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The Rotter
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-07-11 10:32 AM
That weapon is simply, wicked.

You are quite the evil one.

I *almost* pity your players :) Go to Comment
Outsiders Inn
Locations  (Establishment)   (Any)
valadaar's comment on 2006-07-12 10:30 AM
Only voted Go to Comment
Cloud Wall
Locations  (Fortification)   (Mountains)
valadaar's comment on 2014-10-16 02:30 PM
Only voted Go to Comment
Torch Spider
Lifeforms  (Fauna)   (Forest/ Jungle)
valadaar's comment on 2007-02-06 10:31 AM
I agree on the size with Dragon Lord. This is Fantasy and they could be the size of a cow and I would not see a problem with that :) Would'nt want to meet one though.

Good Job! Go to Comment
The Sisterhood of Aruvielle
Society/ Organizations  (Mystical)   (Area)
valadaar's comment on 2014-04-17 10:49 AM
I would have liked to have seen the provided feedback incorporated in this submission - there are some good building blocks here.

Go to Comment
The Church of the Merciful and Glorious Ion
Society/ Organizations  (Religious)   (Country/ State)
valadaar's comment on 2013-06-17 09:30 AM
The other comments really say what is needed here. Right now they feel like cardboard cutout villains to fill the 'burn the witch'. There is good drama potential with how they deal with heretic priests and the like.
Go to Comment
Cestus Etherium
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2007-01-18 10:29 AM
A nice, practical item - I really like it!

Useful for putting the hurt on those unbelievers (as Cheka said!) Go to Comment
Knight Templar of Alaithor
Society/ Organizations  (Combative)   (Country/ State)
valadaar's comment on 2007-02-14 11:50 AM
Not bad! Go to Comment
Illyana's Palace
Dungeons  (Tundra/ Arctic)   (Style)
valadaar's comment on 2014-06-06 02:02 PM
Hmm, this _is_ very good. A lovely dungeon that makes more sense than most.
Go to Comment
Tales of the Divine Brethren
Plots  (Mystical)   (Campaign)
valadaar's comment on 2006-12-11 11:34 AM
No votes at all? How complete is this Muro?

Wait until you're done? Go to Comment
Slurran
Lifeforms  (Unique)   (Water)
valadaar's comment on 2007-02-15 11:02 AM
Definately an interesting critter - Good Job! Go to Comment
Coloman's Eye
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2013-04-17 07:52 AM
This is quite a good item. Moons comments about the effects on the character is a good one - being in literal Hell should leave a mark.

I would at least have the user now have infernal _attention_. It is not often that a soul gets to leave that place. I'm reminded of an old Dragon magazine comic that showed a character who managed to escape hell one time being waited for by a 'welcoming' committee after his final passing..

"Welcome back!"




Go to Comment
The Littered Halls
Dungeons  (Any)   (Rooms/ Halls)
valadaar's comment on 2013-05-23 01:57 PM
I like this idea, especially when one tries to take a realistic approach to dungeons and the like. Unless something is absolutely secret, or actively defended, it will eventually be looted.

Go to Comment
Dragon Crossbow
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2006-09-21 10:30 AM
Now, you just need to get one of these into something that *can* draw back at 640 lb bow.... Go to Comment
Agenhin Manor
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2006-07-13 10:50 AM
Only voted Go to Comment
Malicious Archeology
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2014-04-08 11:09 AM
Wow, shields would be a big pain to use in 2-D - you would have to attack either over or under the shield, and you could only swing up, down or thrust even without a shield.

Quite the difference! Go to Comment
Barrows of The First Men
Dungeons  (Any)   (Style)
valadaar's comment on 2007-01-02 02:22 PM
This one has a lot of potential! Go to Comment
Barrows of The First Men
Dungeons  (Any)   (Style)
valadaar's comment on 2007-01-02 06:21 PM
Reneth the Flametouched


Contrary to the proverb about fighting in burning buildings, Reneth the brave (but stupid) fought a pitched battle during a raging forest fire against dark Giants. He succeeding in holding up their advance long enough for the firestorm to catch up with him and his opponents, allowing the flames to claim the giants. He of course fell with the giants and although his body was scorched beyond recognition, his armor and sword survived and these are the prize of this tomb.

This tomb may only be entered when a natural forest fire rages either on it or reasonable close to it. Druidic magic may be considered natural, but the likelihood of one agreeing to do this is rather remote.

Once inside, the raiders will find themselves also in the middle of a raging forest fire. They will also find themselves in pitched battle with massive deformed giants who are also being damaged by the smoke and fire.

Should the PC's survive the battle, the firestorm will clear revealing the armor and weapons in a charred clearing.

The difficulty of the battle - how many giants, fierceness of the forest fire, etc, should be based on how powerful the retrieved armor and weapons are, as well as how hard it was for them to have the forest fire that opened the tomb. Go to Comment
Barrows of The First Men
Dungeons  (Any)   (Style)
valadaar's comment on 2007-01-03 07:03 AM
And the entries already there are pretty good too :) Go to Comment
The Flayed One
Systems  (Divine/ Spirit)   (Specific)
valadaar's comment on 2006-08-31 11:11 AM
Only voted Go to Comment
Total Comments:
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