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Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 07:36 AM
Update: Corrected a minor oversight. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 08:07 AM
Update: Fixed some formatting. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 08:26 PM
My attempt at working in something of what might have been appropriate to the era; like saying "gaol" instead of "jail". Perhaps I should have just stuck with contemporary spelling. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-16 05:08 AM
Update: Changed "gamboling to gambling". Go to Comment
Staff of the Zythumancer
Items  (Melee Weapons)   (Magical)
slartibartfast's comment on 2009-07-14 12:28 PM
Very cute idea. Good point about it probably having an inverse effect on some dwarves. Go to Comment
Dondraconuils Grand Basilisk
Items  (Ranged Weapons)   (Combat)
slartibartfast's comment on 2009-07-08 07:13 PM
Well written background with a fun idea. What's there not to like about big guns? Go to Comment
The Double Purse
Items  (Wand/Staff/ Arcane)   (Magical)
slartibartfast's comment on 2009-07-01 05:41 PM
Very nice; as Scrasamax pointed out, can be a bit dangerous in the hands of PCs. Perhaps limit it to nonmagical items? Go to Comment
The Sorcerer's Art
Systems  (Mystical)   (Defining)
slartibartfast's comment on 2009-07-01 05:37 PM
Very nice; I see ideas from numerous mythos and systems blended them quite nicely into a single new ideology. Makes me wish I was running an "arabian" campaign. Go to Comment
Charles Blackridge-The Dreamer
NPCs  (Campaign)   (Knowledge/Lore)
slartibartfast's comment on 2009-05-06 05:56 PM
Very colorful character; interesting quirks. Go to Comment
Psychic Cell Phone
Items  (Computers)   (Cursed)
slartibartfast's comment on 2009-04-29 07:09 PM
Good idea; but I agree that it needs fleshing out a bit. I wish I had thought of this when I was GMing Paranoia; perfect device for that setting, especially the one where you hear the other party's thoughts instead of their words. Go to Comment
30 Gangsters
NPCs  (Extras)   (Criminal/Espionage)
slartibartfast's comment on 2009-04-29 07:30 PM
You seem to have a knack for this sort of thing; excellent and flavorful list. With you around, i never need to worry about working up NPCs. Go to Comment
Belphegor
NPCs  (Minor)   (Mystical)
slartibartfast's comment on 2009-04-15 05:36 PM
I'd comment, but after reading this, for some strange reason I just don't feel like making the effort... ;D Go to Comment
Wakazashi the Ooze Hunter
NPCs  (Minor)   (Knowledge/Lore)
slartibartfast's comment on 2009-04-08 05:28 AM
I like the idea of an "ooze expert". Rat problem? Call the pied piper. Ooze problem? Call Wakazashi. Makes me think of John Goodman's character in "Arachnophobia", only a pint-sized version. Go to Comment
Arista the Protector
Items  (Armor)   (Sentient)
slartibartfast's comment on 2009-04-06 07:09 PM
Updated: Update: Added a section I had overlooked at first post. Go to Comment
Yet Another 30 Princesses
NPCs  (Extras)   (Political)
slartibartfast's comment on 2009-04-06 05:49 AM
My favorite is #22. Nice submission; a couple of the princesses beg for a bit more fleshing out, but a nice assortment altogether. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
slartibartfast's comment on 2009-04-06 06:01 AM
Love it! Some of the description has a bit of a "Harry Potter" flavor to it, but nevertheless a truly useful and colorful establishment to add to a campaign world. 5/5 Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
slartibartfast's comment on 2009-04-06 06:41 AM
Ring of false health

This ring, while worn, counters the effects of the majority of mundane illnesses and afflictions; such as influenza, measles, dyptheria, scarlet fever, gout, arthritis, scurvy and a host of other ailments and diseases. However, it must be noted that the magic does not actually cure such diseases; only masks the symptoms. In fact, when the ring is removed, the negative effects are most often exacerbated for a period of time. Although the wearer will look and feel fine while wearing the ring, whatever ailments they harbor continue to fester within. Hence, the ring is actually dangerous to wear for anything other than a short period of time; nullifying the body's natural responses to diseases for more than a brief period results is folly.

There was a recent incident wherein a client with rubella wore one of these rings for two weeks straight before dropping dead in the street; during that time he had inadvertently infected nearly fourty other persons through casual contact. Upon learning of this incident, Pinker had strong reservations about selling this product; it took quite a bit of convincing from his associate to keep the product alive. Even then, the ring is now sold with both a strong warning as well as disclaimer. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
slartibartfast's comment on 2009-04-06 06:57 AM
Dagger of attraction:

This tiny, ornamental dagger is little more than a letter opener. When held, and the user speaks the name of some item, the dagger will orient on and point in the direction of the nearest mundane item within 20 feet that matches the description. Descriptions are limited to two words. This item is quite useful for locating items that have gone missing. Some enterprising individuals have found uses for these as divining rods or even hunting up the odd coin or jewelry that others may have dropped. The description must be fairly specific; some examples of more common directions are "gold coin", "water", "mushroom", "silver earring". Directions such as "vorpal sword", "lich's lair", "dragon's hoard" and the like just send the blade spinning. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
slartibartfast's comment on 2009-04-07 06:02 AM
Perfect penny pouch

A watered-down takeoff of the Bag of Holding schtick, the Perfect penny pouch is a small purse that holds coinage. It can hold a bit more than its dimensions suggest, but not much. This pouch is ideal for merchants, or anyone else who needs to constantly make change; just state how much you need, reach in the purse, and you'll pull out the exact amount requested! Note that the proper coinage must actually be present in the purse for it to work; in other words, if you reach in for two shillings, two shillings (or the equivalent coinage) need to be present in the purse. Go to Comment
Pinker and Strotz
Society/ Organizations  (Mercantile)   (Regional)
slartibartfast's comment on 2009-04-08 05:46 AM
Razorgloves

An abrasive material is sewn to the palms of these leather gloves. These are wildly popular in the kitchens of wealthier nobles and royalty. When the wearer grabs and holds a fruit, vegetable, or other food item with a skin, it is magically peeled within a matter of seconds. Potatoes, carrots, turnips, even apples all come out perfectly peeled. With a set of these gloves, the typical kitchen wench can whip through a mountain of potatoes in moments! Best of all, no skins to clean up or dispose of!

One enterprising owner also discovered another surprising use; by clapping his open palms to his cheeks, he was able to give himself a perfect shave; although his skin was severly chafed for the next several days. Go to Comment
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