Not bad, though the point I need to understand is how did he cause deaths with his ability? Is he pulling an Agent Smith on people he exchanges places with, or is he like, replacing the guy who is shooting at him, so the guy shoots himself?
I would play it as a battle only the axe wielder and the spell could participate in.
*** D&D Speak Follows :) ***
A spell would get stats based on the level of the spell - HP and AC, with both improving by level.
0-2nd level spells would count as an object, so you just need time to chop through them unopposed.
3-5th Have 'physical' attacks to defend themselves, causing invisible damage to the axe-wielder.
6-9th Have special attacks and likely to preemptively 'attack' the axe wielder if they come close.
Probably the easiest would be to take a monster of the appropriate level, removing their movement abilities and re-skinning them as the spell. Monsters with minimal special defenses would probably make the most sense.
Other characters might be able to help if they have spells that can interact with spells. Or if you allow multiple weapons in your world with this ability.
I think this is a more interesting approach to removing spells then just the Dispel Magic spell.
Heh, this leaves the question wide open if you end up with an immortal copy of the individual, or the individual itself, and all the debate over that idea. In this case, I am in the 'Copy' camp.
A different take would be a slow replacement, neuron by neuron, from organic to artificial, without anything being turned off. The replaced organic neuron would be re purposed automatically to low-value memory, eventually disposed of. At some point the brain would be wholly replaced. Now, what would that do the the individual? What would happen to their 'soul'? :)
It is a fairly good list of pilots, though it bounces around quite a bit in genre and era.
I am somewhat put off by the single female pilot being The Feminist, and includes rape. Female characters can exist outside of the domain of Feminism and sexual violence. While they are still rare, there are several decent female archetypes apart from The Victim.
My only problem with this is that the term cycle is already strongly tied to technology in the form of CPU cycles, and are vastly smaller than a second. They are also not fixed and keep getting shorter as technology advances.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.