And then, if the impact is large enough, you have fun effects like mountain ranges changing, seas appearing, orbits decaying/widening, new orbital bodies... you can play merry hell with your world's physical characteristics.
DM: As you exit the forest of Arek-sulit you see the mountains of Eskade.
Player: Great! It will take us about a week to get to the Pass of Uris.
(One week, game time, later)
DM: The pass appears to have collapsed due to the recent meteor impact. You now face a 900 mile long mountain range stretching a quarter of the way across the continent.
Fun sounding, isn't it?
Of course, we are talking a phenomenally huge central body to have this kind of effect, but it would be something to think about. You could even, depending on the density of the meteor, have metals formed that are different than the meteor itself, or have new, super-hard crystals form around the area of impact. Possibilities are endless. Go to Comment
MoonHunter, just so you know, I am currently beginning a campaign, and immediately after reading your article, I began writing a WorldPack. Go to Comment
Systems (Geological/ Geographical) (General)
DM: As you exit the forest of Arek-sulit you see the mountains of Eskade.
Player: Great! It will take us about a week to get to the Pass of Uris.
(One week, game time, later)
DM: The pass appears to have collapsed due to the recent meteor impact. You now face a 900 mile long mountain range stretching a quarter of the way across the continent.
Fun sounding, isn't it?
Of course, we are talking a phenomenally huge central body to have this kind of effect, but it would be something to think about. You could even, depending on the density of the meteor, have metals formed that are different than the meteor itself, or have new, super-hard crystals form around the area of impact. Possibilities are endless. Go to Comment