Strolen\s Citadel content. 
The Leonamuth
Lifeforms  (Fauna)   (Desert)
valadaar's comment on 2013-05-03 11:10 AM
I would expect so. In the Corpsefall world there is so little resources to work with that anything inedible is probably used. Go to Comment
The Leonamuth
Lifeforms  (Fauna)   (Desert)
valadaar's comment on 2013-05-03 11:29 AM
The Leonamuth
Lifeforms  (Fauna)   (Desert)
valadaar's comment on 2013-06-13 08:11 PM
The Leonamuth
Lifeforms  (Fauna)   (Desert)
valadaar's comment on 2013-06-13 08:12 PM
Someone vote on this thing again? Test and all. Go to Comment
Skezemos Library
Locations  (Establishment)   (Any)
valadaar's comment on 2013-06-12 06:48 PM
I agree with Forganthus - this is very usable. In fact, you could have described the middle of the story with the PCs having interacted with Skezemo prior to this fall.

A link to 30 imps I think is in order :)

Go to Comment
A Spell Called Catherine
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-12 10:40 AM
What a neat concept - it brings forth a good philisophical debate about summoning in general.

Nicely done! Go to Comment
Disposable You
Articles  (Resource)   (Gaming - Genre)
valadaar's comment on 2014-03-21 09:06 AM
A great essay on the meaning of life in the Cosmic Era. Also, a 2013 Muros award winner!,6772.0.html Go to Comment
An Ode To The Colour Red
Items  (Books and Scrolls)   (Magical)
valadaar's comment on 2013-12-13 09:58 AM
This is pretty neat Goss!
Go to Comment
Lazarus Lightward
NPCs  (Major)   (Religious)
valadaar's comment on 2013-06-09 09:23 AM
Hellpriest indeed. A very dark gray indeed, for there is reason behind his evil.

Very nicely done. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-05 08:25 PM
Update: After reading Scras's awesome The Bone Stitcher, I could not help but do this. Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-05 08:25 PM
Gah, it stripped my align="right" tag from the image. Sigh.

Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-07 11:03 AM
I would not expect one of these to fall into a PC's hands without them winning some major battle - the cultists who carry these are high ranking. The DM who lets a PC just grab one deserves the unbalancing effect :)

Used without the counter-balance of a pyschotic, large, magically powerful and infernally well connected cult, and yes it would be unbalanced. They do scar the character in question - I left that to the GM to adjudicate, but I would be looking at both charisma and sanity impacts - they are neither aesthetically concerned, nor do they anaesthetize while operating. Not really that much different from old style medical practice when you think about it :)

They cannot be used in the heat of battle - both practically and with the chance the injured party could end up undead should the patient die mid-operation.

Additional complications one could apply:

1. The food on hand must be a live, aware creature of some form.
2. The hole in reality the amulet opens gives a possibility something else could step into our realm.
3. Gyatharmar may notice and either act himself (unlikely) or at least communicate the location to the Cult.
4. If the lesser bonestitcher is damaged during the operation (i.e., it was called upon during an active battle) that particular one will never return, removing one of the daily usage slots.
5. Each successive use on a given day adds 1 to the roll on the table.

Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
valadaar's comment on 2013-06-19 07:19 PM
All submissions here are starting points you can feel free to adapt. If you want to adjust the numbers, it is easy enough.

Currently, you are looking at 1/36 or roughly a 3% chance of a hungry stitcher. Change the table to a single d6, 1=2 stitchers, 6 = hungry stitcher and the chance goes up to 16%.

Go to Comment
Claremont Biomodification
Lifeforms  (Ethereal)   (Desert)
valadaar's comment on 2013-06-05 08:37 PM
A great treatment of the Super Soldier idea. The NPCs are suitably diverse.
I especially like the Kelso Lee.

Go to Comment
Gardener Pfloem Dark Naturalist
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-05 08:53 PM
An interesting NPC - lots of possibilities. Go to Comment
Oscv-02 Baleful Eye
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 06:50 AM
Welcome back Siren!

