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The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2012-08-17 12:48 PM
Sorry - your terminology was very similar to that typically used by AD&D - especially earlier variants - that I assumed it was your intent.
If a more general approach is intended then avoiding specific numbers and 'game' terms may be better.

Most subs here are light on actual mechanics for this reason. The germ of the idea - that the weapon becomes more intelligent and harder to control is really what is good here. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
valadaar's comment on 2013-04-22 01:44 PM
I like the core idea - very much in fact - but the ants and adventures seem to come up short compared to the vast potential of a realm-spanning tree such as this.

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The Darkest of Winters: Session #22
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2012-11-27 07:50 AM
I wish I had a campaign like this... Go to Comment
The Darkest of Winters: Session #21
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2013-04-23 08:15 AM
These game sessions must have been really fun to participate in. Would that I had such a campaign. Go to Comment
30 Cosmic Era Locations
Locations  (World)   (Any)
valadaar's comment on 2013-05-05 08:12 PM
A great selection of interesting locations in your world. You paint and paint and your world is revealed. Go to Comment
Amerikka Command
Society/ Organizations  (Political)   (World Wide)
valadaar's comment on 2013-03-19 06:18 PM
I love te detail and thought you put into these, Scras. Go to Comment
The Darkest of Winters: Session #20
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2013-04-05 11:45 AM
More really great stuff! Go to Comment
The Darkest of Winters: Session #19
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2013-05-01 10:22 AM
Granny Panties! Snort :) Go to Comment
Kingdom Coin
Systems  (Mercantile)   (Specific)
valadaar's comment on 2013-04-04 01:50 PM
Update: Setting this in work, as it appears to be a complete unattributed copy of the link Moonhunter has added. Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2012-08-03 07:54 AM
I do not think it _should_ be difficult at all, depending on the situation, unless your intent as a GM is to add a war to the game. If that is your intent, then I think it should happen off-camera with NPCs at fault, rather then have your PC's do what you want them to do.

It really should be situational and depend on the nature of the explorers and the other people.

There are examples of this in the south pacific - there were tribes that were very non-confrontational, and others that were quite bloodthirsty.

Frankly, it seems you are trying to force an outcome that involves combat, and to my mind, not a very nice one. I agree with Dossta - first contact should be a opportunity to use skills other then combat, since you can only first contact once, but you can fight anybody.
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Pub Crawling
Locations  (Establishment)   (Any)
valadaar's comment on 2013-05-03 09:11 PM
The Hellephant
Lifeforms  (Fauna)   (Any)
valadaar's comment on 2013-05-07 07:54 PM
I like this. "Cthuluphant" - love it! Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2012-08-01 01:18 PM
A very odd creature that fits well into the theme. Nicely done! Go to Comment
The Shadowbeasts
Lifeforms  (Intelligent Species)   (Any)
valadaar's comment on 2013-05-07 08:11 AM
Like Dossta, I think they would be a singular or near singular even, perhaps some invasion from another realm, for humanity would quickly wage full scale war on these creatures and turn their hives/lairs into glassy radioactive holes.

They fit well into the crazy B-Movie world and are scary in an over-the-top way. Go to Comment
The House of the King
Locations  (Establishment)   (Any)
valadaar's comment on 2013-04-05 10:53 AM
This is interesting - a dedicated 'embassy' for the king. I'd assume the local nobility would be required to maintain it as part of their fealty to the king. I could see that becoming a point of interest with different nobles coming up with ways around this arrangement somehow,
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Personalised Armour
Articles  (Character)   (Gaming - In General)
valadaar's comment on 2012-08-01 01:08 PM
Such elements can easily spice up a game. A character finds an old shield in a dungeon with an unknown to him coat of arms and begins using it. Turns out the house it belonged to was expunged from history by an enraged king - the father of the current king.

Might make the next visit to the capital city a little more exciting. PC's might want to brush up on their heraldry skills on their next character :)

As for commoners not caring about heraldry, I could not disagree more. It is rather important to know whose boots you should lick exceptionally clean, and whose you must run from.


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7 Things about War and Magic
Articles  (Rules and Advice)   (Gaming - Genre)
valadaar's comment on 2012-08-01 12:58 PM
I think mostly in in lines of 1 &2 and a bit 5 as these are the most 'human' oriented of the options. Mages that will take the risk to expose themselves to the hazards of open warfare would be few - perhaps only those in service to themselves.

A mage in the service of a noble that demonstrates their ability to destroy other nobles will likely find that while the king is happy that his foe has been destroyed, will wonder when his servant will turn against him. Mages may find themselves in the same boat as say, chemical weapons. Something to hide, control and in 'forward' societies, destroy.

So basically, peer pressure. Most who have mastered the arts are going to keep a low profile and play safer games then the game of thrones :P Those that do play, are your major villains.



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7 Things about War and Magic
Articles  (Rules and Advice)   (Gaming - Genre)
valadaar's comment on 2012-08-01 12:58 PM
Only voted Go to Comment
Magic: How it destroys conventional (medieval) seige
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2012-08-01 12:44 PM
How to stop magic from overturning conventional warfare? Make sure you use the restrictions of the game systems.

At least in the versions of D&D I'm familiar with, there are very strict rules on having enough sleep, and that spells are easily disrupted.

That said, magic will most certainly change the medieval siege, though I would not go so far to say as eliminate it. People adapt, and magic cuts both ways. Go to Comment
Setam, the Goddess of Nerves
Systems  (Divine/ Spirit)   (Specific)
valadaar's comment on 2012-12-05 11:54 AM
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