Strolen\s Citadel content. 
The Cutsman
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2013-05-06 10:26 PM
I stand in awe of the horror that is the cutsman. Seven years it has sat without comment, but no more. A 5/5 and an hoh for you. Go to Comment
Kranno the Skulker and Vonyich Festelgabber
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-09-20 01:54 PM
An excellent non-combat encounter! Awesome! Go to Comment
30 More Princesses
NPCs  (Extras-Horde)   (Political)
valadaar's comment on 2007-02-16 01:04 PM
Keep her away from Statues... :) Go to Comment
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2006-09-19 06:39 PM
Sneakers are optional! Go to Comment
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2006-12-18 09:13 AM
Updated: MINOR typographical adjustments. Go to Comment
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2007-08-03 12:10 PM
Bump.

I've always liked this one... Go to Comment
Apple Tree of Selilion
Lifeforms  (Unique)   (City/ Ruin)
valadaar's comment on 2007-10-22 12:50 PM
With that comment, I'll have to push some things higher on the list :)

The Palace of the Ebony Fields is geographically close to this old, now defunct, empire. Hmm, a lot of my empires become old and defunct. Go to Comment
The Airship Firedrake
Items  (Transports)   (Combat)
valadaar's comment on 2006-09-19 10:12 AM
Actually, these would be cooler if they weren't unique - a massive air battle between fleets of these things would be a sight to behold! Shades of spelljammer, but not enough to affect my vote.

I was actually thinking about flying ships as well, but yours is far cooler then what I was thinking about... Go to Comment
30 Pirates
NPCs  (Extras-Horde)   (Criminal/Espionage)
valadaar's comment on 2006-10-30 07:14 PM
Ahar!

By Davey Jones locker! Missed Talk like a Pirate day! Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-14 04:22 AM
Theosians (See Theocracy of Theos for details of this unfriendly place)


First through Seventh Dukes of Theos


Ruan - Soldier, notable as the first victim of the Boots of the Asrok. Died of exposure in the Garon's Teeth Mountains

Tarak - Soldier, fully described in Tarak.

Murduk Sormil - Head Alchemist of the Theosian Mage Guild

Vasil Mordinik - High Mage of the Theosian Mage Guild Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-14 04:23 AM
Asrok

A race of yeti-like humanoids, decended from the Alun. Few of this race still exist, there being a few inclaves in the Garon's Teeth Mountains. See Asrok for more details

Kazuung the elder -Last priest of the Asrok, died after an assault on his village by the Theosians. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-19 09:23 AM
Neblians

Hachnar - Alchemist specialing in black-market goods.
Herithi - See Herithi the Beggar for details.
Yatharith - Guildsmaster of the Beggars Union, deceased at hands (er, ropes) of Herithi. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-19 10:10 AM
D'Har

Cardos the Just - 'Hanging' Judge who had Herithi blinded and made dumb. Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 02:24 PM
Hanaset

Hutamah - Legendary first chief of the Hanaset
Sehetuma - Hunter, one-time guide to Admiral Saveth Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 02:26 PM
Miscellaneous

Specific locale in Nyathis unknown/unassigned


Thanik - Street punk and Rabble Rouser Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 02:36 PM
Dwarves

Kashar - Dwarvish master smith. Died producing the Six Blades of Kashar
Veladim - Dwarvish crossbowman, bodygaurd to Admiral Savath Detailed here.
Tharken - Heretical Dwarven priest The Hands of the Master Go to Comment
Dramatis Personea of Nyathis
NPCs  (Campaign)   (Combative)
valadaar's comment on 2006-12-22 02:35 PM
Saliadonians

Admiral Savath - Retired Admiral, noted naturalist and world traveller.
Conduras - Mage, member of Admiral Savath's expedition Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2007-06-01 05:31 PM
Eons past, the Karu system was the home of an advanced civilization but little remains apart from a hideously radioactive former homeworld, and a new metal 'planet' further out.

The planet is the accumulated remains of the wreckage of two unimaginally large battlefleets. Through millions of years of bombardments, collisions and the impact of solar wind, the wreckage has collapsed onto itself forming a small, but very dense planet. During it's history sufficent amounts of transuranic metals collected at it's core and became a sustained nuclear reactor. The heat served to melt much of the metal that formed it, as well as creating a thick atmosphere. This atmosphere is rich in many chemicals and is dreadfully toxic.

The planet is 500km in diameter but has a gravitational force of about 1.3G. It has a thick atmosphere with usable amounts of oxygen, but has a pressure of 3 atmospheres at 'sea' level.
The remainder of the atmosphere is a devil's brew of hyrocarbons, radioactive gases, acids, and many other noxious chemicals.

Of course, this planet is considered a treasure trove of raw materials and even with its dangerous atmosphere, high radiation and powerful magnetic field, mining outposts exist. Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-11 11:08 AM
Full Item Description

The grand flagship of a first-rate navy, the Dreadnaught impresses all who gaze upon it.

