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The Books of the Holders update
Locations  (Establishment)   (Other)
valadaar's comment on 2013-08-13 09:02 AM
What problem did you have with the update? What error did you receive?
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The Books of the Holders update
Locations  (Establishment)   (Other)
valadaar's comment on 2013-08-13 09:48 AM
Ah, when you changed it to a location, there are drop downs for type and environment that need to be changed as well.

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The Books of the Holders update
Locations  (Establishment)   (Other)
valadaar's comment on 2013-08-13 09:50 AM
Your original is now correct - you should be able to edit it without issue now.

When you change a category, you need to also select correct drop downs for that type.
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The Books of the Holders update
Locations  (Establishment)   (Other)
valadaar's comment on 2013-08-21 08:09 AM
I've moved this into your private in work. Go to Comment
The Battlemech
Articles  (Setting Building)   (Gaming - Genre)
valadaar's comment on 2014-03-14 08:47 AM
A great detailing of the battlemech in the Cosmic Era. The addition of details like maintenance schedules really adds to the depth.

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30 Items You Need
Items  (Equipment Listing)   (Non-Magical)
valadaar's comment on 2014-04-11 12:42 PM
Cool with great details. I'd bold the heading but aside from that, really solid.
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Vitralara, the Mongrelmen
Lifeforms  (Constructed)   (City/ Ruin)
valadaar's comment on 2013-08-16 09:05 AM
A great rework of those mongrelmen. This makes them much more usable and a better fit in the world.

For non-fantasy, one could use these as an outcome of consumer-grade biogenetics.

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Dorgen's Hammer
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2013-08-15 12:25 PM
Only voted Go to Comment
Dorgen's Hammer
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2013-08-15 12:25 PM
I like the delayed effects - makes for perhaps anime-ish combat scene.

The dwarf runs among a group of stone monsters, striking one, than another, then another. He runs clear and takes cover for a moment as as one, they all shatter...

Given its described as an Artifact, a term that conveys special meaning for me, and so I would amp up the power a little:

Multiple symbols could be used concurrently, but each one pending would draw upon the hammer holders vigour and attention.

To get mechanical, after 3 rounds, the hammer wielder would need to make a willpower check to keep from letting them go. A natural 1 on a check would discharge the symbols without effect.

The check would be at a -2 penalty for each symbol so held. For damage, I would multiply it by # rounds/2 capping at 5x damage. When max damage (5x) is discharged, I'd also add a thunderclap special effect :)



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Therafter Equipment
Items  (Equipment Listing)   (Combat)
valadaar's comment on 2013-08-01 12:03 PM
(13:57:46) valadaar: I think the point blank range increment would balance off using no sights.
(13:58:04) valadaar: Though I'd be tempted to give you a -4...
(13:58:15) Gossamer: Is that a feat?
(13:58:30) valadaar: Have to check.. It would seem to make sense.
(13:59:26) valadaar: I think I'd put a -2 on scoped weapons used without the scope.
(13:59:37) valadaar: Since the scope interferes with aiming.
(13:59:55) valadaar: There is a seperate feat for +1 at point blank
(14:00:03) Gossamer: Makes sense, you can't really fire a rifle from the hip anyways...not very good at least.
(14:00:26) Gossamer: But at melee though...
(14:00:37) Gossamer: Poke* Blam.
(14:00:49) valadaar: But the rifle is also easy to grab.
(14:00:56) valadaar: no so much with pistol
(14:01:01) Gossamer: Hmm, yeah. Good Point.
(14:01:16) Gossamer: Unless it was an animal.
(14:01:21) valadaar: Get inside the rifle, and its a wrestling match
(14:02:21) Gossamer: Carnegie is pretty much the opposite of Verity. In so many ways.
(14:03:01) valadaar: gotta go .. Go to Comment
The Crossroads
Locations  (Area)   (Any)
valadaar's comment on 2013-08-02 09:40 AM
Feels very Creepshow. I like it - though it would need a little adaptation to use without causing a TPK - getting PCs not to loot can be difficult :)
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The Dragon Mines
Locations  (Area)   (Mountains)
valadaar's comment on 2013-08-02 09:35 AM
This one needs a bit more - it was just getting going when I scrolled into the comments.

I hoped for more about

" Their aren't as many ghosted workers as rumors and fear represent, but there are always some and they are highly valued as their deaths provide a necessary benefit, and a requirement, in certain mines."

What _is_ the benefit? A bounty for working the prisoner to death? Go to Comment
Mechadrome
Locations  (Fortification)   (Any)
valadaar's comment on 2013-08-02 09:31 AM
A great article really :)
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Mirage
Items  (Other)   (Combat)
valadaar's comment on 2013-08-02 09:27 AM
Agree with Strolen on these points, my only concern is how is thermal radiation addressed? Go to Comment
Mirage
Items  (Other)   (Combat)
valadaar's comment on 2013-08-02 12:29 PM
Right, but unless you dump that heat _somewhere_ the shielded object will eventually roast itself. I could imagine that you could either bring a large stock of something like frozen Hydrogen and use that for cooling, shunt it into another dimension, since metaphysics appears to be okay in the Cosmic Era, or a highly directional vent. Basically there is one angle at which the object emits infrared strongly. Surface structures would be the easiest since they could vent the head into the ground.
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Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
valadaar's comment on 2013-08-02 09:24 AM
Such a nice game to distract the nobles from something else...
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Neo Anatolia
Locations  (Country/ State)   (Plains)
valadaar's comment on 2013-08-01 01:26 PM
Wow, lots of detail - almost a campaign setting really.

Love all the movies :)

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Whitebone Book hunt
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2013-08-07 08:12 AM
Not bad, though I've found scripted endings rather unpopular with players.

Added a couple of links for you. Go to Comment
Aditi Telecom
Society/ Organizations  (Mercantile)   (World Wide)
valadaar's comment on 2013-08-01 09:44 AM
Only voted Go to Comment
30 More Gladiators
NPCs  (Extras)   (Combative)
valadaar's comment on 2013-07-31 11:13 AM
A great collection of warriors that could see lots of uses. Nicely done! Go to Comment
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