My first game was in the dark ages - junior high school, 1984. I lasted all of perhaps 10 minutes, but I was hooked. They gave me a prexisting character - an orc or simulator bash & smash fighter. I opened one door. Flock of spikes later I'm dead.
Apparently I "forgot" to put on my armor.
Still was hooked and got into a real campaign 2 years later.
An excellent resource for this type of location.
30 Archology plots would also tie into this one as well.
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I agree with Mourngrymn.
As for its detrimental effect for PCs, I have a couple suggestions directly tied to the blade:
1.The blade simply refuses to be unsheathed at a rather inopportune time.
2. If the PC is falling or tumbling, the blade unsheaths with obvious effects.
3. If the PC is sneaking successfully, the cane gets dropped - loudly.
I don't think a misfortune field about the wielder fits with the idea of the item.
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I have always loved gemstones and this is an awesome piece. The stones are ready-made to be used as components for complimentry magical devices.
I'd only fix the type in the summary - as instead of at.
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A very good healing item - closer to a relic. Easily used and I like how the powers are described without real gamespeak.
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Items (Materials) (Non-Magical)
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