Strolen\s Citadel content. 
Troll Belt
Items  (Clothes)   (Magical)
valadaar's comment on 2013-04-18 02:26 PM
I like the idea of the trollgut belt, perhaps as an orcish invention. Go to Comment
Censer of Mal'Mennoth
Items  (Wand/Staff/ Arcane)   (Villanous)
valadaar's comment on 2007-04-27 01:27 PM
A good nasty artifact of evil. Excellent.... Go to Comment
Censer of Mal'Mennoth
Items  (Wand/Staff/ Arcane)   (Villanous)
valadaar's comment on 2013-11-15 08:04 AM
Time flies, but a good idea is a good idea :) Go to Comment
HomeTrees
Locations  (Other)   (Forest/ Jungle)
valadaar's comment on 2013-05-08 10:10 PM
A great treatment of the elf homes. Some rather long city names:). Go to Comment
The Hunter's Neckband
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-05-01 09:45 PM
The backstory really sells this one. A good job. Go to Comment
Ahoi Worm
Lifeforms  (Fauna)   (Water)
valadaar's comment on 2014-07-02 02:43 PM
This is interesting - however I would assume the parasite rifle was really only useful for light or non armored opponents.

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E'Scatonia's Little Chest
Items  (Other)   (Magical)
valadaar's comment on 2006-10-03 10:29 AM
My, this is an interesting one...

I love the tone of the discussion, the "Dear Reader" and all :) How Victorian of you :) Go to Comment
Trenchville
Locations  (City)   (Plains)
valadaar's comment on 2006-10-11 09:34 AM
I agree with moonhunter on what brings about trenches.

Now, what could bring them about would be some type of magical constructs which were analogs to Artilley/Machineguns, such as Lightning Spires (Similar to what existed in Red Alert). In this case, we are creating a situation where defence is more powerful then offense, and so stalemate ensues.

A nation with powerful magic users created a network of lightning shooting spires on their border with another kingdom. Since any who tried crossing over land to attack were fried, their enemies built trenches to get closer to the towers, with the intent to eventually tunnel underneath them to collapse the towers and create a breach. Perhaps both nations constructed similar spires and created a no-mans land between. The spires would of course be built far enough apart not to be able to strike each other (otherwise it would be rather difficult to build them.)

The spires would have to outrange all other forms of magical attack for this to work, and would be a very high magic world.

This status quo would exist until spires are destroyed (subterfuge, etc), or a mobile, lightning resistent attack form is developed (ceramic golems, anyone? :) ) Go to Comment
Welcoming Spirits
Lifeforms  (Ethereal)   (Any)
valadaar's comment on 2010-04-29 08:37 AM
I never seen this one before - it most certainly belongs as a daily highlight.

I could see these being big players in an adventure where the PCs have somehow ended up in the afterlife without properly dying.

Hmmm...
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The Twins
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2013-05-01 09:44 PM
This one is pretty sweet:). The twins comment dates it :) Go to Comment
Medieval Music
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2006-09-09 12:58 PM
Good points and an interesting piece. Go to Comment
Dougilus Magicus
NPCs  (Minor)   (Political)
valadaar's comment on 2014-02-27 08:27 AM
A good bit player, can fit in pretty much anywhere.

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Inn Ye' Go
Locations  (Establishment)   (Any)
valadaar's comment on 2014-03-19 08:59 AM
Heh, interesting to see how Muro responded back in the days :) A good sub that certainly holds up well. A great inn for sure!

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Language Aquisition
Articles  (Rules and Advice)   (Gaming - In General)
valadaar's comment on 2006-09-27 12:32 PM
I have a thing for linguistics myself -an interest, but sadly, little skill :)

I think this is a great submission! Go to Comment
Character Hooks
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2009-08-09 06:32 PM
Thanks for bringing this one to light Manfred - this is an excellent resource! Go to Comment
Cloak of Horripilation
Items  (Clothes)   (Cursed)
valadaar's comment on 2014-02-10 11:10 AM
Such drama!

I would make it work intermittently myself, perhaps even properly at the start. The longer it is owned, the less reliable it becomes.

Otherwise PCs would ditch it pretty quickly.
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The Silvani
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
valadaar's comment on 2013-05-01 09:50 PM
I have a thing for woodland creatures, and this is a good one. Where did you go? Go to Comment
The Amulet of Truth
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-04-19 01:32 PM
This is one of those Perfect Solution items. Someone comes up with a need, creates an item that solves it perfectly, Nice. Neat. No Drama.

Deletion of drama is not a good thing in my mind, and forcing characters to confront the realities of how to obtain information while being true to their convictions, if any, is far better then simply waving it away.

Lie detector machines can be bested. Truth serums can kill. Tortured people can still lie.

I would, at the very least, have this amulet do damage to the victim's sanity, even if they are innocent, so one must take care using it. The more they resist answering with the truth, the greater the stress upon their mind. Good folk would not be able to use this item without having to balance the pros and cons.



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The Black Feathers
Society/ Organizations  (Combative)   (Regional)
valadaar's comment on 2013-03-20 08:18 PM
Another good group, though there seems to be a plethora of penal units and barrel bottom units here. This one also feels like a good resource for a mid-level villain.




Commented on for Comment Challenge!

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Scorpio's Spawn
Society/ Organizations  (Combative)   (Regional)
valadaar's comment on 2013-03-21 09:44 AM
War is expensive, and getting specialized foreigners to fight for you is even worse.

I like the idea of these folks






Commented on for Comment Challenge!

. Go to Comment
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