Strolen\s Citadel content. 
School Of Banewrights
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2013-10-25 11:54 AM
Update: Aaand again - Out Wit Ye! Go to Comment
School Of Banewrights
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2013-10-26 06:24 PM
I linked a couple of items that fit, though virtually all of the cursed items in the DMG could work :)

As for NPCs, I intend to add some in time. Go to Comment
School Of Banewrights
NPCs  (Mythic/ Historical)   (Mystical)
valadaar's comment on 2013-10-31 11:04 AM
"Okay, has anyone found anything that _doesn't_ explode?"
Go to Comment
Sparrow Oak
Lifeforms  (Fauna)   (Forest/ Jungle)
valadaar's comment on 2013-10-25 07:38 AM
I love these ones too! Thanks for these Scras!
Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
valadaar's comment on 2013-10-25 07:37 AM
This is great - it would fit in well in Piers Anthony type settings.

I'm going to add these to the Unseen Fortress encounters soon.

Go to Comment
Agency 17: It's a Diplomatic Thing
Plots  (Hired)   (Campaign)
valadaar's comment on 2013-10-22 09:10 AM
This is good - love the multiple players having incomplete pictures.

Looks like a fun campaign. Go to Comment
Edotown, The City in a Briefcase.
Locations  (City)   (CyberSpace)
valadaar's comment on 2013-10-22 09:04 AM
Cool, though I don't love physical damage caused by cyberspace injury, probably since I've been using computers for a rather long time.

I can see PTSD type effects if the images are realistic enough. Perhaps these effects are enough to drive people into raging psychotics in the physical world.

This said, it has good writing and the premise of people trapped in cyberspace is a good one.
Go to Comment
Drowner Lice
Lifeforms  (Fauna)   (Water)
valadaar's comment on 2013-10-17 11:31 AM
Having 3 school aged kids I know a little about their relatives. Yuck.

Stealth + Paralysis + water = a rather deadly creature which seems more to be a deathtrap than an encounter I would use. And having swarms of them?

Although it would easy to simply dial down the impacts of the individual bites such that many are required to paralyse larger prey.

Given their powerful armament, and that arachnids tend to produce very large broods, what keeps them from taking over entire ecosystems?

Go to Comment
Oh Give Me Wings To Fly
Items  (Other)   (Magical)
valadaar's comment on 2013-10-15 07:16 PM
Update: Gah! Enough! Out Wit Ye! Go to Comment
Oh Give Me Wings To Fly
Items  (Other)   (Magical)
valadaar's comment on 2013-10-17 03:27 PM
The wings of the Tinker did have a silly tag inthe draft, but got deleted by accident. Did not mention gnomes though - thats your addition:)

I'll fix those tomorrow - i find editing subs this big seems rather slow. Go to Comment
The Esgol Dwarves
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2014-08-28 09:31 AM
I like these dwarves - and it is very well detailed. Good stuff here ShadowEagle!
Go to Comment
Lifeforms  (Fauna)   (Swamp)
valadaar's comment on 2013-10-17 08:20 AM
They would have to rely on the big, oblivious creatures, as humans would have to be dead asleep, paralysed or tied up not to fight back against these monsters! I imagine corking one of these with a club would be good sport :)

Or if they are Japanese Hornet agile,then that swamp can just adventure itself, thank you very much.

Go to Comment
Spiritskin Drum
Items  (Art and Music)   (Magical)
valadaar's comment on 2013-10-15 02:47 PM
A great iconic magic item - nicely done!

Non-combat falls right out of the description - he says +1 to rolls, which would include those required for non-combat tasks.

There may be creatures whose skins are well suited for non-combat tasks.

Go to Comment
The Burning Cult
Society/ Organizations  (Religious)   (Local)
valadaar's comment on 2013-10-15 02:32 PM
I'll echo Goss's comments on the wording. He is correct.

Otherwise, this is quite good with lots of potential. Go to Comment
Efeterthrop’s Pyrus Patch, Toll Gate
Locations  (TransWorld)   (Forest/ Jungle)
valadaar's comment on 2013-10-15 07:53 AM
This is great location/idea though it prompts a few questions:

What happened to the volunteers? Did they all telesplat? Maybes are nice, but concrete details provide more assistance to GMs. We can always change it if we want to, but its nice to have a starting point.

As for detecting the edge, I would expect livestock (cheap ones, like goats) would be quite suitable. Does the teleport work on unaccompanied physical objects? If so, thrown stones could be used to map the edge.
Go to Comment
Maw of the Daemons
Locations  (Other)   (Underground)
valadaar's comment on 2013-10-08 06:48 PM
Update: Out wit ye! I'm done for now! Go to Comment
The Sea of Sand
Locations  (Regional)   (Desert)
valadaar's comment on 2013-10-08 06:51 PM
I think this is excellent! Great job!

The idea is clear, reasonable and well written.

Go to Comment
Alicia 'Mad Alice' Napier
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2013-10-10 10:33 AM
Quite the backstory for quite the villain. Grotesquely done Scras!
Go to Comment
What's Come to the Fair?
Society/ Organizations  (Artistic/Performance)   (Regional)
valadaar's comment on 2013-10-10 10:19 AM

This is a good idea!

I'm afraid it needs a little more clean-up . For example:

"Cheating manoeuvre,s skillfully executed by card-sharpers and such like, in a clumsy-looking fashion (Resulting in being found out) could lead to a small riot at the fair, tainting various parties with calumny(?), hefty bills for damages both legal and physical, and wasted time, to say the least. "

Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
valadaar's comment on 2013-10-10 10:16 AM
A great little hive of villany!

Do you have a link to a higher-res version of the map? The current one is not really readable.

Why do they call their sewage disposal a portcullis? Thats a little confusing to me - there are few details given a portcullis has an existing specific meaning.

Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2