An underserved area, but a good one. I like the Starkin and the Oraki

Gossamer -after the first couple of votes it becomes decidedly difficult to tell what you in face voted, so it is better - if that is your intent - to provide descriptive feedback.

I"ll vote on this once I have votes to spend...

Go to Comment
Oscv-02 Baleful Eye
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-06-04 07:09 PM
Only voted Go to Comment
A Catastrophe of Curses
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2013-06-04 08:41 PM
Update: Deadears valadaar Go to Comment
A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2013-06-04 07:47 PM

1 Tree is 'Ironwood'
and is much more difficult to cut with an axe or other
tool.Assume a 25% chance of at least one 'cutter' being injured or having their axe
2 Tree has poisonous
sap - 10% chance of cutter being subjected to poison of varying intensity.
3 Widowmaker - Numerous
heavy branches are 'dead' and liable to drop if the tree is subjected to hard
shocks (i.e. Chopping). Damage varies from minor to lethal. Alternately, the
tree might have structurally flawed wood, which causes it to 'kick' randomly when
cut and not fall in the direction the lumberjack intends. 
4 Tree is an unusual
and/or aggressive Tree;

1 Devil's
. A large oak tree with dangerous projectiles. It may be easier to
bypass it rather then cut it down.
2 Medusa Tree. A
very odd plant indeed, and should only be encountered once.
3 Broad Oak. A
large, menacing oak tree. Add to this encounter one of the Dangerous
Residents from below.
4 Qanquen Trees.
These trees form massive copses which create 'natural' walls. When
encountered, it will increase the number of trees to be cleared signficantly.
5 Rose Tree.
This tree drops plenty of sharp debris making passage underneath painful to
walk upon unless very heavy boots are worn. Beasts of burden will not move
through such an area for this reason.
6 Walking tree - Ent
Analog. Currently resting and will not take well with would-be lumberjacks.
7 Trailbane
. This tree will serve to either hold-up or misdirect the party, or
possibly descend into conflict.
8 Brawlingwood
- Animated tree which strikes with it's branches.
9  Grappelwood - Animated tree
which attempts to grab and hold victims. Will not let go until they rot away.
10 Gorgewood
- Like grapplewood, but will attempt to deposit victims into various large
maws equipped with jagged wooden 'teeth'. 
11 Skullcracker
- Animated tree which drops coconut-like nuts.
12 Skullcracker
- Animated tree which <b>throws</b> coconut-like nuts.

5 Tree has been seeded
with many iron spikes and other debris to make cutting it dangerous and
difficult. Assume a 25% chance of at least one 'cutter'
being injured or having their axe broken.
6 Tree is home to
dangerous residents

1 Mundane Hornet's
Nest - if the tree is not examined before attempts to cut are made, will
swarm and attack any would-be lumberjack.
2 Explodestools - Large
odd-colored mushrooms cover the base of the tree. If they are disturbed, they
will burst violently, knocking nearby people back and creating clouds of
choking spores.
3  Selvaks have been introduced intentionally
into the forests. They are not a real threat for an army - the movement of
troops will scare them off, but against an adventuring party, they are quite
4 Huge Spiders (Any
reasonable sized available will do.) Will not attack unless the tree is
significantly disturbed.
5 A swarm of Aboral
Swarmsnakes will drop onto those disturbing the tree.
6 Consult
Appendix B: Random Forest Encounters for something disturbed by
the chopping.

7 Sentry Totem.
Scattered through the forest are trees that have outlandish human and animal
faces carved into them. Any intelligent being who comes within 30' of one of
these faces, and is in the visual arc, will trigger an alarm which will alert
the defenders of the Fortress, who will begin active defence. At the GM's
option, these totems could also be an active defence - attacking with spells,
8-10  Tree rapidly regrows at the rate of 1' per
day until 30' height reached unless stump is burned out or completely

Go to Comment
A Treasury Of Tables
Articles  (Resource)   (Game Mastering)
valadaar's comment on 2014-01-21 08:01 AM
List of sword types Go to Comment
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