Strolen\s Citadel content. 
Local History
Locations  (City)   (Any)
valadaar's comment on 2006-12-21 10:00 AM
Really good idea for a scroll, and the entries already on it are top notch!

Kudos one and all! Go to Comment
Mutants with useful mutations
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2006-12-21 10:11 AM
Unless people rescue this sub with more good additions, I know what my vote is going to be. The amount of work done on this sub looks to be under 5 minutes.

1. Spellcheck
2. Needs more added by original author - otherwise it should have been left an idea seed.
In addition to Moonhunter's concerns.

#1 is going to need more then a hand if they want to hold a pistol.

Mutant #2 is going to have problems with normal life - they can't do heavy work, play catch, fight, etc, without risking severe pain and probable injury. Imagine if they accidently put their hand on a stove?

etc. Go to Comment
Mutants with useful mutations
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2006-12-22 10:13 AM
Ruminant Digestive System - Allows the mutant to digest cellulose, allowing grass, paper, etc to be effectively used as food. Advanced forms would allow wood and similar materials to be effectively eaten (Though dental mutations would also be required).
Mutant may develop a distinctive pot-belly to accommodate the additional organs.

Advanced Digestive System - Mutant is able to derive nutrition from any non-corrosive carbon-based compound (ie. Crude Oil, plastics, etc).

Exotic Digestive System - Mutant is able to derive nutrition from bizarre chemical compounds -Chemosynthesis - any which contain chemical energy (eg. Hydrogen Sulfide) . Will require additional mutations to protect the body from the effects of such chemicals. Go to Comment
Mutants with useful mutations
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-11-28 01:50 PM
Okay, knowing that it was not intended as a normal sub cools my temper a lot. My apologies Munald! Go to Comment
The Scratching Stone
Locations  (Other)   (Other)
valadaar's comment on 2006-12-20 01:24 PM
The Dragon can easily be swapped out for any similar Mystic Scale monster, all one needs to do is change the meaning of the word Haern. If desired, I can add the dragon as a sub, but there are enough suitable dragons out there to fit the bill. Go to Comment
The Scratching Stone
Locations  (Other)   (Other)
valadaar's comment on 2006-12-21 02:51 PM
The Pictorial idea is great! Since the old culture is mostly stone-age (with experiments with copper and later bronze) cave paintings fit in quite nicely.

The paintings could depict the battle between the Dragon and the Alun gods (monster with big teeth, lots of dead stick-people) and a rough image of the stone. Go to Comment
The Scratching Stone
Locations  (Other)   (Other)
valadaar's comment on 2006-12-21 09:33 PM
Can't believe I had misspelled 'slab'.... Go to Comment
King Nemeroud, the Helletouched
NPCs  (Mythic/ Historical)   (Political)
valadaar's comment on 2006-12-19 07:50 PM
I'd say he's already started.....

Awesome! Go to Comment
Fissionable Core
Items  (SpaceShips)   (Campaign Defining)
valadaar's comment on 2006-12-19 03:25 PM
I'm liking where this is going. A little dry, but perfectly appropriate for the subject matter. If you ever read the book Spacewreck, Spacecraft 2100-2200AD , or Laguna Wars this would fit in prefectly with their tone, one which I've always loved!

http://www.g7sta.demon.co.uk/spacewreck.html


Can't wait to see how this Hegemony grows! Go to Comment
Wings of Archimos
Items  (Transports)   (Non-Magical)
valadaar's comment on 2006-12-19 03:36 PM
Interesting. Given the world described with the iffy flight magic, this item is perfectly logical!

For worlds with better or more predictible flight magic, it still would serve a a good backup in case of premature expiration of spell duration, hostile magics, etc.

Or, for that matter, to sneak into areas where magic detection is in effect. Go to Comment
Icathian Magic
Systems  (Mystical)   (Defining)
valadaar's comment on 2013-12-11 09:51 AM
In work, perhaps, but this is still a worthy submission that should get the attention it deserves!

Go to Comment
Herithi the Beggar
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-18 12:22 PM
Will be converting some of the notables in this sub to Stubs and then Subs as time allows.

In some ways it's like making an onion - you always need to add another layer :)

I will be elaborating on the home city, its politics and culture as time allows, but for now it is a large, middle-easternlike maritime city. There are two major ethinic division with the minority in power. Herithi is part of the majority which is oppressed, Cardos (and all other government figures) are part of the minority.

Note to self: Who makes an onion?? Go to Comment
Herithi the Beggar
NPCs  (Major)   (Mystical)
valadaar's comment on 2012-05-15 07:16 PM
Thanks - he's up with Tohm Bones as my own favorites !

Go to Comment
''Creeper'' Jose
NPCs  (Minor)   (Natural)
valadaar's comment on 2006-12-18 02:07 PM
An interesting sub with a lot of detail and extensive description, but it is somewhat decreased by a number of spelling and gramatical errors.

"Nay, these parasites gave their swarms of horned vermin the freedom to devour much of the jungle into dessert,"
I'm assuming you mean Desert, though dessert can work in that context :) Go to Comment
The Twystened Sidhe
NPCs  (Major)   (Mystical)
valadaar's comment on 2006-12-17 01:08 PM
Truely an impressive and expansive piece of work. It could be the center of an entire campaign!
Kudos! Go to Comment
The Bound Ones
Lifeforms  (Constructed)   (Forest/ Jungle)
valadaar's comment on 2006-12-17 01:11 PM
Awesome! This is really nasty critter.

Does it have any special vulnerability to Cold Iron? Go to Comment
Destinen Wood
Locations  (Area)   (Forest/ Jungle)
valadaar's comment on 2006-12-18 08:29 PM
This is an amazing set of subs. Kudos! Go to Comment
Destinen Wood
Locations  (Area)   (Forest/ Jungle)
valadaar's comment on 2014-09-12 02:57 PM
Those looking for quality subs here should definitely look at Wulfhere's work here. I have yet to find one that disappoints.
Go to Comment
School of Entwiners
Systems  (Mystical)   (General)
valadaar's comment on 2006-12-16 11:57 AM
Low Level enchantments

Enlarge Rope - Increases diameter of rope, improving strength and adding weight.
Lengthen Rope
Lock Knot - Knots are magically secured.
Mend Rope
Resist Rot
Strengthen Rope
Unlock Knot
Untie Go to Comment
School of Entwiners
Systems  (Mystical)   (General)
valadaar's comment on 2006-12-16 11:59 AM
Mid Range Enchantments

Bind - Rope will entwine itself around a target.
Hauling - Induces strong pulling forces on the rope, up to the maximum capacity of the rope.
Ironrope - Rope is temporarily changed to iron, losing flexibility but greatly increasing in strength.
Leverage - Creates virtual, frictionless 'pulleys' which can afix themselves to any object or even midair.
Ropesnake - Animates a length of rope to act as a poisonous serpent or constrictor.
Razorrope - Knots tied into a length of rope become razor sharp, Go to Comment
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