Strolen\s Citadel content. 
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2007-08-03 01:10 PM
Bump.

I've always liked this one... Go to Comment
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2007-10-22 01:50 PM
With that comment, I'll have to push some things higher on the list :)

The Palace of the Ebony Fields is geographically close to this old, now defunct, empire. Hmm, a lot of my empires become old and defunct. Go to Comment
The Airship Firedrake
Items  (Transports)   (Combat)
valadaar's comment on 2006-09-19 11:12 AM
Actually, these would be cooler if they weren't unique - a massive air battle between fleets of these things would be a sight to behold! Shades of spelljammer, but not enough to affect my vote.

I was actually thinking about flying ships as well, but yours is far cooler then what I was thinking about... Go to Comment
30 Pirates
NPCs  (Extras-Horde)   (Criminal/Espionage)
valadaar's comment on 2006-10-30 08:14 PM
Ahar!

By Davey Jones locker! Missed Talk like a Pirate day! Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-14 05:22 AM
Theosians (See Theocracy of Theos for details of this unfriendly place)


First through Seventh Dukes of Theos


Ruan - Soldier, notable as the first victim of the Boots of the Asrok. Died of exposure in the Garon's Teeth Mountains

Tarak - Soldier, fully described in Tarak.

Murduk Sormil - Head Alchemist of the Theosian Mage Guild

Vasil Mordinik - High Mage of the Theosian Mage Guild Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-14 05:23 AM
Asrok

A race of yeti-like humanoids, decended from the Alun. Few of this race still exist, there being a few inclaves in the Garon's Teeth Mountains. See Asrok for more details

Kazuung the elder -Last priest of the Asrok, died after an assault on his village by the Theosians. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-19 10:23 AM
Neblians

Hachnar - Alchemist specialing in black-market goods.
Herithi - See Herithi the Beggar for details.
Yatharith - Guildsmaster of the Beggars Union, deceased at hands (er, ropes) of Herithi. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-19 11:10 AM
D'Har

Cardos the Just - 'Hanging' Judge who had Herithi blinded and made dumb. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 03:24 PM
Hanaset

Hutamah - Legendary first chief of the Hanaset
Sehetuma - Hunter, one-time guide to Admiral Saveth Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 03:26 PM
Miscellaneous

Specific locale in Nyathis unknown/unassigned


Thanik - Street punk and Rabble Rouser Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 03:36 PM
Dwarves

Kashar - Dwarvish master smith. Died producing the Six Blades of Kashar
Veladim - Dwarvish crossbowman, bodygaurd to Admiral Savath Detailed here.
Tharken - Heretical Dwarven priest The Hands of the Master Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 03:35 PM
Saliadonians

Admiral Savath - Retired Admiral, noted naturalist and world traveller.
Conduras - Mage, member of Admiral Savath's expedition Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-07 03:00 PM
Tithinian the master smith was the first to recieve the new steel, the product of the recently founded Hilsatiri mines. The gnomes were only too happy to provide the odd new iron to make the fine Elvish Steel. He began the complex ritual that accompanied the making of the best of the elvish war-blades. His hammering of the steel followed an ancient proscribed rythym, one which if followed to perfection would lend the blade the full power and grace of the elvish people.

For hours he worked, the hammering pattern musical and unbroken, until just near the end. His mind slipped, for a moment, but no slips were allowed. His next hammer-strike was off, and instead of the harmonic ring, a dischordnant tone assaulted his ears. The blade, once shimmering with magic and harmony, became dark and ugly.

Enraged with himself, he cursed the blade, forgetting for the moment who he was, and where. Still raging, he took the spoiled blade over to the crucible and threw it in to be reforged later. It would be days before he'd be ready to work on the next blade.

Before he could do so, a second smith arrived at the shop and used the discarded steel to fashion into a fine steel breastplate.


Later on, the proud elvish warrior wearing the bright steel breastplate was struck by the spell of an enemy sorcerer, and this magical attack triggered the metal to revert to it's previous form, transfixing the elf. Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-14 02:07 PM
VAcant

Karviceral Version 2

Many in power never think through all the consequences of their actions. When the High Judges devised the Grinder, they thought they found a device horrific enough to discourage the most henious of crimes, never thinking of all it's effects...

Karv Masrharic was an unsual guard. Unlike most of his fellow guards, he did not find his duty onerous. Others drank heavily to drown out the screams.
He and the other guards were assigned to the Yunacoth, the Pit of Forlorn Hope (Literally, Pit of Dispair). This dungeon held many of the fiendish Kyeed 'Justice' devices, machines meant to render appropriate living hells to those guilty of the henious crimes. Treasoners, necromancers, murderers and rapists all met long, agonzing deaths here, or worse, ever pained and dreadful half lives.

Where Karv stood gaurd, he could hear the screams of those condemned to the Grinder, and could feel the low rumble causes by the rolling of the thousand-ton stone wheel. To him, or at least part, the screams were sweet music.

