Strolen\s Citadel content. 
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:31 AM
What happens to the ghosts once released is debatable. They may be bound to the point of death, or they may decend to their preordained fates. Atheists probably will simply dissappear into the void.

In truth, he does not judge. The rightious should have no fear of death - they will go to abetter place. Those who are not, get what they deserve.

His motto could be 'Kill them all, let the Gods sort them out...'

Since there is still a small spark of humanity, someone totally innocent _may_ be spared his tender mercy. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 08:51 AM
I'm not being terribly subtle these days :) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-14 01:24 PM
I think I'll give this fellow a makeover as well. Go to Comment
The Mistress of the Keep
Plots  (Crisis)   (Side-Quest)
valadaar's comment on 2006-09-13 10:23 AM
Short, but reasonably unique and original.

There must be an overriding reason why the Drow sorceress is willing to go along with all of this.

Also, the spurned wife may contract the PC's to dispose of the Drow and save her and her family from embarassment. It is amazing what people will do to avoid public humiliation. Go to Comment
Xanthanite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2008-10-02 02:53 PM
Cool material - though the name Xanth for me instantly invokes Piers Anthony's Xanth series and its incessent pun'ishment.

All in all, pretty neat! Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-12 03:00 PM
I plan to detail the Artificer as an NPC (not a unique lifeform :) ) soon. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-13 07:27 AM
Personally, I have a thing for high-magic campaigns :). In the campaign where this came from, it was used by Blackthar as an NPC, and only occasionally. He did not, for good reason, trust it very much. Go to Comment
The Incomplete Enchantments of Agarn
Items  (Equipment Listing)   (Magical)
valadaar's comment on 2006-09-12 10:05 AM
Wow - these are excellent messed up items! I like them. I've got a codex (Faulty Potions) which is similar. Go to Comment
Singing Knives
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-11 09:24 PM
This really just looks like a cut down version of the 13 blades, which was vastly superior to this submission. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-11 10:21 AM
The Refugees

The PC's ship happen upon a ramshackle vessel barely keeping above the waves. On board are a ridiculous number of refugees in very bad condition. There are too many on board to easily take on the PC's own ship. It is obvious that the next bit of bad weather will spell the end for the passengers. The PCs are now given the dilemma of what to do? If they pull overside, then the refugees will attempt, en masse, to board the PC's better ship, possibly overloading it, or upsetting their own vessel, causing many weakened persons to fall into the water. If the PCs ignore the vessel, then it could be a problem for characters such as priests & paladins who need to uphold good. To add to the problem, make the refugees a relatively unpopular, but not evil, people.

This encounter can be scaled appropriately - but it needs to happen on the high seas, so that the simple option of landing the ship is not available. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 10:13 AM
Fire!

The PC's lookout sees smoke on the horison. If the PC's ship moves closer to investigate, they will see that it is medium-sized longship and that it is piled with burning brush. It appears to be a funeral ship - the body has alredy been consumed by flame, but there does appear to be some grave goods remaining.

If the PC's decide to try and salvage something, they have a few issues:

1. Ship is on fire :)
2. Moral issues - this is graverobbing.
3. If they are seen by another ship of the same group, they will be attacked without mercy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 10:23 AM
Waterspout

The PC's are treated to a rare performance by mother nature - a Waterspout appears some distance away from the PC's vessel. Generally these are not as dangerous as land-based tornadoes, but then again, this may not be a natural waterspout... Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-01-31 09:55 AM
I didn't vote on this? Criminal I say! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 09:11 AM
The Killing Fog

A strange fog descends upon the ship, limiting visibility to just a few feet. Within the fog is an array of evil spirits who will then enter the ship and cause one or more misfortunes:

Effects of the Killing Fog...
1. A crew member or other NPC is possessed and become psychotic.
2. A crew member or other NPC disappears into the fog. Someone might hear a body fall into the water, but the encompassing fog makes rescue unlikely.
3. A shipboard animal - perhaps a pet, war dog, or other beast, undergoes a grotesque transformation, becoming demonic in visage and attacking.
4. A crewman or NPC is found dead, their skin a dreadfully pale white. Unless properly disposed of with funeral rites, they will come back to haunt the ship. Searching of the ship turns up nothing.
5. Incorporeal undead board the ship - perhaps as minor as poltergeists, or as deadly as wraiths.
6. All sources of fire are snuffed and refuse to light for many hours after the fog dissipates.

Torn from my At the Foot of the World sub, and altered slightly to suit this scroll. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 09:12 AM
Fish!

The ship encounters a massive school of fish - so many cod that the progress of the ship is impeded. Using nets, baskets or other devices, the ship can load up on as much fish as it cares to carry. Go to Comment
The Singing Blades
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-11 10:15 AM
This is the way these lists should be handled. I have a hard time giving big lists of 1-liners a lot of marks but this is the level of detail that is needed! Good job!

5/5 Go to Comment
Chivver
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-09-11 09:26 PM
The additions help :) Go to Comment
The Hatchet
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-09-10 02:26 PM
Nice little villian... Go to Comment
Magic of the Lesser Creatures
Articles  (Resource)   (Gaming - In General)
valadaar's comment on 2007-08-26 05:54 PM
Elephants of Course!

The old Matriarch in charge of the herd may be able to draw upon magics to help find water, navigate generally and to perhaps communicate over distances their already awesome abilites do not allow. The Elephant's graveyard may be a place the Matriarch would go to to commune with their ancestors.

Magics to help calm males in frenzy would be useful also and to counter that of any predator creatures. Perhaps they can sustain longer migrations then one would believe partly though the intercession of magic. Go to Comment
Magic of the Lesser Creatures
Articles  (Resource)   (Gaming - In General)
valadaar's comment on 2007-08-26 05:55 PM
Oh, and excellent scroll!! Go to Comment
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