Strolen\s Citadel content. 
Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
slartibartfast's comment on 2010-10-11 02:43 PM

One of several more interesting items from our finished campaign.

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Rod of the Grand Vizier
Items  (Wand/Staff/ Arcane)   (Magical)
slartibartfast's comment on 2010-10-12 01:46 PM
Thanks for the input; clarified some areas. Go to Comment
Danse Macabre
Plots  (Hired)   (Side-Quest)
slartibartfast's comment on 2010-10-11 11:41 AM
Now that my campaign is coming to a close, I'm sifting through some of the remnants. I never got to run this adventure, due to the story arc diverging a bit towards "high seas" encounters and the like. I was slightly disappointed; I kinda like the flavor of this one and wanted to see how something like this would pan out with my group.

At any rate, if anyone ends up running it, let me know how it goes.

And yes; the soundtrack for this adventure was to be Camille Saint-Saens' 1874 "Danse Macabre". Go to Comment
Danse Macabre
Plots  (Hired)   (Side-Quest)
slartibartfast's comment on 2010-10-12 07:36 AM
Thanks. Ah; my gaming system is showing through (D&D 3.5)... in that system, zombies, skeletons, and ghouls are all at the low-powered end of the spectrum for undead.

I tried to keep the submission fairly generic to be useable across systems, but in my campaign, most of the undead outside of the final showdown would have not been too challenging; a town overrun with high-powered undead on that last night probably would have wiped out my PCs before they ever got to that final encounter. I was planning for the big combat to come when they had to contend with the lichified Rothsherion and a couple dozen minions of varying power.

Yeah, this is a homebrew. I'm just sifting through the aftermath, seeing if there is anything worth submitting. Go to Comment
Eye Flies
Lifeforms  (Fauna)   (Underground)
slartibartfast's comment on 2010-10-11 06:46 PM

Hmmm...  might be a bit hard to pull off in a straight campaign.  I can see my players balking at this; not too many monsters have glowing eyes. 

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Sword of Huran
Items  (Melee Weapons)   (Heroic)
slartibartfast's comment on 2010-10-12 07:55 AM

I'm confused on a number of points.  is it the armor or the sword that was magical?  The sword got its magic from the armor? If Horan bequeathed Dren his armor, then why is it the sword of horan, and not the Armor of Horan?  After he downed Hek, Dren then fled?  Why was Dren after Hek?

I think this could use a little cleaning up; I'm gonna wait to vote on this...

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The Men of The March
Lifeforms  (Fauna)   (Desert)
slartibartfast's comment on 2010-10-11 02:10 PM

Nice twist.  So this deity somehow deludes or influences people to become part of a living energy source for her?  What draws people there in the first place?  Overall, a very interesting concept, but I'd like to see it fleshed out a bit more.

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30 Orcish Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
slartibartfast's comment on 2010-10-07 07:49 AM
Overall, an outstandingly original oblation of orcish objects! Each one funnier than the last. Although some of the latter items in the list still need a little cleaning up, I found the overall content to be extremely entertaining, funny, and even useful! VERY well done, gents! Go to Comment
Locations  (Fortification)   (Plains)
slartibartfast's comment on 2010-10-06 10:56 AM
Very nice: one use that comes to mind would be an adventure wherein an opponent/enemy of the PCs had managed to somehow master the lines. The PCs would have to travel to teleportia the "old fashioned way", and route their nemesis out. In the meanwhile, he'd be able to 'port his minions to the PCs; giving them some opposition at various interludes during their trek. Perhaps there could be a pattern to the lines; which the PCs might be able to deduce in order to avoid (or at least be prepared for) the antagonist's ambushes. Go to Comment
30 Halfling Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
slartibartfast's comment on 2010-10-06 12:41 PM
Should be easy to do: Item #1; tobacco (stolen from halflings), Item #2 halfling mail (again stolen from halflings), Item #3 wilted, smooshed flower (was magical before it got trampled in the raid on the halflings)... Go to Comment
30 Halfling Gifts (For Services Rendered)
Articles  (Resource)   (Gaming - In General)
slartibartfast's comment on 2010-10-06 12:46 PM
Very nice list; well written, save for some minor typos. Excellent work, gents! Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
slartibartfast's comment on 2010-10-06 10:33 AM
I like, but agree with Murometz; at first I was going to pass this by because of the name. "30 cool curses?", perhaps? Overall, some really unique and off-the-wall blights to throw at PCs above and beyond penalties to their rolls. Go to Comment
30 Bad Things
Articles  (Humor/ Editorial)   (Game Mastering)
slartibartfast's comment on 2010-10-06 10:46 AM
43. You incite covetousness in others; when anyone is around you for more than a couple minutes, they start eyeing your possessions greedily.

44. You exhude a strange odor which members of your own sex find highly arousing.

45. You are incapable of lying

46. Healing magic restores your health normally, but has the side effect of leaving you incapacitated for several minutes.

