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Allele la Creuset
NPCs  (Scenario Based)   (Combative)
valadaar's comment on 2015-11-09 12:01 PM
Great sourcebook level details here, gear, background, etc, but apart from potentially inheriting Québécois stereotypes, there isn't much of her there.

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The Guest Star Portends
Dungeons  (Desert)   (Puzzles)
valadaar's comment on 2015-11-05 03:16 PM
Ok, this is the type of post and puzzle I love. I can't ask for anything more on this - this is truly great stuff!

Awesome! Go to Comment
Cryptic Language - Tolkien Hobbit Runes
Articles  (Setting Building)   (Game Mastering)
valadaar's comment on 2015-10-27 02:15 PM
To clarify, what specifically do you mean by this not being your own work?

So long as the text is yours and you attribute your sources, you should be good.

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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
A few thoughts, perhaps silly:

1.Mechanically strengthen the tissues to survive much greater G forces, either through greater tensile strength or greater elasticity.

2. The brain could be held away from the brain case by an active suspension - one that sensed the acceleration of the brain case and attempts to reduce the forces on the brain itself.

3. Neural connections could be made 'wireless' so there would be less connections to tear. Body nerves interface with very short range, very high bandwidth wireless connections to receptors implanted in the brain itself.

4. At the cost of memory fidelity/processing speed, the brain's cells are reformatted to act like a RAID device, allowing significant cell damage without loss of brain function. This would need to be tied with neural regeneration otherwise this is a one trick pony since multiple injuries would still mess you up.
Basically, memories and key functionalities get spread wildly through the brain so that you would need a lot more of the brain to be damaged to lose function. Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
And the vote, since its silly to comment such without one :) Obviously I find this interesting :)
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Cromwell Chassis
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-11-04 11:43 AM
Good one! Nicely done as always!
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Lifeforms  (Constructed)   (Any)
valadaar's comment on 2015-10-14 10:45 AM
Interesting, though I would not have positioned them as a new creation by a specific scientist - insectoid robots are under heavy development currently.

Our current technological speed makes near-future sci-fi an interesting area to work with - seemingly everything reasonably plausible from a technological or economic - or moral - basis has a chance to appear soon.

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29/30 Legal and Illegal uses for a scarf
Articles  (Campaign)   (Gaming - In General)
valadaar's comment on 2015-11-02 10:12 AM
Test IDea - will remove
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30 More Necromancers
NPCs  (Scenario Based)   (Mystical)
valadaar's comment on 2015-09-21 10:21 AM
A better list than I was expecting - I had thought it hard to find another 30, but these are good!

As the for the luckless individual attacked by all 30 Assassins, I would be surprised if there was anything left to be raised :)

Might not want to link to 7 Instruments yet -that link does not work.

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Guard Riddles
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2015-09-21 11:21 AM
Well, this is very good! Excellent use of images. Academic tone in places, but still awesome. Not sure how you could avoid that considering the material.

Great stuff!

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Bleakwood Character Creation II: Perks & Psionics
Systems  (Technical/ Mechanical)   (Defining)
valadaar's comment on 2015-11-10 09:45 AM
Great stuff here, missed voting on it when it came out for some reason. Go to Comment
30 Lost Worlds for Supers or Modern Horror
Locations  (World)   (Any)
valadaar's comment on 2015-09-08 11:20 AM
Update: Bolded the headers for you. Go to Comment
30 Lost Worlds for Supers or Modern Horror
Locations  (World)   (Any)
valadaar's comment on 2015-09-08 11:20 AM
A great trove of strange locations!

Plenty of ideas. Good stuff.

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Lifeforms  (Intelligent Species)   (Any)
valadaar's comment on 2015-09-08 12:03 PM
The ultimate Random Generator. :)

Not bad, though I'm surprised at the inhumanity at which the synth-children were received, since they were a solution to a severe problem. We have plenty of outcry at the start, but usually our misgivings with reproductive technology is directed against the practitioners(i.e. Octomom), not the product.

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Direct Neural Programming Psychosis
Systems  (Knowledge/Lore)   (Specific)
valadaar's comment on 2015-09-18 03:26 PM
Good stuff. I used similar ideas in my submission.

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Order's Reach
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2015-09-04 10:50 AM
So, best used from high above on dragon-back. Gotcha :)

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AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
valadaar's comment on 2015-09-18 03:23 PM
Great submission and discussion. Gets one to thinkin' :)
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The Immortal Worms
Lifeforms  (Fauna)   (Underground)
valadaar's comment on 2015-08-31 10:09 AM

I envisioned their movement through solid materials as more supernatural than mechanical - they pass through the materials as if they were soft and pliable to them. As such, I didn't put much thought into their castings. The sub was inspired by a fishing trip with my son as I was baiting the hook.

As for immunity/resistance to poisons, I believed I covered that off with the passage:

"They are not indestructible, but are able to survive within the earth to the depths of several miles, subject to the immense pressures, temperatures and the toxicity of both air and stone"

So, metals, acids, CO, CO2, H2SO, etc, are all found in the depths, so all inorganic poisons and simple organic poisons would be protected

The title is a people's name for the things - they are effectively immortal. Another piece of somewhat dangerous, somewhat odd, magic to throw in one's world, not unlike the Voracious Slug.

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Idran Motaer
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2015-08-28 11:17 AM
I think a referral would be in order - given how critical his cover is for his work, he would never deal with his customers in person.

He likely could only work in larger cities, where the normal high rate of accidents would help cover his activities.
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Idran Motaer
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2015-08-31 10:16 AM
I like this. Wish I had thought of this during the write up. Go to Comment
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