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Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 02:49 PM
Giant Size

This potion causes the user to quickly quadruple in height and weight, with physical strength and agility adjusted accordingly. This effect extends only to the person of the imbiber and does not affect their equipment. Hopefully any leather straps on the armor will give out first. Growth occurs at a rate desired by the GM. If the user is heavily armored or in a confined area, then the outcome could be grim.

(The wearer might wish to remove any jewelry before taking, especially if piercings are involved...) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 02:52 PM
Potion of Partial Polymorphing

This potion allows the user to almost change shape into other creatures. The transformation will only be partially effective, per the following table:

01-20 Head only
21-30 Top half (waist up) only
31-50 Bottom half (waist down) only
51-70 Torso only (no limbs or head)
71-80 All Body except head
81-90 All body except face
91-100 Left side only

Final size will be the smaller of the original or intended form.
Abilities tied to specific bodyparts will apply. Wings are considered limbs.

Cruel GMs might give a chance this potion is permanent. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 06:36 PM
Actually, these could be used in ernest. :) They are basically incomplete applications of the potion in question. Having a potion that turned you into a potted flower is over the top, but things like the Giant Size potion, where it simply doesn't do all the things a normal potion would I think is fair game for even a serious game. Of course, you would use moderation :) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 06:57 PM
Potion of Mental Rejuvination

This potion can be useful in the right circustances. It reduces the mental and emotional age of the drinker by 2D10 years. It does nothing to restore physical health. It is highly dangerous for the already young to use as it can reduce mental age to 0. (Generous GM's may wish to cap it at 6 or so, so the character is not _entirely_ unplayable)

For game systems which change mental stats with age, this will undo such increases if the age passes a boundry. Skills and knowlage are uneffected, but changes in worldview may impede their use.

Interestingly, it can be used to help reverse aging caused by undead or other supernatural beings. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 07:01 PM
Potion of Acceleration

This potion doubles the physical speed of the user, both motor and locomotive, but does nothing to prepare their nervous system for the new capabilities. As a result they may be able to run faster, attack more often, etc, but they will suffer penalties on control and coordination. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-09-01 07:09 PM
Potion of Blind Rage

This potion fills it's imbiber with a powerful, unreasoning rage. Any enemies or hated races/individuals within sight will be attacked immediately. If no enemies are present, then the subject will have a hair-trigger temper, easily set off.

This potion provides no combat benefits aside from the inability to feel pain for the duration. (In some game systems, this in itself provides some benefit) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-12-20 02:59 PM
Updated: Added freetext. Hope people can vote on this one now Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2006-12-20 03:05 PM
Potion of Firebreathing

The imbiber has the ability to breath a gout of dragonfire. The potion protects the user from the flame, almost. Unfortunately, the teeth of the user are not protected and so when used, the imbiber's teeth will be incinerated. As to this being painful or not, that is up to the GM in question .... Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2007-03-30 05:30 PM
Potion of Smoke Breathing

Originally intended as a potion granting dragons breath, in this case there is smoke instead of fire. When the user attempts to expel a great gout of flame to incinerate their enemies, what instead issues forth is a massive cloud of thick, choking,oily black smoke that quickly surrounds the imbiber. No protection against asphyxiation is granted the user, and the issuing of smoke could continue for a troublesome amount of time. The smoke itself is non-magic, and will dissipate normally. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2007-03-30 05:37 PM
Potion of Arachnid Ambulation

This potion grants the imbiber the ability to climb walls as would a spider. It does this by causing eight large, hairy black legs to erupt from the user's body, four on each side. The process is very sudden and not pain free. Clothing worn on the torso will be damaged as the chitinous limbs burst out. Armor could lead to great discomfort.

The user cannot will these limbs away - they will drop off at the expiration of the potion's duration and then dissolve into a thick black goo. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2007-03-30 05:38 PM
Added a couple more... :) Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2010-10-07 08:07 PM

 

















































































Random Locations

Die Roll



Location



01-15



Head Only



16-25



All body except head



26-40



All body except Face



41-50



Bottom Half (Waist own)



51-60



Torso Only - no imbs



61-70



Top Half (Waist p)



71-75



Legs only



76-80



Everything but legs



81-85



Arms only



86-95



Everything but arms



96-100



Limbs only



Potion of Partial Gigantism



Similar to the potion of Partial Polymorphing, this potion affects only part of the user.  The portion affected is doubled in size and strength. The unaffected areas are not, which may lead to a great deal of awkwardness.

  Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2012-10-04 07:02 AM
Much appreciated! Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2012-10-03 03:25 PM
100 more? *cracks knuckles*

We shall see.... Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2012-10-03 07:38 PM
Peek-a-boo

This invisibility potion is quite powerful - it can last for hours. However, it only works while the user has their eyes closed.  For those that do not require open eyes to see, it simply does not work. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2012-10-03 07:40 PM
Precarious Waterwalking

This potion allows the user to walk on water, carrying as much weight as they could normally handle.  However, it is like walking on a waterbed, and should any part of the walker touch the water, aside from their feet, the effect immediately ceases. Go to Comment
Flawed Potions
Items  (Potion)   (Cursed)
valadaar's comment on 2012-10-03 07:42 PM

Animal More Then Friendship

This potion allows the user to control animals for about 1 hour, and the animals become enamored with the user for about two...

Go to Comment
Fjostrez
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-01 10:45 AM
Not much to say beyound what has been said. What you have there looks good so far... Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-09-01 07:09 AM
Any specific suggestions on the histories? The LongSpear had a different style (mythic) then this one and I've been trying out a more technobabblish one here.

The histories are what I've been trying to develop for these submissions and admittedly they need work. Go to Comment
Kagerith's Chainmail
Items  (Armor)   (Villanous)
valadaar's comment on 2006-09-01 07:12 AM
Heh, you should see the Platemail version.... :)

Yes, these items are generally one-off constructions. They are very expensive (that is why the target in the backstory was a king) and need suprise to be effective. Once mages know what to look for, these suits lose their effectiveness. Go to Comment
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