47. Excessive and noisy flatulence makes it impossible to hide, mask your whereabouts, or catch anyone by surprise.

48. You develop extremely powerful vision; such that you can see in all but the most overpowering darkness. However, anything more brilliant than a candle effectively blinds you. Go to Comment
30 Campaign Starters
Plots  (Coincidence)   (Encounter)
slartibartfast's comment on 2010-10-06 10:25 AM
Ditto. I'm sure I'll be using some of these in the future! Very useful and well-written post. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
slartibartfast's comment on 2010-07-17 08:44 PM
Now that my group got through this, I can finally post it. You may note that the original title on the map was "A Fool's Errand". This was the original title, and it had to do with a much larger plotline which I am NOT going to elaborate on, for fear of prematurely divulging too much to the players in my group.

Probably more of a "side adventure", this also serves as fun place to stick your PCs should they ever get banished to another plane or decide to mess with interplanar travel. Go to Comment
Eustacius: the demiplane of twisted dreams
Dungeons  (Other)   (Rooms/ Halls)
slartibartfast's comment on 2010-10-04 06:41 AM
Our campaign is D&D 3.5; within that context, the Eustacius adventure ran about 5 hours. Once the PCs got the hang of the stones, they learned to be wary of certain realms before they even set foot in them. They visited about 3/4 of the realms in order to accomplish their goal.

Now that this campaign is winding down, I'll try to post more stuff from it. Go to Comment
Amber, Queen of the Whores-Reworked
NPCs  (Minor)   (Political)
slartibartfast's comment on 2009-03-19 06:58 AM
In addition to what has already been said, I'd suggest playing up her dignity a bit. Ever meet someone who, despite the fact that life has really slapped around, still manage to cling to a certain sense of self-worth and dignity? Despite their bad predicament, they still maintain an outlook, mannerisms, and values which defy their curent situation.

I'd imagine that, despite all the humiliation, she might carry herself with a sense of grace and style which belies her current position as a sex toy. This might goad some of the courtiers, and particularly the king, to try to "push the envelope" with her, so to speak; in an attempt to put her in her place. Or, as one loutish oaf said before having a go; "She won't be standing so tall and proud when I'M done with 'er!" However, many other courtiers may be quite intimidated by her; realizing that, despite her current position, she is still a queen at heart. Many may have initially had a "go at" their previous queen, but found the experience to be rather guilt-ridden, unsatisfying, and not the least bit intimidating. Despite her apparent defenselesness, their former queen is still a quite formidable personality.

In addition to the desire to be free, she might also internally struggle with this; it takes all her will to maintain her dignity in the face of daily humiliations.

Perhaps she might be played in that the PCs initially aren't sure as to her position; "A tall, beautiful, and entirely naked woman greets you at the door. In a gentle curtsy, she bids you welcome to the inner court. As she leads you towards the throne room, she inquires of your journey; asking various questions about the surrounding lands." "Uhm, is this the queen or something? Did I hear you right; she is wandering around nekkid?" Go to Comment
Lifeforms  (Fauna)   (Plains)
slartibartfast's comment on 2009-08-19 06:48 PM
Until now I always thought ornithology and roleplaying games were mutually exclusive hobbies. This is really good! Well-written, a novel idea, and very realistic background. As I read this, I'm thinking of a dozen different uses for it in my own campaign. Excellent work, Axle! Go to Comment
The Line of Thune
Plots  (Discovery)   (Single-Storyline)
slartibartfast's comment on 2009-07-28 06:19 PM
Hmmmm... maybe a family that greatly values their "pure" lineage, descended from an extremely intelligent noble known for having a ferocious temper. So much that descendants are forbidden from marrying "outsiders"; hence, the results of hundreds of years of inbreeding is becoming more evident with each generation. Surprisingly, the women show no adverse signs; in fact they are all quite beautiful. The men, on the other hand, grow more and more deeply depraved; the original trait for a "hot temper" has grown through each generation of men. The current generation possesses a wolflike cunning coupled with a seething desire for violence; hence they all are constantly using the vast family wealth to hatch all sorts of vile mayhem upon their enemies as well as each other. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
slartibartfast's comment on 2009-07-15 06:55 AM
Sorry its taken so long for me to get around to submitting more. Life has a tendency to creep in the way of the best-laid plans. In a couple months I hope to post some more once this portion of my home campaign winds down (I suspect one of my players frequents this site, so I'm a bit leery of posting stuff they haven't encountered yet).

Some additional (game specific) notes: My home campaign is 3.5/Pathfinder, so I'm using the Salt Mummy from PHB III as the monster. An added advantage was that it is easy for the tavern to control or neutralize the monster; just hose him down. Go to Comment
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       By: Cheka Man

A demon that feeds on good feelings, causing those around to feel upset or angry all the time.

Ideas  ( Lifeforms ) | February 27, 2005 | View | UpVote 0xp