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The Kankreest
Lifeforms  (Intelligent Species)   (Any)
valadaar's comment on 2007-02-13 11:04 AM
An interesting creature. I think this is a good base to make an interesting NPC upon.

One of these folks could be involved in that nasty recent The Undertown Killer affair in some manner...

Hmm. Go to Comment
Plutonen Bulbs
Lifeforms  (Flora)   (Any)
valadaar's comment on 2007-02-12 06:26 PM
A magical plant (Fungi!!!) that powerful has to have an interesting origin! Perhaps a murder victim spoke some appropriate curse on their killer as they died, and the fungus which sprung forth betrayed the murderer to his own death? Maybe? :) Go to Comment
Poison of Rest Forgone And Other Toxins
Items  (Potion)   (Villanous)
valadaar's comment on 2007-02-12 06:20 PM
Updated: Changed to Scroll to allow other entries.. Go to Comment
Poison of Rest Forgone And Other Toxins
Items  (Potion)   (Villanous)
valadaar's comment on 2007-02-16 07:59 AM
That would be a matter of preference - since you could end up stuck awake for a week, even outright immunity could be reasonable. Go to Comment
The Undertown Killer
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2007-02-12 11:20 AM
When the Shark Bites!

Nice one! Setting it in Bassage Market would be brilliant! Go to Comment
Dire Vine
Lifeforms  (Flora)   (Forest/ Jungle)
valadaar's comment on 2007-02-12 11:15 AM
I really like this nasty vine. A couple of questions:

1. How does it sense victims? Scent? Vibrations? Photosensors?
2. Does it have a special origin? Go to Comment
Ice Giants
Lifeforms  (Fauna)   (Tundra/ Arctic)
valadaar's comment on 2007-02-10 08:59 AM
These are really cool!

Wooly hippos - Yikes! These things can make hash out of polar bears. That would be a desparate Worg pack that took on even a sick/wounded one.

I assume that like real hippos, they are highly territorial during mating seasons, and that injuries during courtship battles would be the biggest help for the worg packs? Go to Comment
Tohm Bones
NPCs  (Minor)   (Mystical)
valadaar's comment on 2007-02-16 11:37 AM
Thanks All!

I am happily surprised by the reception this fellow has recieved! Go to Comment
Tohm Bones
NPCs  (Minor)   (Mystical)
valadaar's comment on 2007-03-18 07:31 AM
Technically, he was a -jack (in the first paragraph of his history) _until_ he was occupied by the spirit that gives him his personality. Go to Comment
The Generator
Plots  (Crisis)   (Campaign)
valadaar's comment on 2007-02-08 12:16 PM
Good solid post-apoc adventure!

Nicely done! Go to Comment
World of Madness
Locations  (World)   (Any)
valadaar's comment on 2007-02-08 02:23 PM
While you are at it, add a little Firefly.

Not bad, but I'd like to have _some_ explanation of the virus. Since it hits all at once, it sounds more like a bio attack then anything that could happen accidently... Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-21 11:18 AM
What parts of the Sci part bother you? :) Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-22 07:19 AM
Ok. Guess I'll stick to the 'fiction' part :) Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-08 09:50 AM
I have a sub/story/? in mind that uses the explosive and non-bioactive properties as a key aspect.. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-21 07:55 PM
No, my thoughts on yours was just that it took a long time to charge. I've been starting the math to find out how much energy could be stored by nanotech flywheels using the physics equations, but have'nt really spent the time to sort it all out.

As for the steampunk aspect, I'm not sure - if it can contain enough energy to be explosive, it can be used as high yield fuel as well and drive gas turbines, etc.

This idea was based on accounts of large-scale flywheels used for energy storage, and what happened when the bearings got loose.

The other parts - hacking the system,etc, just struck me as hazards that would have to be delt with, and could add interest. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-25 08:12 AM
Well, I think I have that one covered :)

The cells are organized in such a manner that when packed together the flywheels all will have random orientation. This is necessary for the material not to exibit gyroscopic effects at the macro level. Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2007-02-25 12:16 PM
Since the 'cells' self-destruct by destabilizing the flywheel, wouldn't that allow heat to be generated more suddenly then it was charged? I'm imagining it like a coiled spring. It takes time to charge, but little time to discharge?

As for the issues of the effects of quantum physics and brownian motion, is that just an issue of scale? If there were enough atoms involved in a particular cell, wouldn't some of these issues be mitigated? Go to Comment
Kineticite
Items  (Materials)   (Non-Magical)
valadaar's comment on 2013-03-19 08:24 AM
Absolutely, but my intent at the time was to use a product magazine style presentation as opposed to a narrative approach. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 11:56 AM
Noteworthy Locations - Imps Apothacary

Main Parlor

This room is where business is done and is the easiest to access from the outside world. Well appointed with good furniture, including a fine, gold-inlaid table, Eth will bring out various wares from numerous locked compartments which line the back wall. Each of these compartments is double locked, trapped and magically held.

In case of trouble, the room can be quickly flooded with toxic gas at a word from Eth. The same word will also cause the main door to the room to slam shut and lock itself. Depending on the situation, the gas can cause either sleep or death at Eth's descretion. (Eth is resistant to both, but not immune, and so he is not likely to use this defence lightly). Triggering the gas will set a magical alarm off through the entire complex.

In addition to the gas, the room is watched through peepholes by hired goons. If Eth is incapacitated or otherwise attacked, the goons can trigger the gas or burst into the room at their descretion.

Main Lab

This facility is where most of the work of shop occurs. It is fitted with a powerful forge (magical - heat is generated via pure elemental fire, outgassing is vented magically to a location in distant countryside - see Plot Ideas for implications..)

Another feature, though long unused, is a high-quality silver-inlaid summoning circle. It was used earlier on for summoning demons before he concocted his Blade Venoms and let others get demons for him. Go to Comment
The Crystal Retort
Locations  (Establishment)   (Any)
valadaar's comment on 2007-02-05 06:45 PM
Homunculus

Generally a creature created by Alchemy, Hachnar's Homunculii are greatly unusual. They are much larger, 3' in height and are generally thought by those who see them to be some form of gnome or mutant dwarf.

They were derived from materials provided by Hachnar as well as several different animals. They have a fraction of his magical ability and share a telepathic link with Hachnar. Hachnar can see and hear through them them by concentration, limited to about 20 miles radius. Hachnar can also channel spells through them if necessary.

If slain, a powerful magical backlash will occur, moderately injuring Hachnar. Go to Comment
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