Strolen\s Citadel content. 
Stout Lagerale
NPCs  (Minor)   (Combative)
valadaar's comment on 2013-09-11 08:40 PM
Sounds like a campaign to remember. I like this fellow quite a bit, and would love to hear other stories from that old campaign. Go to Comment
The Hedge Maze
Lifeforms  (Constructed)   (Plains)
valadaar's comment on 2013-09-10 10:48 AM
Not bad, but the specific association with wizards seems fairly weak, since there is no overt Wizard included.

Some suggested plants:

Go to Comment
Hell Knight: The Tragedy of Celsia Rimeheart.
NPCs  (Major)   (Combative)
valadaar's comment on 2013-09-10 10:40 AM
Oooh, this is wonderfully theatrical. Very well done and I second Scras's comments.

Go to Comment
Zombie Servants of the Ch'thra
Plots  (Crisis)   (Campaign)
valadaar's comment on 2013-09-10 09:16 AM
It is an interesting piece, but it really seems too final in its nature to use directly. Its an apoclypse - the final kind it would seem.

When you add the near total destruction plus an _intelligent_ foe, you really have quashed any hope whatsoever of any normalcy, and are left with basically going down fighting - maybe.

I'm more Shaun of the Dead post-apoc than Testament and On The Beach

I could see this as a vision should the PC's fail in stopping something.

Go to Comment
Seven Forms Ascendant Hunter 1.0
NPCs  (Major)   (Combative)
valadaar's comment on 2013-09-09 09:40 PM
An interesting character, well written and detailed. You have already painted a good picture of your world and I look forward to seeing more!
Go to Comment
Not So Secret Identity
Articles  (Fiction)   (Gaming - Genre)
valadaar's comment on 2013-09-09 12:59 PM
I kept waiting for the dark twist, but the one that happened is just as good.

I really like this - well polished! Go to Comment
What Is A Dwarf
Items  (Books and Scrolls)   (Non-Magical)
valadaar's comment on 2013-09-09 10:48 AM
A nice bit of detail.

Regarding Scras's comment about the Life After Dwarves comment - and that phrase alone would suggest an excellent article.

Perhaps there is a tendency to fear the dwarves? With their martial and technical skills, how would humans deal with them if there were at the height of their strength?

This has spawned a couple of ideas for me - thank you :)
Go to Comment
Stears-Cusick Cyborg
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2013-09-09 10:41 AM
The use of the name Davros was the biggest clue given to their inspiration for me :)

Nicely done - good integration as always. Go to Comment
The Needwain
Society/ Organizations  (Political)   (Local)
valadaar's comment on 2013-09-09 09:34 AM
Ah - Salvation Army meets the Illuminati :) Good idea with lots of potential.

Go to Comment
Locations  (World)   (Any)
valadaar's comment on 2013-09-09 09:11 AM
Certainly a unique cosmological setup :)

So basically, we are talking about the Conservation of Souls. Souls can be transformed but never destroyed, and the total sum of souls in the 3 realms never changes...

Go to Comment
She Who Dreams
NPCs  (Major)   (Political)
valadaar's comment on 2013-09-09 11:16 AM
Essentially the Dark Sun is a fantasy post-apocalyptic scenario, where much of the world is desert due to the destruction vested upon it. Defilers work by drawing life energy from the nearby area - permanently damaging the environment and potentially injuring live creatures nearby. 'Good' spellcasters - preservers if I remember correctly, do the same, but a slower rate that allows for recovery..

Go to Comment
She Who Dreams
NPCs  (Major)   (Political)
valadaar's comment on 2013-09-09 08:54 AM
This submission does a very good job of setting up your world, and perhaps limitations on magic. They feel a bit like the Defilers of AD&D's Dark Sun - this is _not_ intended as any form of insult :)

This is an excellent submission - new member or not - and gets high marks from me.

Welcome to Strolens!

Go to Comment
OSF-05 - Wasp's Nest
Items  (SpaceShips)   (Combat)
valadaar's comment on 2013-09-09 08:40 AM
I like these. Every Oraki merchantman should have one of these in a hold somewhere for shotgunning pirates.

Is there any particular reason the Oraki would not omit the pilot altogether? Given the very 'simple' environment of space combat, and the relatively low population of the Oraki, I would expect them to deploy drone fighters and save their numbers for command and control functions like the Eye.

Go to Comment
Rebirth of the Fleet
Articles  (Setting Building)   (Gaming - Genre)
valadaar's comment on 2013-09-09 08:42 AM
I think its time you made a Cosmic Era region, Scras.

I'd happily add these to the Science Fiction region, but these really need their own. :)
Go to Comment
Rebirth of the Fleet
Articles  (Setting Building)   (Gaming - Genre)
valadaar's comment on 2013-09-06 09:57 AM
This is a great submission, and I love the idea of flying warships.

It funny in that the Cosmic Era, with all its darkness, has an optimistic side to it - more so than our own world. Regardless of its barbarism, public opinion has not managed to move real world governments away from nuclear, biological or chemical weapons.

In some ways, a world without nukes feels more fantastic than a world with warp drive.

Go to Comment
OSF-03 - Spinner
Items  (SpaceShips)   (Combat)
valadaar's comment on 2013-08-30 11:57 AM
This reminds me of my pressure washer :) I suppose you could have a mode that sends lots of little squirts over a wide area to deal with fighters and missiles as well. Or a fan-like blast. Being machines, you program all sorts of patterns into the nozzles to deal with the specific threat at hand.

Maybe even to act as a decoy, one of these could set their rockets to maximum diffusion, and fire all of them at once to surround their ship in wildly dispersed, slow-moving plasma, an irresistible beacon for heat seeking weapons, and potentially blinding to IR sensors nearby?

Or maybe I'm just being silly here.

In any case, this is a great idea!
Go to Comment
The Timeless Pocket Watch
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-08-30 12:06 PM
Only voted Go to Comment
The Timeless Pocket Watch
Items  (Jewelry)   (Magical)
valadaar's comment on 2013-08-30 12:05 PM
A great item with lots of potential.    It is really well done, though one of Gossamer's questions highlights a minor formatting issue - some of the paragraphs need to be broken up. For example, even the description could benefit from being broken into more paragraphs - I would do so at the
"The glass, which protects"
" An expert watchmaker " 
 I think the watch would draw its power from the life-potential lost by its users due to the ageing, and so those with longer lifespans that humans would simply be aged a greater amount consistent with their extended lifespans. I'd rule Immortals could not use the item at all for the same reason. 
 Gossamer - the question on manipulation is in there, though it may have been added since you read it, but it is buried deep in a paragraph.

..."They will find it just as easy to move things as it was when time was not frozen, they could open doors, move people, but would not be able to manipulate anything too heavy for them, objects in this environment also defy gravity, and will float in the air if placed there"
Go to Comment
Lover's Downfall
Items  (Art and Music)   (Magical)
valadaar's comment on 2013-08-30 08:10 AM
Short, simple and good. It has a Friday the 13th (TV series) feel to it. Go to Comment
Oscv 02 Baleful Eye
Items  (SpaceShips)   (Combat)
valadaar's comment on 2013-08-28 10:14 AM
I like these - I have put a little thought into this area as well. I would add a network of xray-laser mines as well. These would be scattered all about, running cold with just enough energy to monitor laser-communications with the Eyes, to avoid their detection.The source would most probably be an RTG using the nuclear warhead carried to generate the x-ray blast.

The Eyes would have all the sensors/intelligence and would use lasers to communicate with the mines, giving them their very simple instructions - a target vector - to fire upon.

Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2