Strolen\s Citadel content. 
The Mittle-Fish Manufactory
Plots  (Crisis)   (Encounter)
valadaar's comment on 2007-01-08 09:08 AM
Good little plot!

Now I'm hungry!

:) Go to Comment
Behind the Veil: The Traft System
Locations  (TransWorld)   (Space)
valadaar's comment on 2007-05-16 07:45 PM
A good solid planet, but I think it needs a little more spark. Either some of your humor or some of your unique darkness.. Go to Comment
The Stone of Mys
Items  (Jewelry)   (Magical)
valadaar's comment on 2007-01-07 01:46 PM
Yup, I like this one as well.


#3 is my fav. Go to Comment
Oni, the Sorrow of Torment
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2007-01-07 01:36 PM
Excellent!

Great job Ria! Go to Comment
The Gate of Life
Locations  (Other)   (Plains)
valadaar's comment on 2007-01-07 01:44 PM
I have to agree with the others on this one, but the idea is definately a good one! Go to Comment
Intrigue in the Hebra IX Cluster
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2007-01-07 01:42 PM
Have spacesuit - will Travel !
Great jog Muro! Go to Comment
Space Operas
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2007-01-07 01:38 PM
Sweet! As if I didn't have enough of my own subs to work on.... Go to Comment
Phlogiston Rod
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2012-11-26 07:24 PM
Great stuff!!
Go to Comment
Bandage Beasts
Lifeforms  (Intelligent Species)   (Desert)
valadaar's comment on 2007-01-06 09:03 PM
Nicely done!

A very nice take on the classical mummy! Go to Comment
Consuming Fire
Items  (Crisis)   (Single-Storyline)
valadaar's comment on 2007-01-06 08:55 PM
Don't agree it is too fast for a poison - some real ones are ridiculously deadly.
It could also be non-magic if one believes in spontanous combustion being a real thing and this being a substance which triggers such an event. Exploding is a bit much, though.

It is, however,a bit too easy to create for the level of power it has. Whipping it up under duress seems unlikely as well.

Also, those with low BMI might not be killed :)

It does need a little more fat to it though, Moonhunters requests would help flesh it out.

:) Go to Comment
A Poisoner's Almanac
Items  (Potion)   (Magical)
valadaar's comment on 2007-01-06 08:49 PM
I think this a great idea for a scroll/codex!

Wait for it... I'll have to add to it :)

Edit: Hmmm, someone already did .. :) Go to Comment
A Poisoner's Almanac
Items  (Potion)   (Magical)
valadaar's comment on 2007-01-16 07:47 PM
Nerve Fire

This is a simple, but rather cruel poison. When the full dose is administered, the sensitivity of all nerves and senses is heightened and continues to increase in sensitivity over time. Eventually even the sound of one's heart will seem deafening, the taking of a breath excruciating, and the light of a single candle blinding.

In the end, the victim will be reduced to silent, quivering wreck who will beg for death, should they manage to speak at all. Perhaps fate will step in and still their suffering heart.

Fortunately, the crafting of this toxin is difficult, expensive, and requires exotic components. The antidote is also similarly difficult to craft. Go to Comment
A Poisoner's Almanac
Items  (Potion)   (Magical)
valadaar's comment on 2007-08-11 03:07 PM
Stalkers Bane

This toxin, derived from the fairly common medicinal herb Jacobs Root, has a very subtle but possibly devastating effect. It severely impacts night-vision (not thermal or similar exotic vision types), essentially blinding most creatures after nightfall. Duration of the blindness is proportional to dosage. Even full moonlight is still terribly dark to the victim, and in anything less bright, it is pitch black.

The toxin has a faint, carrot-like flavor and is slightly bitter.

There are rumors that a preparation with permanent effects can be brewed, but requires much tedious effort and additional rare components. It is an effective means to destroy many criminal's livelihoods. Go to Comment
The Ambassadors
NPCs  (Minor)   (Political)
valadaar's comment on 2007-01-06 08:48 PM
My favorite of the TOT so far! Go to Comment
The Young Lord from Far Away
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2007-01-06 08:46 PM
A good Tale of Adventure! Good job! Go to Comment
Death(s) in the Family
Plots  (Hired)   (Multi-Storyline)
valadaar's comment on 2007-01-06 08:43 PM
Good soild plot and all 3 possibities are good to inflict upon ones players! Go to Comment
Tales of the Court
Plots  (Event)   (Side-Quest)
valadaar's comment on 2007-01-06 08:42 PM
Another good codex! Go to Comment
Twin Paper
Items  (Materials)   (Magical)
valadaar's comment on 2007-01-05 09:04 PM
Updated: Bolding fixed... Go to Comment
Twin Paper
Items  (Materials)   (Magical)
valadaar's comment on 2007-01-06 03:26 PM
Your point about countermeasures is well made, and could help reduce it's impact. However a powerful nation could get around some of the measures by forging or stealing watermarked paper and then treating it.

The wax seals and Notary are an excellent countermeasure.

Regarding damage transferral, it was not stated explictly, but only minor alterations such as writing will transfer, otherwise the use as a 'backup' copy is not possible. So, I'd say physical damage (tearing, etc) do not transfer at all, and total destruction like burning will simply cause the other sheet to become somewhat scorched but readable. Go to Comment
Twin Paper
Items  (Materials)   (Magical)
valadaar's comment on 2007-01-06 08:57 PM
I heard something similar, but it was a terribly invasive ultraviolet dye... Go to Comment
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