Strolen\s Citadel content. 
Terrain Features
Locations  (Other)   (Any)
nitsua60's comment on 2008-01-20 02:13 PM
90* At an intersection, a waypost indicating mileage to distant cities. The post is loose in the ground, and due to passing children invariably points in the wrong directions.

91* 200 yards from the road, in the middle of a field, a *giant* cross/sun sigil/ironwork ankh/other religious symbol.

92* A road running along the foothills of a mountain chain: the smell of smoke hangs in the air and ahead the hillside is clearly blackened by recently/currently active fires.

93* Two perfectly ordinary cities are connected by a well-maintained road. However, both sides of this road are saturated with sparsely occupied, recently-built, and sadly similar small houses.

94* A cranberry bog: farmers with rakes harvest the berries and fill small rafts dragged by water buffalo.

95* Though the ocean view is lovely to behold, it is low tide and a hundred yards of mudflats are exposed: the pungent stench of decomposing vegetation and rotting fish nauseates the unfamiliar traveler. Go to Comment
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       By: Grendel

The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon

eg:
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.

Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc

Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion

the possibilities are endless

Ideas  ( Items ) | August 23, 2004 | View | UpVote 0xp