This is a top-notch article here. Can't add more other then to say thank you for this article. I have read a lot of WWII history and although I knew what the Enigma machine was, I really did not clearly understand how it worked. This helps immensely! Go to Comment
I love the Celtic feel of this one. Excellent items and atmosphere!
A handful of quests, a creation myth. Awesome.
I'd like to see more Songs, but this is a very good submission.
Kicking this out of my in-work folder. My expectation is that there would be contested rolls/saving throws made to enter each stage as the possession progresses. Go to Comment
I'd leave that up for the DM of course :) And yes, one could omit the safeties such as being usable only outdoors and not being able to enclose things in rock-strong cloud. Then they become dangerous indeed.
Great article. I also like the idea of treating Mind Control as basically a form of illusion. It has the disadvantage of requiring notes/private chats/etc to implement fully though.
Willingly playing out the effects of mind-control should provide some form of reward to the player, even in the case it leads to their character's demise. Perhaps some form of boon on their next character.
Items (Clothes) (Magical)