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A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2013-06-04 07:47 PM

1 Tree is 'Ironwood'
and is much more difficult to cut with an axe or other
tool.Assume a 25% chance of at least one 'cutter' being injured or having their axe
2 Tree has poisonous
sap - 10% chance of cutter being subjected to poison of varying intensity.
3 Widowmaker - Numerous
heavy branches are 'dead' and liable to drop if the tree is subjected to hard
shocks (i.e. Chopping). Damage varies from minor to lethal. Alternately, the
tree might have structurally flawed wood, which causes it to 'kick' randomly when
cut and not fall in the direction the lumberjack intends. 
4 Tree is an unusual
and/or aggressive Tree;

1 Devil's
. A large oak tree with dangerous projectiles. It may be easier to
bypass it rather then cut it down.
2 Medusa Tree. A
very odd plant indeed, and should only be encountered once.
3 Broad Oak. A
large, menacing oak tree. Add to this encounter one of the Dangerous
Residents from below.
4 Qanquen Trees.
These trees form massive copses which create 'natural' walls. When
encountered, it will increase the number of trees to be cleared signficantly.
5 Rose Tree.
This tree drops plenty of sharp debris making passage underneath painful to
walk upon unless very heavy boots are worn. Beasts of burden will not move
through such an area for this reason.
6 Walking tree - Ent
Analog. Currently resting and will not take well with would-be lumberjacks.
7 Trailbane
. This tree will serve to either hold-up or misdirect the party, or
possibly descend into conflict.
8 Brawlingwood
- Animated tree which strikes with it's branches.
9  Grappelwood - Animated tree
which attempts to grab and hold victims. Will not let go until they rot away.
10 Gorgewood
- Like grapplewood, but will attempt to deposit victims into various large
maws equipped with jagged wooden 'teeth'. 
11 Skullcracker
- Animated tree which drops coconut-like nuts.
12 Skullcracker
- Animated tree which <b>throws</b> coconut-like nuts.

5 Tree has been seeded
with many iron spikes and other debris to make cutting it dangerous and
difficult. Assume a 25% chance of at least one 'cutter'
being injured or having their axe broken.
6 Tree is home to
dangerous residents

1 Mundane Hornet's
Nest - if the tree is not examined before attempts to cut are made, will
swarm and attack any would-be lumberjack.
2 Explodestools - Large
odd-colored mushrooms cover the base of the tree. If they are disturbed, they
will burst violently, knocking nearby people back and creating clouds of
choking spores.
3  Selvaks have been introduced intentionally
into the forests. They are not a real threat for an army - the movement of
troops will scare them off, but against an adventuring party, they are quite
4 Huge Spiders (Any
reasonable sized available will do.) Will not attack unless the tree is
significantly disturbed.
5 A swarm of Aboral
Swarmsnakes will drop onto those disturbing the tree.
6 Consult
Appendix B: Random Forest Encounters for something disturbed by
the chopping.

7 Sentry Totem.
Scattered through the forest are trees that have outlandish human and animal
faces carved into them. Any intelligent being who comes within 30' of one of
these faces, and is in the visual arc, will trigger an alarm which will alert
the defenders of the Fortress, who will begin active defence. At the GM's
option, these totems could also be an active defence - attacking with spells,
8-10  Tree rapidly regrows at the rate of 1' per
day until 30' height reached unless stump is burned out or completely

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A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2014-01-21 08:01 AM
List of sword types Go to Comment
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 09:01 PM
Great payment for your crime. A great submission. I have an appreciation for enchanted invertebrates :)
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The Dragon And Its Nine Offsprings
Systems  (Knowledge/Lore)   (Specific)
valadaar's comment on 2013-06-05 12:25 PM
I like the feel of this piece - the sparse descriptions in places give a springboard for other developments.

With these myths as a basis, you can use them in lots of places - place names, nick-names, insults, weapons, etc.

I like it! Go to Comment
Crawling Giants
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 10:17 PM
Only voted Go to Comment
Crawling Giants
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 10:16 PM
This is an interesting piece - the giants are unique and i like the tone. It gets me thinking. Perhaps if you gave one a voice?

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Specialized Fungus Cultures
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 09:15 PM
This is really good! There neverr can be too many odd fungii :)
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Dreams-of-beauty Minotaur Bard
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 07:43 PM
Well woven, I do like how you've tied these together and she could easily play a part in many adventures.
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Lifeforms  (Third Kingdom)   (Swamp)
valadaar's comment on 2013-06-04 07:40 PM
An excellent remake of the Willo'the'wisp. I could see rather than a servant, a witch or warlock the FlickerWikk had come to an 'understanding' with bearing the lantern.

Under control most of the time, it would a nasty surprise to those who offend. Go to Comment
Valus Longflower
NPCs  (Crisis)   (Single-Storyline)
valadaar's comment on 2014-04-04 12:09 PM
Items  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-05-25 03:20 PM
Only voted Go to Comment
Items  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-05-25 02:59 PM
All wishes are game destroyers if the GM lets it. So don't let it.

A decent sub, though there are a couple of words missing. Go to Comment
Helstone Treasures
Items  (Equipment Listing)   (Villanous)
valadaar's comment on 2013-06-17 08:08 PM
Update: Okay, back out there with a couple new additions to fill it out to cover all of the gemstones. Go to Comment
Dwarven Sapper
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-05-24 10:22 AM
I like this submission - it adds a necessary dimension to the dwarves. When survival is on the line, many taboos drop away. Go to Comment
Articles  (Fiction)   (Gaming - In General)
valadaar's comment on 2013-05-15 07:06 AM
Not sure what happened on _this_ one. Wierd.
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30 Symbols for Various Societies or Shop Signs
Systems  (Artistic/Performance)   (General)
valadaar's comment on 2013-05-28 07:26 AM
A couple of suggestions.

1. The orphaned freetexts should blend naturally into the sentance, rather then hang loose at the head or tail. 


 1. An upside down tea cup- printed on signs hung outside funeral services all around the Kingdom, meaning “visitors not welcome”. Such a custom arises from the belief that it will decrease mortality rates.

2. Test your links, several lead to grues.   Freetexts are linked using {freetext|actualword} where { = [, freetext is extactly that text, and actualword is the word in question.

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30 Symbols for Various Societies or Shop Signs
Systems  (Artistic/Performance)   (General)
valadaar's comment on 2013-05-28 07:30 AM
Aaand, I see this is a wiki.... So I probably should take that into account :) Go to Comment
30 Symbols for Various Societies or Shop Signs
Systems  (Artistic/Performance)   (General)
valadaar's comment on 2013-05-28 07:32 AM
Links embedded in paragraphs and the like are a bit of a tradition here in Strolens, and in my opinion the links at the end are distracting. Go to Comment
Locations  (City)   (Desert)
valadaar's comment on 2013-12-26 12:45 PM
Missed this one first time through. Great job and love the use of the artwork!
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Creeders Magic Dentures
Items  (Other)   (Magical)
valadaar's comment on 2013-05-11 09:09 AM
Look on the right of the screen. There is an icon. Go to Comment
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