This potion bestows invisibility on the wearer, but only random selected portions of the body. This effect can either be static for the duration of the potion, or drift around causing different areas to dissappear. The effects extend to any clothing or items carried over the part in question. The size of the area can also vary from 6" to 2'. The imbiber has no control over this potion. Having one's head or arms dissappear or having a big hole appear in the center of ones cheast are all possible outcomes of using this potion. Go to Comment
This potion of flying is still useful, if dangerous. After 1 minute of use, it begins to randomly cut out for a few seconds, only to start again. If the user is flying at a decent altitude, it should result primarily in a bumpy ride (sort of like flying Air Canada...)
If they are flying low, however, then things may be problematic. Go to Comment
This potion causes the user to quickly quadruple in height and weight, with physical strength and agility adjusted accordingly. This effect extends only to the person of the imbiber and does not affect their equipment. Hopefully any leather straps on the armor will give out first. Growth occurs at a rate desired by the GM. If the user is heavily armored or in a confined area, then the outcome could be grim.
(The wearer might wish to remove any jewelry before taking, especially if piercings are involved...) Go to Comment