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The Esgol Dwarves
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2014-08-28 10:31 AM
I like these dwarves - and it is very well detailed. Good stuff here ShadowEagle!
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Lifeforms  (Fauna)   (Swamp)
valadaar's comment on 2013-10-17 09:20 AM
They would have to rely on the big, oblivious creatures, as humans would have to be dead asleep, paralysed or tied up not to fight back against these monsters! I imagine corking one of these with a club would be good sport :)

Or if they are Japanese Hornet agile,then that swamp can just adventure itself, thank you very much.

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Spiritskin Drum
Items  (Art and Music)   (Magical)
valadaar's comment on 2013-10-15 03:47 PM
A great iconic magic item - nicely done!

Non-combat falls right out of the description - he says +1 to rolls, which would include those required for non-combat tasks.

There may be creatures whose skins are well suited for non-combat tasks.

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The Burning Cult
Society/ Organizations  (Religious)   (Local)
valadaar's comment on 2013-10-15 03:32 PM
I'll echo Goss's comments on the wording. He is correct.

Otherwise, this is quite good with lots of potential. Go to Comment
Efeterthrop’s Pyrus Patch, Toll Gate
Locations  (TransWorld)   (Forest/ Jungle)
valadaar's comment on 2013-10-15 08:53 AM
This is great location/idea though it prompts a few questions:

What happened to the volunteers? Did they all telesplat? Maybes are nice, but concrete details provide more assistance to GMs. We can always change it if we want to, but its nice to have a starting point.

As for detecting the edge, I would expect livestock (cheap ones, like goats) would be quite suitable. Does the teleport work on unaccompanied physical objects? If so, thrown stones could be used to map the edge.
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Maw of the Daemons
Locations  (Other)   (Underground)
valadaar's comment on 2013-10-08 07:48 PM
Update: Out wit ye! I'm done for now! Go to Comment
The Sea of Sand
Locations  (Regional)   (Desert)
valadaar's comment on 2013-10-08 07:51 PM
I think this is excellent! Great job!

The idea is clear, reasonable and well written.

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Alicia 'Mad Alice' Napier
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2013-10-10 11:33 AM
Quite the backstory for quite the villain. Grotesquely done Scras!
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What's Come to the Fair?
Society/ Organizations  (Artistic/Performance)   (Regional)
valadaar's comment on 2013-10-10 11:19 AM

This is a good idea!

I'm afraid it needs a little more clean-up . For example:

"Cheating manoeuvre,s skillfully executed by card-sharpers and such like, in a clumsy-looking fashion (Resulting in being found out) could lead to a small riot at the fair, tainting various parties with calumny(?), hefty bills for damages both legal and physical, and wasted time, to say the least. "

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The City of Efeterthorp
Locations  (City)   (Mountains)
valadaar's comment on 2013-10-10 11:16 AM
A great little hive of villany!

Do you have a link to a higher-res version of the map? The current one is not really readable.

Why do they call their sewage disposal a portcullis? Thats a little confusing to me - there are few details given a portcullis has an existing specific meaning.

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Luck Points
Systems  (Technical/ Mechanical)   (General)
valadaar's comment on 2013-10-10 11:05 AM
These are great, and I see no reason to limit them to being rewards for out-of-game activities.

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Volcano Trees
Lifeforms  (Flora)   (Mountains)
valadaar's comment on 2013-10-10 11:03 AM
A strange but interesting magical tree. Does it radiate heat as a result of its capturing magma?

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Dry Ice
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2013-10-09 02:34 PM
No, he didn't - the material becomes internally very hot by absorbing heat from the surrounds - cooling them.

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Dry Ice
Items  (Materials)   (Campaign Defining)
valadaar's comment on 2013-10-10 10:59 AM
I like magical materials, but something seems off using them to create hot springs.

So access to the correct substances essentially disables its physics-bending features, turning it into simply really hot stone. This heat would transfer to the local liquid, heating it. This would continue until the stone was out of latent heat and matched the water's temperature. Unless the water was subsequently removed, it would not gain any additional heat and everything would return to normal until the water left in some manner.

Now, if the algae were killed when the water got too hot, and began to grow when it cooled off again, then I could see a sustained cycle occurring, keeping the water at the desired temperature for the algae.

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The Children of Ssstakhana
Items  (Other)   (Magical)
valadaar's comment on 2013-10-09 01:47 PM
This is great - the one-shot use means they must be carefully used, but that is not a detriment in my mind.

Nice visuals!
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Quarantine of Light
Plots  (Mystical)   (Multi-Storyline)
valadaar's comment on 2013-10-09 10:00 AM
An excellent and very reusable location!

This would be a great place for a McGuffin to be found. Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
valadaar's comment on 2013-10-09 09:53 AM
Agree with the comments. Token typo:

"Others would retrieve lost goods and others still would carry out political assignations on behalf of the people."

I assume you meant assassinations :)

Good sub. A nice example of a Kleptocracy.
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7 Things about Lovecraftian Fiction
Articles  (Fiction)   (Gaming - Genre)
valadaar's comment on 2013-10-09 09:25 AM

Love Lovecraftian stuff :)

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30 reasons why magic is mostly used for good
Articles  (Humor/ Editorial)   (Gaming - In General)
valadaar's comment on 2013-10-09 09:22 AM
Interesting. This actually could be written as an article without the use of the 30 format.

That might have provided a stronger discussion, and there would be less pressure to fill in the full 30 with weaker entries.

That said, this is an excellent collection of impediments on black magic - nicely done.
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The Clowns Gang
Society/ Organizations  (Criminal/Espionage)   (Area)
valadaar's comment on 2013-10-08 08:05 PM
Brutal in a good way. Great use of pictures.

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