Strolen\s Citadel content. 
Kada
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2014-01-24 10:26 AM
I agree with Silveressa on this one. There is really very little required to make them an alien race. Go to Comment
30 Princesses
NPCs  (Extras-Horde)   (Political)
valadaar's comment on 2006-09-15 11:26 AM
Very interesting. I like how the different bird traits translate to personalities! Go to Comment
30 Necromancers
NPCs  (Extras-Horde)   (Mystical)
valadaar's comment on 2006-09-15 09:40 AM
Awesome 30! I've been working on one and it is a lot of work. Kudos on this one! Go to Comment
The Drums of the Spirits
Items  (Art and Music)   (Non-Magical)
valadaar's comment on 2006-09-15 09:48 AM
Another awsome submission. I love the image that these conjure up! Go to Comment
The Enori
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2006-09-15 09:44 AM
I agree with Captain Penguin. Also, there are some pretty bad run-on sentances:

The hunter left the wood and spent the rest of his life looking for the creature he never saw it again but many hunters to try to find it and some saw it, but their horses could not out run it and its mental power repelled anyone who got close. Go to Comment
Daltorz of the inferno
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2012-06-09 08:21 PM
Only voted Go to Comment
The Wrath of Anut-Khanut
NPCs  (Scenario Based)   (Mystical)
valadaar's comment on 2006-09-13 06:58 PM
Wow. Truely impressive. I really like it.

Wouldn't want to meet him though... Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:25 PM
I know this fellow is a little one dimensional, but I had to get him out of my head and into a submission.

:) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-12 07:40 PM
Any suggestions to improve? Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:28 AM
Your choice on the power level of the corporeal undead - and yes, they are headless.

They will not attack the Headsmen himself - they cannot _see_ him in any case. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 07:31 AM
What happens to the ghosts once released is debatable. They may be bound to the point of death, or they may decend to their preordained fates. Atheists probably will simply dissappear into the void.

In truth, he does not judge. The rightious should have no fear of death - they will go to abetter place. Those who are not, get what they deserve.

His motto could be 'Kill them all, let the Gods sort them out...'

Since there is still a small spark of humanity, someone totally innocent _may_ be spared his tender mercy. Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-09-13 08:51 AM
I'm not being terribly subtle these days :) Go to Comment
The Headsman
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-14 01:24 PM
I think I'll give this fellow a makeover as well. Go to Comment
The Mistress of the Keep
Plots  (Crisis)   (Side-Quest)
valadaar's comment on 2006-09-13 10:23 AM
Short, but reasonably unique and original.

There must be an overriding reason why the Drow sorceress is willing to go along with all of this.

Also, the spurned wife may contract the PC's to dispose of the Drow and save her and her family from embarassment. It is amazing what people will do to avoid public humiliation. Go to Comment
Xanthanite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2008-10-02 02:53 PM
Cool material - though the name Xanth for me instantly invokes Piers Anthony's Xanth series and its incessent pun'ishment.

All in all, pretty neat! Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-12 03:00 PM
I plan to detail the Artificer as an NPC (not a unique lifeform :) ) soon. Go to Comment
Blackthar's Switch
Items  (Transports)   (Magical)
valadaar's comment on 2006-09-13 07:27 AM
Personally, I have a thing for high-magic campaigns :). In the campaign where this came from, it was used by Blackthar as an NPC, and only occasionally. He did not, for good reason, trust it very much. Go to Comment
The Incomplete Enchantments of Agarn
Items  (Equipment Listing)   (Magical)
valadaar's comment on 2006-09-12 10:05 AM
Wow - these are excellent messed up items! I like them. I've got a codex (Faulty Potions) which is similar. Go to Comment
Singing Knives
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2006-09-11 09:24 PM
This really just looks like a cut down version of the 13 blades, which was vastly superior to this submission. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-11 10:21 AM
The Refugees

The PC's ship happen upon a ramshackle vessel barely keeping above the waves. On board are a ridiculous number of refugees in very bad condition. There are too many on board to easily take on the PC's own ship. It is obvious that the next bit of bad weather will spell the end for the passengers. The PCs are now given the dilemma of what to do? If they pull overside, then the refugees will attempt, en masse, to board the PC's better ship, possibly overloading it, or upsetting their own vessel, causing many weakened persons to fall into the water. If the PCs ignore the vessel, then it could be a problem for characters such as priests & paladins who need to uphold good. To add to the problem, make the refugees a relatively unpopular, but not evil, people.

This encounter can be scaled appropriately - but it needs to happen on the high seas, so that the simple option of landing the ship is not available. Go to Comment
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