When the Grinder passed into disuse - a story that will be told, but not today, Karv found that he missed it. Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-14 05:00 PM
Only voted Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-31 07:35 PM
Country Factbook Template

Geography
-Location
-Resources
-Natural Hazards

People
-Population
--Races/Ethnic Groups
-Relgions
-Languages
-Education/Lieracy

Government

Economy
-Natural Resources
-Agriculture

Magic & Technology

Military

Maritime forces

International Relations.) Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2007-01-02 03:24 PM
Only voted Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2007-01-29 06:16 PM
Additions to the Dangerous Aspects of spellcasting

1st, separation into power levels

Cantrip (minor spells which do not do terribly much a normal person could not do with cheaply obtained tools, materials or little skill).
Low
Medium
High
Mythic (Beyond the norm for PC casters)
Divine (Sufficent to rework major aspects of local reality - used by dieties primarily)

Effects:

White, Cantrip
(1d10)

White, Low
White, Medium
White, High
White, Mythic
White, Divine











Dark

Traditional side effects include:

Minor:

Souring of Milk
Cows stop giving milk for a while


Moderate:

Mutant animals born - Calves with two heads, etc.
Livestock stillborn.

Major:

Mutations in human children
Stillbirths
Major crop failure

Elementals - could expand on the Theory of the elements..Theory of Elements

Sand
Mud
Glass
Slime
Lightning
Mist

Caloric (Earth, Water, Fire),
Ether (Air, Water, Fire),
Phlogiston (Fire, Earth, Air)
Vital Essence or Vitality (Water, Earth, Air).








Earth
Air
Water
Fire Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2007-02-08 06:30 PM
Full Item Description

The Steam Musket appears as a standard infantry musket with the exception of a 8" diameter iron sphere mounted just in front of the trigger guard, and the absence of any obvious lock mechanism.

Background

The rivalry between Steam gunsmiths and black powder gunsmiths makers has been legendary. Development by development, their arms end up varying little in appearance, but greatly in function. Dependant upon more complex mechanical components and costly hardening spells, the steam muskets

Frustrated with the shortcomings of the blackpowder muskets used by his armies, the Duke looked for something better.

The answer came after he was nearly killed when a locomotive exploded perilously close, metal giving way to the pressure within.

Magic/Cursed Properties

The Steam musket makes use of a magically-reinforced steam resivour to release short but powerful bursts of steam. These bursts project a .68 caliber musket ball to an effective range of 300 yards, where it still has enough energy to stove in a cirras. The discharge is still quite loud - the superheated steam exiting the barrel at near-supersonic speed.

Operation:

The Steam musket is a muzzle-loader and still requires that at first wadding and then the musket ball be rammed down the

The Steam Musket has several advantages over blackpowder muskets:

1. All weather operation. No powder to get wet is a huge advantage in inclement weather.
2. No long-lasting smoke clouds. The plume of steam quickly dissipates, allowing better visability on the battlefield

Disadvantages:

Difficult to recharge - the weapons interneal resivour requires several minutes connected to a large steam generator to charge. Large units would require a signficant period of time to reload, making this weapon better suited for defensive actions. There are plans to build rechargers capable of using a campfire as the source of steam, but this would take many hours to build enough pressure. Units could carry a large stock of spare steam-muskets, but it would generally be more useful tactically to have every weapon in active use, and then having the unit retire when expended.

Anti-magic fields dangerous - Should a steam-musket have its containment magic disrupted, the stored steam would shatter the weapon in a dangerous explosion. For this reason, Steam Muskets are generally limited to at most 20 shots.


Authors Note:

This weapon bears a strong resemblance to Ruddly and Simon Pneumatic Clockwork Rifle, including similar effective ranges, and ammunition capacity. One can consider this to be another design which can co-exist in the same world - slightly different, perhaps inferior in some aspects. Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2007-02-08 06:32 PM
Admiral Saveth
Appearance

The Admiral always presents a confident and dignified appearance with impeccable clothing suitable to the current environment. He is tall (6'1") and solidly built, with a paunch which suggests good living. His skin is heavily tanned and weathered from spending most of life outdoors. His features are strong and distinctive, and his close-cropped hair has long since faded to gray nearly matching that of his eyes.


History/Background

The Admiral was born Meridin Savath, the fourth child to Lethro and Seri Savath in the Tyresian Empire. Lethro was a accomplished Captain in the Tyresian navy and it was readily apparent early in Meridin's life that he was destined to follow his fathers footsteps. His quick mind and courage showed itself in day to day living.

Meridin did enjoy some advantages as a result of his father's station and excellent reputation within the navy, and so he was able join the navy as part of the personal staff of Captain Mordecker on the Alliance (A medium ship-of-the line). Meridin acquired a quick education on this ship, as it was one of the most active involved in the anti-piracy campaign of TY 203. The heavy casualties of those battle soon advanced Meridin to cheif helmsman.

Shortly after that campain ended, the Tyresian Empire found itself at war with the Kingdom of xxxx. During the desparate fighting Meridin was somewhat prematuarlly promoted and given command of the Scimetar (also a medium Ship-of-the-line). His first mission was somewhat of a disaster, resulting in very high casualties and a Pyrric victory of sorts. It was a sign of the times that even this was considered a success by the Admiralty and so instead of being dismissed, he was formally title a captain and the Scimetar was repaired and refitted with better armaments.













Not one to

Former commander of kingdom's navy. Retired to become a naturalist to revisit places he saw during his navy days.

Special Equipment


Roleplaying Notes

Vain, naturalist (though not a treehugger) Go to Comment
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You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 4xp