I wonder how this place came to be built. In our world anyway, child soldiers are pretty much disposable. (even more so than regular cannon-fodder), often initiated by being forced to kill family members, etc. Why were such immense resources devoted to this tomb? Did a journalist write a heart-tugging series on the practise of child soldiers, or did a prophet speak out against it? The place needs a back-story. Go to Comment
Thanks for the thoughtful comments on "The Hedge Maze".
@knowman, I thank you for pointing out those two omissions: the hedge is made up of several parts, as noted--it's more of an ecology than a single lifeform--and if one part were controlled by druidic magic, the others would respond indignantly ("How dare you use *that* stuff on me!"); on the other hand, nature-oriented characters would probably get a bonus (+2 situational bonus?) to solve the maze ("Hey, those yellow flowers only grow in dryad groves: this must be the way to the centre!"), and a correspondingly more aggressive response if they are so foolhardy as to attack it.
Fire would definitely produce dense clouds of poisonous gas. Other elemental attacks are problematical: the hedge could preserve itself for a while from cold attacks with a natural anti-freeze (it has a very large and green base to produce such stuff from).
@Ted, I must say I never saw that other wiki page. Shall we put it down to "Great minds think alike?" :P
@Gossamer, you are devious! Perhaps the tower is just a red herring, and the maze is the thing, like the Pattern in Amber--those who complete it gain some plant-based power depending on "level" (or path through the maze?), such as permanent Speak to Plants, Command Plants, Summon Ent..., while those who get lost in it (at sundown?) are absorbed into the hedge and lost forever.
That reminds me: the hedge goes dormant overnight, of course: that's why it forgives and forgets its attackers. So an attack by night would seem to be the way to go. Of course the wizard who made the thing would have considered that possibility--hence the defensive runes on the arrow slits. Night-time attackers will no doubt be met by Things summoned by those runes, perhaps wraiths or demons, depending on how far into the maze the attackers get: the wizard seemed to like to have things ramped-up. Go to Comment
I assume you mean the link to 'keplian', which is indeed null: the link to 'Halan' works fine for me. I will change it to just bold when I am back at my desktop--after all I define keplians right there. Go to Comment
Actually, Gossamer, I viewed it on a phone, and the problem wasn't that obvious. I pasted as HTML from a reduced Notepad window--I guess the scrunched format carried over. Will try to fix it now. Go to Comment
Faerie foods with unusual effects. Like faerie sausages that turn the eaters into wiener dogs, faerie wines that make the drinker whiny, etc. There's a table in Palladium Fantasy RPG which has a table of ideas.