clans populate this region. Of the three regions, this one is the most unstable, with open warfare between the clans. The ten are not tightly organized, but will cooperate to deal with external threats, either from the other regions, or without.

Locations of Note

Habaril Forest

Sages speculate that this large forest was once used as a park by the Giants. Odd stone monuments can be found throughout the forest, overgrown with vines and enscribed with runes. The monuments appear only to be geometric designs - no humanoid or animal figures have yet been found.

They also do not appear to be gravestones, for no escavations have found artifacts anywhere near them.

They are very large, even by Giant standards, and would have posed great difficulty in construction. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-04 10:26 AM
Ecology of Stoneholt

When the Giants abandoned the city, some creatures from their occupation remained. Some of these were pets while others were pests or gaurdians. In addition, once the city was abandoned, creatures from the surrounding countryside began to colonize the city before the Human Exodus arrived.

As a result, those portions of the city not currently occupied by people are quite wild with game, predators and the occasional monster.

Some of the more noteworth species are detailed below: Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-02-11 07:58 PM
To the traveller, and resident alike, Stoneholt is about one thing. Size.

This, the greatest of cities on the World of Neyathis is a momument to the engineering ability of a long lost race of giants. Vast stone walls (60 - 80' in height) stand oppressively casting deep shadows even in the middle of the day.

Entering the city presents the traveller with the massive gatehouses, wide enough to march an army through, and high enought to admit a tallship. One can see the massive stones used to build the structure though the mind boggles at the thought of the effort required to move them. The entire city screams Not Built by Puny Humans.

Once past the massive gates, the traveller gains no respite from the overpowering presence. It is a vast city built for beings more then two stories tall! And even to those ancient giants the city would have seemed huge.

The area enveloped by the huge curtain walls is sufficent to contain entire kingdoms, and here it does.

All around, you see the massive buildings with additional floors fitted to provide human-scaled living and working quarters. Whereas human cities rarely contain structures greater then four stories, here four stories is the norm, and much larger buildings abound! Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-02-13 12:08 PM
Could such a structure stand up?

Each section of wall is 60' tall and varies from 30' thickness at base to 18' at the top.
Conversion to approiximate metric - 20 meters x (10 - 6m), or average 20 meters x 8 Meters.

Each meter of face will have 160 cubic meters of material - which if granite will yield 2691kg x 160, or 430 metric tons per running meter. This mass is spread over an area of 20 square meters, so 8 cubic meters of stone per square meter of ground. Maximum compression is 21 metric tons per square meter, or 2kg per square centemeter. Since Granite can support between 1000 - 2000 kg per square centimeter maximum compressive force, it is able to handle a much higher wall then we have listed here. Of course, this is static forces and if there is any signficant moment of intertia, this can increase the stress greatly and possibly lead to structural failure.

So in short, yes. Go to Comment
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       By: ephemeralstability

Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.

Encounter  ( Forest/ Jungle ) | September 23, 2003 | View | UpVote 2xp