Strolen\s Citadel content. 
The Sisterhood of the Pelagic Queen
Society/ Organizations  (Religious)   (World Wide)
valadaar's comment on 2007-03-30 02:33 PM
A well detailed religous order - I like it! Go to Comment
The Cultus of Vautu
Society/ Organizations  (Religious)   (Regional)
valadaar's comment on 2007-03-30 01:28 PM
Awesome, but I have one question:

What happens to the soul of the person who kills the Paragon? If their soul ends up being pushed out by the current Paragon's soul, there really is no motivation to killing the Paragon. Go to Comment
The Sectarian Wars - A History
Plots  (Event)   (Campaign)
valadaar's comment on 2007-03-30 10:45 AM
Ah, a Magnus Opus indeed. As with Scras I'll need a bit of time to dig into this one.

Well done! Go to Comment
The Field of 10,000 Skulls
Locations  (Area)   (Mountains)
valadaar's comment on 2007-03-29 06:02 PM
Wow! Will say more soon. Go to Comment
The Field of 10,000 Skulls
Locations  (Area)   (Mountains)
valadaar's comment on 2007-05-07 06:03 PM
Only one HOH? For shame!
:) Go to Comment
The Field of 10,000 Skulls
Locations  (Area)   (Mountains)
valadaar's comment on 2007-05-08 08:16 AM
Well, regardless, it deserves more then one! :) Go to Comment
The Field of 10,000 Skulls
Locations  (Area)   (Mountains)
valadaar's comment on 2007-06-17 08:12 PM
Winning 150 will do that :) Go to Comment
The Field of 10,000 Skulls
Locations  (Area)   (Mountains)
valadaar's comment on 2007-10-12 03:43 PM
Did I ever mention how awesome this one is??? Go to Comment
Mastwood Island
Locations  (Area)   (Other)
valadaar's comment on 2007-02-22 11:41 AM
Mastwood Garrison

The island is garrisoned by an oversize Cohort of veteran soldiers (1000 men), all trained in forest and marine combat. The tours of duty are long - a full year, and 1/2 the cohort is rotated out every six months. The troops are brought to the island via a long and convoluted route, and are kept below-decks the entire voyage.

The Garrison is based in a secure walled compound large enough to be partially self supporting with farms and livestock. The walls serve to protect the garrison from the various creatures wandering the island.

Patrols generally consist of no less then 20 well equipped soldiers with additional spell casters. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
valadaar's comment on 2007-02-22 11:52 AM
Mastwood Trees

The trees on Mastwood island are the sole surviving product from trade that existed between the Empire and the strange and dangerous people known as The Rephatians.

The Rephatians are a strange and little known people, with a powerful affinity for the workings of life. They will be the subject of further submissions in the not-so-distant future.


They grow at an incredible rate and produce a strong, tall and straight tree. They do have a huge impact on the soil and require significant fertilizer to maintain growth. If sufficient nutrients or water are not provided for an extended period - 3-6 months, the trees will turn inwards for nutrients and the strength of the wood will be greatly decreased. For this reason, these trees cannot occur naturally.

Depending on the desired size, the trees reach full growth within 10-20 years. After reaching full growth, they must be harvested quickly or they eventually will grow too high. At some point, the weight of the tree will exceed it's own ability to support its weight and the tree will snap.

The Mastwood trees occasionally suffer from a growth defect which causes severe internal stress to build up within the trunk. This will continue until the stress reaches the breaking point and the trunk explodes - sending sharp splinters in all directions. This can be detected by careful examination of the trunk, but touching a stressed area is liable to trigger the burst. Go to Comment
Mastwood Island
Locations  (Area)   (Other)
valadaar's comment on 2007-02-22 12:03 PM
Necromancer of the Isle

In addition to the military garrison, the island is defended by the Necromancer Kazarad the 3rd and his entourage of undead. The Empire normally does not sanction the use of necromancy, but the unique requirements and high secrecy of Mastwood has allowed for special permission. The use of undead and dealing with the Necromancer is a closely held secret within the Imperial council.

Due to the gradual degradation of his undead, the corpses of executed prisoners, disaster victims and others are occasionally shipped to the island along with the vast amounts of fertilizer needed to supply the trees. Kazarad makes use of these corpses to increase and replace the undead patrolling the island. The undead are commanded not to attack those in Imperial livery, but they do not always obey - which makes life interesting for the human garrison of the island. Go to Comment
The Nempori
Lifeforms  (Intelligent Species)   (Space)
valadaar's comment on 2007-03-29 06:22 PM
Nicely detailed! I like it! Go to Comment
The Warcraft of Worlds
Systems  (Combat/ Warfare)   (General)
valadaar's comment on 2007-03-29 11:12 AM
An interesting article.

I have one concern with regards to planetary blockade - the use of big energy weapons cut both ways - Planetary defences could be quite formidiable and may (obviously this is debatable), exceed the capabilities of ship-born weapons. Go to Comment
ACME Exploding Barrel and Crate Company
Society/ Organizations  (Mercantile)   (World Wide)
valadaar's comment on 2007-03-29 12:35 PM
I assume this are surface mail only for shipping? Are they available for shipment to Canada? How do I label them for customs?

:) Go to Comment
Crastia of Applerow
NPCs  (Minor)   (Natural)
valadaar's comment on 2007-03-29 09:05 AM
Excellent! Though my childhood memories of appletrees extends to their use as missle weapons :) Go to Comment
30 Mercenaries
NPCs  (Minor)   (Combative)
valadaar's comment on 2007-03-28 11:33 AM
Very good indeed, though the entries for '30' are starting to creep up in size - some of these folks really deserve full write ups of their own.

Here's an idea for the next quest - 'Fleshing the 30's - build a full sub using a person from any of the 30's listings...' Go to Comment
OchreMaws
Lifeforms  (Fauna)   (Desert)
valadaar's comment on 2007-03-27 03:34 PM
Definately not a subtle monster. Apart from powerful magic or old age/misadventure, how do the Ocadians obtain the teeth to use as knives? Do they loose them regularly? Go to Comment
The Spirit Breakers
Society/ Organizations  (Combative)   (Country/ State)
valadaar's comment on 2007-03-27 03:32 PM
It basically seems that its a calvary group combining Saracens AND crusaders, correct?
That would be a nasty tag-team indeed.

As manfred mentioned, the size of the group seems excessive to me. The logistics of feeding 20000 landless soliders (plus their support staff, camp followers, etc) would be incredible. Go to Comment
30 Guards
NPCs  (Extras-Horde)   (Combative)
valadaar's comment on 2007-03-27 08:05 PM
A good list - lots of nifty details! Go to Comment
Warship Classes
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2007-03-26 06:08 PM
A most worthy assortment of ships! I salute you. Though I would add the Ageis cruiser (which I believe is much smaller then traditional Gun cruisers) or equivalent and maybe a treatment of the amphibious (transatmospheric?) assault vessels. Go to Comment
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       By: Michael Jotne Slayer

The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new "country" with completely different rules and norms than the one they left behind. "What do you eat here? Humans ye say? Lets turn around fellas."

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 5xp