90* At an intersection, a waypost indicating mileage to distant cities. The post is loose in the ground, and due to passing children invariably points in the wrong directions.
91* 200 yards from the road, in the middle of a field, a *giant* cross/sun sigil/ironwork ankh/other religious symbol.
92* A road running along the foothills of a mountain chain: the smell of smoke hangs in the air and ahead the hillside is clearly blackened by recently/currently active fires.
93* Two perfectly ordinary cities are connected by a well-maintained road. However, both sides of this road are saturated with sparsely occupied, recently-built, and sadly similar small houses.
94* A cranberry bog: farmers with rakes harvest the berries and fill small rafts dragged by water buffalo.
95* Though the ocean view is lovely to behold, it is low tide and a hundred yards of mudflats are exposed: the pungent stench of decomposing vegetation and rotting fish nauseates the unfamiliar traveler. Go to Comment
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion