Strolen\s Citadel content. 
valadaar's comment on 2016-03-18 12:07 PM
Not bad, the idea of subatomic decay is interesting.

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valadaar's comment on 2016-04-14 11:10 AM
A nice snippet of technobabble :)
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The Anunnaki
Society/ Organizations  (Political)   (Trans World)
valadaar's comment on 2015-05-06 03:49 PM
Great details - I like that the core are actually powerful genmods. Lots of potential here.
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Cosmic Era Shopping Catalog
Items  (Equipment Listing)   (Campaign Defining)
valadaar's comment on 2016-03-14 01:15 PM

I have a catelog in work with items such as:

Emergency Decompression Hood.

This system is worn as a thin, sweat-resistant necklace, available in many colors. Upon detection of a catastrophic pressure drop, tiny adhesive ampules rupture and a seal is produced between the necklace and the wearer's neck. Two small handles extrude nearly instantly and the wearer then quickly pulls both above his head and brings them together. This action brings up a molecularly thin transparent hood that will self-adhere and form an airtight seal. Milliseconds after the seal is established, a small quantity of an O2-helium mix will be expelled into the hood restoring atmospheric pressure and providing 30 additional seconds of breathing capability.


I think a more general catelog might draw other contributors then the specific Cosmic Era one.


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30 Military Vehicle Flaws
Articles  (Rules and Advice)   (Gaming - Genre)
valadaar's comment on 2016-04-25 12:14 PM
Straightforward and well described. It is a little esoteric, but good for use with sci-fie world-building and setting up scenarios for Battletech.

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The Dwarven Beard Explained
Lifeforms  (Fauna)   (Mountains)
valadaar's comment on 2014-12-17 03:44 PM
Agree with Tusserk on this one. Completely. :)
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A simple start for a new dungeon
Articles  (Scenario)   (Game Mastering)
valadaar's comment on 2015-02-18 11:00 AM
A good Dungeon Hook. A nifty take on this. Good stuff!
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Manual of the Cosmic Realms
Locations  (TransWorld)   (Space)
valadaar's comment on 2014-12-18 09:03 AM
This is a good encyclopedia entry for your campaign. There are some interesting bits here including the alignment with celestial objects with the planes. Go to Comment
101 Player Character Quirks
Articles  (Character)   (Players)
valadaar's comment on 2014-12-03 09:07 AM
Great stuff here! Welcome aboard! Go to Comment
Swamps 101
Articles  (Regional)   (Swamp)
valadaar's comment on 2014-12-01 11:03 AM
Well detailed and cited! Great stuff! Go to Comment
Rats in the Basement
Dungeons  (Underground)   (Style)
valadaar's comment on 2014-11-28 10:52 AM
I think we need more of this. Perhaps less useful for those of non D&D derived systems, it still presents an excellently detailed scenerio that can be adapted. Details of the tactics should be translatable to other systems,and the function of some of the items deduced. That Pathfinder's rule's are available online is a great help:

http://www.d20pfsrd.com/ Go to Comment
Rats in the Basement
Dungeons  (Underground)   (Style)
valadaar's comment on 2014-11-28 10:52 AM
Only voted Go to Comment
The Lord of Blood, Dracula
NPCs  (Major)   (Combative)
valadaar's comment on 2016-05-20 01:43 PM
Great submission - nice details. This is another cool piece to work with.

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The Legend of Still and Limbo
Systems  (Knowledge/Lore)   (General)
valadaar's comment on 2014-12-03 11:45 AM
Some really neat ideas here. I think it needs a little more explanation outside of the first person to explain what you are really presenting here.
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30 Chinese Archaic Names
Articles  (Resource)   (Gaming - In General)
valadaar's comment on 2015-02-18 10:50 AM
I'd ditch the Incomplete tag on this one. This one is Excellent. Informative and useful. Go to Comment
Divinity, Faith, and the Divine Significance of the Materium
Systems  (Divine/ Spirit)   (Defining)
valadaar's comment on 2014-11-21 01:11 PM
A good treatment of the subject - Faith as mentioned seems to be a fairly common mechanism. The need for physical avatars to act is a good one.


This chasing of faith has one side effect - it essentially predisposes gods to be selfish and capitalistic in nature, which somewhat precludes truly 'good' gods. Those gods which hold to 'good' principles will , barring some major change in humanity, be at a distinct disadvantages to those gods who will do anything they can to obtain Faith.

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The Sundered Fields
Locations  (Other)   (Plains)
valadaar's comment on 2014-11-20 09:29 AM
A memorable location, though there are some nit-picky logistical details that spring out at me. I'm not sure how there could be enough fuel to burn for two years, unless it was an exposed coal seam or a tire dump :)

I'm also curious on what the goblins eat that they would thrive in such a region, where no live trees are. Did the massive deposits of ash provide fertile soil?

The fact that they have any desire to obtain ore implies they have a good source of some type of fuel, for carting firewood to smelt ore would be rather expensive. This points to the coal seam as being possible.



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Myzrym
NPCs  (Major)   (Knowledge/Lore)
valadaar's comment on 2014-11-17 02:19 PM
Well, that is very Old School indeed! Reminds me of some of the PC's I've seen from that era.... :)

I think it needs a magic ring that replicates a Deck of Many Things and to somehow mix in a Sphere of Annihilation.



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The Aetherium and the Nature of the Soul
Locations  (TransWorld)   (Other)
valadaar's comment on 2014-11-19 12:37 PM
A good discussion on the subject. Not revolutionary, but it helps tie things together. Go to Comment
valadaar's comment on 2014-11-17 09:47 AM
This is a great creation story for your world - gives lots to build off of. Muros question and your answer are great.


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