The Dreadnaught appears as an oversized bronze-plated Trireme. It is remarkable in that the normal oar ports are completely absent, and it sits lower in the water then other Triremes.



warship powered by Dwarven Lightning Bottles

History

Unlike the ancient dwarves, King Varamon and his visionary court magician Salidahn have discovered a different means to use the power of the Bottles.

Having uncovered an ancient tomb that had been boobytrapped by several of the devices (the traps failed, as the dragon's blood had long since lost it's potency) the King now had a small supply of the Bottles.

These bottles were harnessed into providing the motive power for a new, sail-less warship that would make King Varamon's navy the greatest in the world! The hull was thickly plated with bronze to prevent damage and fire.

The expense of operating the ship has led it to rarely put to sea, generally only in times of war. Other times it goes to sea only when a fresh supply of Dragon's Blood becomes available.

The few times it has seen battle, the effects were devestating to the enemy. Faster then any human-rowed ship, and with greater endurance, it has taken a frightful toll of enemy ships. Casualties among the ship's marines are still high, even with the signficant defences, due to the ship being used as agressively as possible.

To provide the necessary Dragon's Blood to power his new warship the King has commissioned many adventures and groups of soldiers to capture any Dragons which may be found.

Magic/Cursed Properties


Standard Crew

30 Sailors
10 Metalsmiths & carpenters
10 Mystical support (Enchanted weapons & power systems)
70 Marines

Physical Dimensions

Length: 140 feet
Beam: 22 feet
Displacement: ~400 Tonnes empty
Teak Hull: 200 Tonnes
Bronze Armor: 85 Tonnes (.4 inch plate)
Dragon Bottles(4) + Propulsion System: 50 Tonnes
Remainder of tonnage made up from hull fittings, Galley (cooking), weapons & mantlets.

Endurance

The Dreadnaught is capable of travelling 300 leagues on it's normal reserves of Dragon Blood. More blood can be carried, at the cost of additional cargo. Due to the weight of the proper stone storage vessels, and the dangerous nature of the substance, it is rarely overloaded.

The ship generally only carries sufficent provisions for 4 days supply and is not used more then a day's journey from land.

Weapon Systems

The Dreadnaught is built for anti-ship purposes and it's primary weapon system is a massive bronze ram built into the ships prow. It has 4 mounting points for medium-sized siege engines, with 1 Catapult and 3 Ballesta the normal deployment. Additional weapons can be mounted, but at the cost of deck space, reducing the number of archers which can be deployed.


Protection

In additional to many protective magics, including enhantments against fire, incorporeal creatures and teleportation, the ship has the following defences.

1. Bronze-cladded Teak hull, aproximately .4 inch thickness.
2. Folding mantlets which can be raised to provide additional cover to the ship's marines.
3. Illusions are used to create oars in motion to help conceal the ship's unique nature before closing to attack.






Plot Ideas


Several plot lines suggest themselves:

1. The PC's are hired by a rival nation to either discover the secrets of Varamon's Dreadnought or failing that, destroy it.

2. The PC's could easily sign on as Dragon Hunters to provide the blood.

3. The PC's could be hired on as crew of the ship, and engage in naval battle with the King's enemies or vengeful Dragons!

4. Several hundred years pass, after the Dreadnought is lost in a storm with all hands. Now, on a strange island, the PC's find an ancient bronze-hulled ship with no masts...

5. The PC's are sent to find more of the bottles, either to construct new ships, or to power some new weapons the King is planning to mount on the current one. Go to Comment
Valadaars demoted subs
Systems  (Combat/ Warfare)   (Defining)
valadaar's comment on 2006-12-07 02:00 PM
Tithinian the master smith was the first to recieve the new steel, the product of the recently founded Hilsatiri mines. The gnomes were only too happy to provide the odd new iron to make the fine Elvish Steel. He began the complex ritual that accompanied the making of the best of the elvish war-blades. His hammering of the steel followed an ancient proscribed rythym, one which if followed to perfection would lend the blade the full power and grace of the elvish people.

For hours he worked, the hammering pattern musical and unbroken, until just near the end. His mind slipped, for a moment, but no slips were allowed. His next hammer-strike was off, and instead of the harmonic ring, a dischordnant tone assaulted his ears. The blade, once shimmering with magic and harmony, became dark and ugly.

Enraged with himself, he cursed the blade, forgetting for the moment who he was, and where. Still raging, he took the spoiled blade over to the crucible and threw it in to be reforged later. It would be days before he'd be ready to work on the next blade.

Before he could do so, a second smith arrived at the shop and used the discarded steel to fashion into a fine steel breastplate.


Later on, the proud elvish warrior wearing the bright steel breastplate was struck by the spell of an enemy sorcerer, and this magical attack triggered the metal to revert to it's previous form, transfixing the elf. Go to Comment
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