Good luck getting close enough to do so :). The winds are hurricane force and debris could smack you necromancer before getting close enough. The souls are also damaged and individually incoherent, the effects of the Soul Rending wands used against them. Go to Comment
It could be limited by powerful, probably artifical, weather conditions. The strength of this composite being is such that conditions which normally control hurricane movement (water temprature for one) do not have a great effect. It will not stray too far inland, but since so much of humanity generally lives on the sea, this still provides ample opportunity for destruction. Go to Comment
I did not mention sky ships - it was a pure blue-water battle.
and yes, the Aldruku ships are a minor variant on a longboat. They were a lower tech level then the Nyoran fleet - more tribal vs the greek/romanesque.
And to be honest, I had more fun writing the naval battle over the storm. Think I'll need to add toit sometime. Sigh. I keep saying that :)
These small bricks appear as small stone blocks 8" inches long, 2" wide and 3" high.
When a command is given (generally enscribed on the top of the block), it will increase in size up to 4' long, 1' wide and 18" high. If it encounters solid material (including flesh) while expanding, it will cease expanding in that direction. Where they touch stone, they will meld into it. The expansion is actually a restoration of their original size, and so cannot be reversed (except via the magical process that created the small verisons in the first place).
These bricks were originally intended for use to build field fortifications and bridges, as well as to repair stonework. They found that these stones were used for many other purposes, including:
1. Being dropped from castle walls (and flying mounts) onto enemies - the command to expand given prior to impact.
2. Walling in enemies (Ala. A Casque of Amontillado)
3. Booby trap contruction (much easier to create deadfall traps)
4. Capsizing ships (An infiltrator could bring a number onboard and unbalance the ship once expanded)
5. Choking large monsters (Thrown into the monsters mouth before activation. It will stop expanding when it hits the sides of the throat,but has a good chance of choking the affected monster. Go to Comment
The pike of the hedgehoge appears as long, bronze-tipped spear of ancient design. A short spike has been fitted to the butt end of the weapon and numerous bronze-inlaid runes run the length of the shaft.
When base of the weapons is thrust into the ground, a ring of pikes (10' radius inside the pikes) will appear around the user. The pikes appear in 3 layers, similar to a phalanx, but are 360 degrees around the user.
The pikes extend 10' from the ground and so the total area forms a 40' diameter circle. It takes about 10 seconds for the phalanx to form.
If more then one such pike is used, the rings will merge, allowing a larger protected area. Each Pike provides about 60 linear feet of pikes.
The pikes will not thrust but will move to block any attempt to penetrate the ring. An attacker would need to destroy a large number of the pikes to be able to bypass them.
They provide no defence to the user against missle attacks, but could devastate a charging opponent. Go to Comment
This animated bronze falcon was designed to protect officers and magi against stray arrows.
It will fly near the individuals it is ordered to protect and will attempt to either snatch or block with its body, missile weapons directed against it's charges.
It is unsuitable for underground/indoor use unless the room in question is very large indeed. The falcon is quite manuverable, but in close proximity to walls/ceilings its capability is greatly reduced.
It is very tough and should be able to parry/block many missiles before being knocked out of commission. Go to Comment
You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.