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The Cup that Floweth Over
Plots  (Mystical)   (Side-Quest)
rickster's comment on 2014-07-02 07:24 PM
Well done! A very nice setup with lots of loose ends to play with. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
rickster's comment on 2014-02-03 07:20 PM
This is an excellent method for building great NPCs. I like the way you've made it 'scalable' depending on the depth of interaction foreseen. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
rickster's comment on 2013-12-15 11:39 AM
A well-done take on the trope. Thanks for revealing the inspiration.
fkukccc Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
rickster's comment on 2013-12-15 01:16 PM
A well-done take on the trope. Thanks for revealing the inspiration! Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
rickster's comment on 2013-10-31 08:52 AM
This gives a whole new meaning to "a little learning is a dangeeous thing."
Go to Comment
The Bibliorynth of Zhao Zweh
Dungeons  (Other)   (Rooms/ Halls)
rickster's comment on 2013-10-31 01:46 PM
This gives a whole new meaning to "a little learning is a dangerous thing."
Go to Comment
Oh Give Me Wings To Fly
Items  (Other)   (Magical)
rickster's comment on 2013-10-15 08:05 PM
Very scholarly work. I note that some attempt to be system-neutral was made. Thanks for that. Go to Comment
What's Come to the Fair?
Society/ Organizations  (Artistic/Performance)   (Regional)
rickster's comment on 2013-10-08 12:04 PM
Updated, fixed punctuation. Go to Comment
What's Come to the Fair?
Society/ Organizations  (Artistic/Performance)   (Regional)
rickster's comment on 2013-10-11 03:01 PM
Update: Really fixed the punctuation and did minor edits. Go to Comment
What's Come to the Fair?
Society/ Organizations  (Artistic/Performance)   (Regional)
rickster's comment on 2013-10-15 02:33 PM
Update: Added some more details and ideas Go to Comment
The Children of Ssstakhana
Items  (Other)   (Magical)
rickster's comment on 2013-10-02 09:02 PM
Update: minor edits... Go to Comment
The Hedge Maze
Lifeforms  (Constructed)   (Plains)
rickster's comment on 2013-09-06 07:43 PM
Thanks for the thoughtful comments on "The Hedge Maze".
@knowman, I thank you for pointing out those two omissions: the hedge is made up of several parts, as noted--it's more of an ecology than a single lifeform--and if one part were controlled by druidic magic, the others would respond indignantly ("How dare you use *that* stuff on me!"); on the other hand, nature-oriented characters would probably get a bonus (+2 situational bonus?) to solve the maze ("Hey, those yellow flowers only grow in dryad groves: this must be the way to the centre!"), and a correspondingly more aggressive response if they are so foolhardy as to attack it.

Fire would definitely produce dense clouds of poisonous gas. Other elemental attacks are problematical: the hedge could preserve itself for a while from cold attacks with a natural anti-freeze (it has a very large and green base to produce such stuff from).

@Ted, I must say I never saw that other wiki page. Shall we put it down to "Great minds think alike?" :P

@Gossamer, you are devious! Perhaps the tower is just a red herring, and the maze is the thing, like the Pattern in Amber--those who complete it gain some plant-based power depending on "level" (or path through the maze?), such as permanent Speak to Plants, Command Plants, Summon Ent..., while those who get lost in it (at sundown?) are absorbed into the hedge and lost forever.

That reminds me: the hedge goes dormant overnight, of course: that's why it forgives and forgets its attackers. So an attack by night would seem to be the way to go. Of course the wizard who made the thing would have considered that possibility--hence the defensive runes on the arrow slits. Night-time attackers will no doubt be met by Things summoned by those runes, perhaps wraiths or demons, depending on how far into the maze the attackers get: the wizard seemed to like to have things ramped-up. Go to Comment
Not So Secret Identity
Articles  (Fiction)   (Gaming - Genre)
rickster's comment on 2013-09-05 09:56 AM
Really well done. A nice take on the "sociology" of a supers world. Go to Comment
Raven Feather Wand
Items  (Wand/Staff/ Arcane)   (Magical)
rickster's comment on 2013-08-07 12:52 PM
Great use of the laws of magic--similarity, contagion, etc. Well-crafted back-story and ingenious limitations. I like it. Go to Comment
Oleastra
NPCs  (Minor)   (Mystical)
rickster's comment on 2013-07-10 10:21 AM
I assume you mean the link to 'keplian', which is indeed null: the link to 'Halan' works fine for me. I will change it to just bold when I am back at my desktop--after all I define keplians right there. Go to Comment
Oleastra
NPCs  (Minor)   (Mystical)
rickster's comment on 2013-07-10 07:39 PM
Actually, Gossamer, I viewed it on a phone, and the problem wasn't that obvious. I pasted as HTML from a reduced Notepad window--I guess the scrunched format carried over. Will try to fix it now. Go to Comment
Oleastra
NPCs  (Minor)   (Mystical)
rickster's comment on 2013-07-26 07:58 PM
Update: Edited to give more insight into her motivations. Go to Comment
A Tale of Two Rituals
Systems  (Mystical)   (Defining)
rickster's comment on 2013-07-09 06:03 PM
Update: 9 Jul 2013 -- minor editing Go to Comment
A Tale of Two Rituals
Systems  (Mystical)   (Defining)
rickster's comment on 2013-09-13 02:02 PM
More minor editing. Go to Comment
A Spell Called Catherine
Plots  (Crisis)   (Single-Storyline)
rickster's comment on 2013-06-07 04:19 PM
Really well thought out: lots of meaty information and a nmumber of loose ends and mysteries for expansion. Wonderful! Go to Comment
Total Comments:
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