Until reading the sub, I thought that this would be a sort of "everful tankard", and when I read the opening quote, I thought "result in...half orcs", as in, it'd make you so drunk that you'd have a one night stand with an orc... and well, there you go. :P Regardless, the history is too longwinded and the sub needs a lot of cleaning up. But it's still an interesting item. Go to Comment
Greetings again! I've already spilled my guts on this topic in the plantarbe sub, so I won't say too much more. Just, wonderful job. As has been said, its not particularly fleshed out, but the flavor is pretty great. Go to Comment
Oh man, now you're talking. I've had an idea like this for floating rocks and flying islands and airships for a while now, but this post just got me really thinking about it again. Unfortunately, I am a physics kind of guy, and trying to figure out how Pantarbe could function in a physically accurate way has been making my head hurt for the last few days. I'm almost to the point where I'm ready to give up and say "It's magic, deal with it!"
Here's my thing... My brain wants to figure out how it works. Buoyancy is out, obviously. Here's what I've got, so far:
A: There is a certain magic field that the planet gives off, and the Pantarbe is repelled from it. This works from a physics standpoint, but you have to frame it one of two ways. Either the field stops at a certain altitude (which means airships just sit on top of this layer of magic--which makes this setting no more than high seas adventure without the seas), or its an r-squared kind of phenomenon (which gives you more or less a constant upward or downward acceleration depending on the amount of Pantarbe present and the total weight of the craft--not exactly conducive to any sort of precision manuevering or "sailing"). Both of these have problems, as I've stated.
B: A certain quantity of Plantarbe is capable of lifting a certain weight to a certain altitude. This doesn't work physics-wise, unless instead of an r-squared phenomenon from the center of the planet, its more of a magic feld which decreases in magnitude linearly with altitude above the sea. You can handwave this by saying that the magic field propogates upward through sea with little trouble, but in air it begins to weaken. Then a certain amount of upward force from the plantarbe-field reaction balances with the downward gravitational force on the craft. Thus a certain mass with a corresponding mass of pantarbe will equilibrate at a certain altitude.
I think B is the best way to go about it. So, a fully loaded vessel will cruise lower than an empty vessel, and some (albeit slow) altitude changes are possible--I imagine by shading your pantarbe arrays, you would slowly begin to lose altitude. It wouldn't be a combat worthy manuever (unless your pantarbe lost its charge fast--maybe for very small individual plates this would be an option).
Alright, as you can see, I'm being a huge geek about this. But even though this post is pretty old, its gotten me back on track on this story idea of mine, and has really gotten me thinking more than almost any post I've read. And for that, it definitely gets a 5. Go to Comment
An exquisite sub. A lifeless construct that develops intelligence, and begins to study the magical arts, despite his shortcomings. His quirks make this more than just a run of the mill bone golem. Go to Comment
This has a lot of potential. I especially like the details on the goods that can be made from these cattle. However, it does need some cleaning up here and there, but otherwise, great sub. And I agree with Wulf on the bullfighting idea... that'd be flippin' sweet. Go to Comment
Just found this and really like it. But first, a problem with Buy Out: You know what you have been rolling, so if you roll a six and Buy Out your opponent, you automatically win it? And what if both players want to do so? How do you pick who actually gets to? Anyways, it seems like the odds are heavily in favor of the Buy Out player. Other than that, I like it. Go to Comment
All I have to say is... Who gave this less than a 5? Who was it?!
I've been a big fan of this site for a while, and a relatively new contributing member... I love many of the other regulars on this site... but this is without a doubt the single best submission I have read on here. Congratulations, and I hope you continue your excellence.
I must say that as an aspiring writer, my mind is polluted with your brilliant ideas... Now I have to get them out of there so I can come up with my own material... yet, I sincerely doubt that some of this submission will not leak into my own work. You sir, are an artist. Go to Comment
It's definitely a good try, and its fairly creative, but it needs a lot of polish. You really need to spell out the effects more. What if you use it for 30 seconds? Does it still take 4 years, the same as if you used it for 30 minutes? Seems like it would be better as a gradual thing, as in you age a year for every 30 minutes, expressed as a rate instead of a flat number (which equals 48 days per minute, or .8 days per second - Of course you could adjust the rate to clean up these numbers, if you felt like it.) And yeah, it also seems like immortals (or those with really long lives) would get a lot of benefit from this item with little to no sacrifice. If this is not the case, specify that the rate depends on the creatures lifespan, or that it won't work for immortals. Thanks.
Edit: Plus, the grammar and writing style needs a lot of work, too. Go to Comment
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.