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Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2006-09-10 11:53 AM
Updated: Added some details as to it's origin. Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2006-10-17 12:36 PM
Am working on it. It will likely be a big Codex when I'm done with it... Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2007-01-17 08:14 AM
Thanks Manfred!

Heh, I'll bet it's been a while for ol' Lutazum. Go to Comment
Rykov's Leveler
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2007-06-08 07:46 PM
I think that any mage could build them with a bit of work, but for most they would consider it a dangerous precendent - they would be diminishing their own power and prestige. I would, however, not allow easy mass production of said items. All items are costly or else world balance will be changed.

Give the masses magic, and things will change. People in power hate change. Go to Comment
Lifeforms  (Flora)   (Forest/ Jungle)
valadaar's comment on 2006-09-07 09:12 PM
Sorry, Was being D&D Centric- figured all game systems used it to some degree or other.

It will cause minor injury to especially Good aligned beings, such as Clerics, Paladins, and most supernatural Good creatures (Unicorns, etc), similar to a vial of acid.

Holy water (the reverse) injures Undead, demons, evil Clerics, etc (It BURNS!!!!! It Burns!!!! Nasty Holy Water...) :) Go to Comment
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2015-08-31 11:44 AM
Well, this is different :) . Wulfs comment is very good....
Go to Comment
30 Manuscripts
Items  (Books and Scrolls)   (Non-Magical)
valadaar's comment on 2007-03-06 08:36 AM
Another wonderful way to repackage and bring to light subs! Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 11:56 AM
Updated: Quotes messed up Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 02:54 PM
Well, for two reasons:

1. It simply did not occur to me that it was an NPC :)

2. Was trying to enter the Quest for Unique Lifeforms. What is the dividing line between an NPC (A fae Dog was an NPC) and a Unique lifeform? Seriously I would like to know to avoid that type of problem in the future. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:41 PM
Actually, he does (count his treasure that is..) :) Not all of what I had in my head made it into the submission. He even has his own little piece of Hell/Abyss whatever you prefer. I'll be adding to this guy soon :) Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:44 PM
Can you explain what is different from a NPC and Unique lifeform? Does it have to be unique and unintelligant? Otherwise any unique lifeform with intellance could be viewed as an NPC. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2006-09-07 04:46 PM
It is a little difficult to make a Demon that is not completely psycotic and still have it be a demon. I've seen a couple (I remember a heartbreaker demon some time ago - I'll add the exact citation later). Personally, I've always viewed these creatures as unredeemable evil in all cases. Go to Comment
Church's Devil
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2006-09-06 07:38 PM
This nasty critter is most unique and well presented! Go to Comment
Frungy Pods
Lifeforms  (Flora)   (Other)
valadaar's comment on 2013-05-18 09:20 PM
What an odd, and interesting fungii. Go to Comment
The Ciceron
NPCs  (Minor)   (Political)
valadaar's comment on 2014-05-08 10:20 AM
This is a good role to fill in a court. That's an interesting idea in itself.

Go to Comment
The Ishafel Horror
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2016-06-28 01:09 PM
Great setup for an adventure, though it sounds like too much for most to handle...
Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:48 AM
North Bank

The North Bank is closest to a small range of mostly dormant volcanoes. The walled portion of the city runs along the Saar for 40 miles, and varies from two to seven miles in width, for a total area of 160 square miles.

Due to numerous minor eruptions, areas of North Bank have been buried quite deeply by lava flows and ash. The northmost blocks of the city have some buildings where the first story is completely buried. Due to these lava flows and ash-falls, the outer walls have enough debris on either side that they do not provide the same defence as is normal. Gentle slopes lead up to the walls in numerous places, allowing access to the wall-tops without use of climbing equipment.

Political Organization

North Bank is controlled by a somewhat democratic council of 6 clans and considers itself a republic. They have a Speaker elected from the 6 clanmen who nominally has control. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:49 AM
Sensaar Island

The Sensaar is basically a large triangle, but is not a river delta. It is largely a granite slab that the river has carved. It is roughly oblong shaped with an area of 140 miles. The walled portion of the island encloses fully 80 square miles of the island.

Political Organization

Sensaar island is controlled by four of the original clans,
altough there is a 4-stage hierarchy within, resembling more a feudal system.

Places of Note
The Great Mill

Located on the south-side of Sensaar Island is the Great Mill. This huge building has attached to it an immense waterwheen driven by the Saar. What the mill was originally used for is unknown as within the structure, the mechanism ends without any obvious application. There are signs that other machinery was once present (holes for mounting,etc) but the mill lacks dedicated storage rooms one would expect if the mill was used to grind wheat or other grain.

Recently, the wheel has been harnessed to drive all manner of contrivences - some wheels grind wheat, others trip-hammers for armor and weapon making and myrida other devices and applications. The entire works is overseen by a well-armed cadre of Engineers of the Wheel who insure that no-one interfers with the works, for it is the driver of much of the Sensaar's economy. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-03 10:49 AM
South Bank

The South Bank is the largest part of Stoneholt, with only the Saar forming a hard border. It encloses nearly 200 square miles of land within it's walls. It is bordered on the south by the plains of Erethal.

Political Organization
The most highly populated region of Stoneholt, fully 10 clans populate this region. Of the three regions, this one is the most unstable, with open warfare between the clans. The ten are not tightly organized, but will cooperate to deal with external threats, either from the other regions, or without.

Locations of Note

Habaril Forest

Sages speculate that this large forest was once used as a park by the Giants. Odd stone monuments can be found throughout the forest, overgrown with vines and enscribed with runes. The monuments appear only to be geometric designs - no humanoid or animal figures have yet been found.

They also do not appear to be gravestones, for no escavations have found artifacts anywhere near them.

They are very large, even by Giant standards, and would have posed great difficulty in construction. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2007-01-04 10:26 AM
Ecology of Stoneholt

When the Giants abandoned the city, some creatures from their occupation remained. Some of these were pets while others were pests or gaurdians. In addition, once the city was abandoned, creatures from the surrounding countryside began to colonize the city before the Human Exodus arrived.

As a result, those portions of the city not currently occupied by people are quite wild with game, predators and the occasional monster.

Some of the more noteworth species are detailed below: Go to Comment
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