>The advert part at the top makes it look like the unit is for domestic/ commercial other than >governmental/ institutional use. It just has the same feel as a toaster ad.
That was the feel I was going for actually, or something from a Soldier of Fortune magazine.
>Does this follow Asmovian Rules, or just can't be an offensive? Since it is really smart, it >gets to decide what it can do?
Not formally - the world view where this is invisioned had a bad experience with automated soldiers, so armed Robots are banned. It is smart within the domain of it's programming. It could be reprogrammed as a combat unit in defiance of the treaty.
>If this thing is smarter than your average human soldier, then why does need to be directed by a >human medic? Why not a soldier?
Primarily for the same reason as they can't be armed. They are smart, but not allowed to have initiative. As to why not soldiers and only medics, command and control reasons. Dumb Grunts are not trained to direct medical robots (for good or ill). They are intended to reduce the number of medics per unit and therefore reduce the training costs of larger formations. One human medic can direct numerous RR80's.
>And does it have to obey? So if you don't like your buddy, you can order this thing to jump on >him?
No - it would ignore that order unless your buddy was injured and required it's services. An NCO or officer could probably override this, but you bet there would be a note in the after action report. It is programmed with basic Military operations, so it is rank aware. One might even assign a rank to the robot, but again under treaty obligations, it cannot give orders to combat soldiers.
>Will it work on the opposition? Can I tell it to jump on another guy (who is hopefully injured)? >Or if he is about to kill me, he is obviously sick (in the head) and must be subdued and taken >for treatment.
It is not programmed for Human Medical (Psycological) so 'sick in the head' is beyond its area of knowlege. It could be ordered to help even the opposition, i.e. prisoners. It would be possible to use it offensively in this manner, but I think shooting the enemy would be simpler.
Since it is not extraordinarily effective as a combantant (at least without programming upgrades), using it offensively is not practical. Go to Comment
Which part of the sub do you consider a logic hiccup? The fact that it can be used to attack is not a hiccup in my mind.
Kineticite is another story, but I am not entirely convinced something like it is not possible. Perhaps not explosive, I'll grant. Since it is Sci-Fi, it needs to be somewhat plausible. Going further then that is actual design and if I figure out how to store energy with nanoscale flywheels, I'd better apply for my patent now! :) It's purpose it to provide a non-chemical explosive to a sci -fi setting. Sci fi is all about What If, not What is. Some of the best Sci-fi i've read is entirely implausable by todays (or yesterdays) physics (i.e. ANY FTL) and do not follow Newtonian Physics. (Which, are not in 100% concurrance with General Relativity anyway, at least at the larger end of the scale, at least according to some articals in Discover,etc, I've read...)
The setting that most influenced me was one where disputes were settled with low-tech mercenary battles (19th century arms only) and I just moved the timeframe for allowed weapons a little further, and added the rules against robots directly fighting. Go to Comment
The Asrok enjoy a very close relationship with their patron dieties. The low population of the race has also served to limit the power of their pantheon, and their gods are viewed (at best) as demons by the dieties of Human religions. The Shamans of the Asrok have moderate powers granted to them, but the age of miracles for the Asrok has long past.
The Asrok pantheon is small, consisting of four major dieties and a swarm of minor spirits:
Dieties of the Asrok
Luukos -'Father' diety
Meluuna - 'Mother' diety
Karuun - Lord of the beasts (Literally, anything non-Asrok)
Sharuun - Gaurdian of Spirits
The Spirit Hosts
In addition to the major dieties, the Asrok have hundreds of spirits tied to most animals, natural phenomena, emotions and tasks. These minor sprits are invoked in much of Asrok speech.
The Asrok do not burn or bury their dead. If the death is not associated with sickness they practice ritual cannibalization. Those who die of disease or poisoning are carried out to the edge of their lands and left for the scavangers. In both cases the process is accompanied by much ritual and mourning.
The need for these rituals is so strong with the Asrok that those who die and do not have this performed are likely to raise as Eer'Shak, or 'Uneaten Ones'. This is the only known form of undead derived from the Asrok. Go to Comment
Occasionally, Asrok which have not been properly tended to after death will rise as a rare form of undead, referred to by the Asrok as The Uneaten Ones. Only those whose cause of death would constitute normal burial will rise in this manner.
They are not totally unreasoning beings - they are very angry but will generally have a solid direction for their anger. If they were deliberately denied proper burial by the Asrok for whatever reason, then they will be focused on extracting vengeance against the individuals who wronged them.
In some cases the blame for improper burial do not lay with the Asrok but as a result of outsiders. For example, when the Asrok are enslaved by a race unfamiliar with their customs, they are usually prevented by their masters from performing the proper rituals. The reasons for this include simple ignorance - dead Asrok being treated appropriate to the master's culture, ie. buried, burned, etc - or pure revulsion or disgust.
Other times, such as during caravans, etc, the dead Asrok are simply discarded by the wayside, left to the scavengers. In all of these cases, the hatred of the Uneaten Ones will be directed against the outsiders. These ones closest match the behavior of most undead, being vicious and insatiable in their desire to obtain vengence.
One factor which increases the danger these creatures pose is that their intelligence is as high as a living Asrok and so they are capable of planning their attacks. Triggering avalanches or using missile attacks are strategies well within their capacity.
The Uneaten Ones appear as Asrok corpses in whatever condition they were in when they first arose. They are often frozen solid with the limbs barely attached - held by skin, tendons and force of will. The rest of the flesh and bone generally breaks as the limbs are forced to move.
Frozen Uneaten Ones are generally quite slow and plodding but are quite resistant to further damage - they also share the Asrok mobility in ice and snow. Go to Comment
The Asrok could be considered a remake of the Yeti and can be used to populate any cold, out of the way region.
Their situation could easily be changed to make their hold on the world less tenuous and in which case they can be used as ravening hordes decending from the mountains from time to time to raid in force. Go to Comment
The Asrok are the decendants of a tribe of Alun which was isolated by the most recent ice age. Trapped in a region which was becoming increasingly hostile each generation, they quickly adapted to the harsh conditions. It is theorised that intervention by their dieties helped speed up this process. That along with a pre-existing elemental affinity present in the Alun allowed them to survive, if not thrive.
With the passing of the ice, the Asrok were forced to migrate to higher altitudes - competition by other humanoids in the warmer lands was too fierce for them to find and adapt to warmer homes.
Early contact with the Modern races was infrequent as their homelands were remote and colder then the human-held lands.
The greatest single reduction in their population occured in modern times, when the kingdom of Theos killed nearly half of all the Asrok when creating the Boots of the Asrok. Since then, only scattered, unsubstantiated encounters have been documented. Go to Comment
Okay, this has been in work too long as well. Out into the world with ye!
I have tried a significant variation of the format I used with the Alun sub to try and make it less scattered, specifically making greater use of scrolls for additional details. Go to Comment
The dwarven gods true names can only be known by dwarves. They are referred to by nicknames in the presence of non-dwarves. I.E. Gudurran( Allfather) Baenna ( Hearthmother) Dudrak ( Ore), etc. No torture or magic or direct intent can reveal their true names to non-dwrves.