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One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
valadaar's comment on 2006-09-03 11:12 AM
Only voted Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
valadaar's comment on 2007-01-05 10:45 AM
65) Gartheia - the flower-pot Island

Gartheia is one of the more secure pirate islands in the south sea. It's shape is similar to an immense flower pot - there are no decent ports or harbors around the circumference of the island as the stone cliffs overhang the waters lower then mast-height. In order to gain access to the higher parts of the island requires similar strategies to scaling a castle wall, with the disadvantages of having to do it from a rocking ship.

The pirates of the island have built, at great difficulty, a set of hoists and derricks to load and unload their ships. There are even plans to build one large enough to lift smaller ships completely out of the water, but these are still just plans.

Once on the upper portion of the island, it appears similar to many other islands in the region, albeit rocky.

The island itself is a massive block of sandstone which is gradually rising from the ocean due to geological forces. The actions of tides and normal waves are eroding the sides of the island as it rises.



See the Hopewell Rocks on Wikipedia. It has an illustration of the idea - the real rocks are much smaller then what I'm putting forth here. Yes this is a shameless plug of my home province.

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One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
valadaar's comment on 2007-03-28 10:45 AM
This particular sub takes a LONG time to load for me at least :)
Got another island in work, hope to add it soon... Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
valadaar's comment on 2007-03-28 10:55 AM
70) The Isle of the Wraithstorm

Even the power of the weakened pantheon was unable to destroy this storm, now termed Nethernimbus by the few survivors, but they were able to direct the storm to an isolated island several days sail west of the devastated Ku! coastline. There the storm was bound by the gods, held in place by a set of powerfully enchanted ward-stones. The storm remains there still - a manifestation of hate and of man's inhumanity to man. None who have approached the island have returned, for the winds have lost none of their power, and these winds have the touch of wraiths!

This island is surrounded by an invisible magical barrier, placed by the gods of a near-dead people, and held up through the handful of priests who still live. The barrier blocks Nethernimbus from escaping, but does not stop the reckless from attempting to land upon it. Only the truely suicidal would try, since the yellow-black raging winds can easily be seen whipping around the island.

Should the remaining priests all meet their end, then this lethal storm of undead power would be unleashed to again bring death to kingdoms! Go to Comment
Sangia
NPCs  (Campaign)   (Religious)
valadaar's comment on 2012-12-06 02:24 PM
Very cool. What others have said :)
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Ozian Weaponry
Items  (Equipment Listing)   (Non-Magical)
valadaar's comment on 2008-08-25 07:25 PM
Nice collection of weapons. Good detail bits. Go to Comment
Grex
Lifeforms  (Flora)   (Forest/ Jungle)
valadaar's comment on 2007-02-14 07:56 AM
I like it as well :) Go to Comment
The Patch Magic Symbiot of Immense Power!
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2009-06-08 11:09 AM
Update: Due to no content, and author's obvious intent, moving to Deleted items. Go to Comment
Trapper Ants
Lifeforms  (Fauna)   (Forest/ Jungle)
valadaar's comment on 2007-03-28 09:28 AM
A nice, simple 'natural' hazard. Go to Comment
The Characon
Items  (Transports)   (Non-Magical)
valadaar's comment on 2007-01-17 06:31 PM
This one was linked to Wulfhere's Trench Dwellers subs (see freetext) and this seems an excellent way to visit them!

I like this one! Go to Comment
A Night's Rest
Locations  (Establishment)   (Any)
valadaar's comment on 2013-06-06 09:00 AM
Cool - it does have similarities to other subs, but it is different enough to be usable. Go to Comment
ACL - The Water Column Building
Locations  (City)   (Any)
valadaar's comment on 2013-03-01 02:45 PM
A great modern location. Lots of useful details, places to tear apart in the upcoming havoc.

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My First Character
Articles  (Character)   (Gaming - In General)
valadaar's comment on 2014-03-25 08:50 AM
Such a wonderful collection of memories! Go to Comment
Mastere, the Necromancer Queen
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2008-10-28 02:27 PM
Excellent necromancer Scras! And good find Pieh!

I missed this one. Go to Comment
The Avenger
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2013-07-09 10:47 AM
Such an odd item, though logical in its own way. It falls into the problem of being simply too useful - why would they not make dozens of these with such a useful effect? Anyone with mangled limbs due to accident (or otherwise) would gladly deal with the pain to get back a fully functional limb.

I think the simple adjustment of adding 'realistic' regeneration rates - months as opposed to days, as well as losing significant dexterity, agility and strength as your body restore the nerves and brain connections would help balance it - especially for PC use/abuse.




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The Avenger
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2013-07-09 10:48 AM
They were criminals being punished for a reason? Why should convenience be a consideration? Better they not have use of their fingers until their 'sentance' is up. Teach them dependency on others :)
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Bir Beshig
Locations  (Ruins)   (Swamp)
valadaar's comment on 2014-03-18 12:07 PM
How used? Simple - your party finds the ruins in some out of the way place. Perhaps some spirits or things drawn to chaos and insanity if you need the ruins to be a little less lifeless. I think the odd ruins sitting silently by themselves works.

It brings to mind the speculative cities the Chinese have been building, well before anyone is ready to occupy them, and now sit largely abandoned. Go to Comment
The Whalebone Forest
Locations  (Ruins)   (Water)
valadaar's comment on 2007-11-05 11:01 AM
Wow!

These are a cool set of interrelated subs! Good job guys! Go to Comment
Boustefaille Cart Guild
Society/ Organizations  (Mercantile)   (Area)
valadaar's comment on 2008-08-26 11:35 AM
This is an excellent tidbit to add to any world. Nicely done. Now I'm hungry. Go to Comment
Flame.
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2013-04-30 08:48 AM
Only voted Go to Comment
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