Thanks for the thoughtful comments on "The Hedge Maze".
@knowman, I thank you for pointing out those two omissions: the hedge is made up of several parts, as noted--it's more of an ecology than a single lifeform--and if one part were controlled by druidic magic, the others would respond indignantly ("How dare you use *that* stuff on me!"); on the other hand, nature-oriented characters would probably get a bonus (+2 situational bonus?) to solve the maze ("Hey, those yellow flowers only grow in dryad groves: this must be the way to the centre!"), and a correspondingly more aggressive response if they are so foolhardy as to attack it.
Fire would definitely produce dense clouds of poisonous gas. Other elemental attacks are problematical: the hedge could preserve itself for a while from cold attacks with a natural anti-freeze (it has a very large and green base to produce such stuff from).
@Ted, I must say I never saw that other wiki page. Shall we put it down to "Great minds think alike?" :P
@Gossamer, you are devious! Perhaps the tower is just a red herring, and the maze is the thing, like the Pattern in Amber--those who complete it gain some plant-based power depending on "level" (or path through the maze?), such as permanent Speak to Plants, Command Plants, Summon Ent..., while those who get lost in it (at sundown?) are absorbed into the hedge and lost forever.
That reminds me: the hedge goes dormant overnight, of course: that's why it forgives and forgets its attackers. So an attack by night would seem to be the way to go. Of course the wizard who made the thing would have considered that possibility--hence the defensive runes on the arrow slits. Night-time attackers will no doubt be met by Things summoned by those runes, perhaps wraiths or demons, depending on how far into the maze the attackers get: the wizard seemed to like to have things ramped-up. Go to Comment
I assume you mean the link to 'keplian', which is indeed null: the link to 'Halan' works fine for me. I will change it to just bold when I am back at my desktop--after all I define keplians right there. Go to Comment
Actually, Gossamer, I viewed it on a phone, and the problem wasn't that obvious. I pasted as HTML from a reduced Notepad window--I guess the scrunched format carried over. Will try to fix it now. Go to Comment
You wake in a pub and see that it's full of were creatures, and they're all staring at you with a scared look on their faces. As you continue on into the pub you look at your arm. You notice that your arm is covered in thick brown hair. As you continue on into the pub you look in a mirror, and staring back at you is a 7 foot werebear. As you continue into the pub people start to shy away form you. Once you go the bar you ask the weretigress that's the bartender and begin to ask her why everyone is shying away from you, and she begins ro tell you why.