Strolen\s Citadel content. 
30 Courtiers
NPCs  (Extras-Horde)   (Political)
necromancer's comment on 2006-09-03 03:42 PM
brillient, a perfect and adaptable court for any king Go to Comment
30 Tomes
Items  (Books and Scrolls)   (Non-Magical)
necromancer's comment on 2006-09-09 09:34 AM
this list is a reminder that the 30 don't just have to be people. Go to Comment
Demon Legion Ranks
Systems  (Combat/ Warfare)   (Defining)
necromancer's comment on 2007-02-17 02:22 PM
This is wonderful, a really unique post. I love the way the demon armies span worlds. Its a really good idea for an epic kind of quest. Go to Comment
30 Criminals
NPCs  (Extras-Horde)   (Criminal/Espionage)
necromancer's comment on 2006-08-26 06:08 AM
It is a 30. The 30 of them would all fall under character class of thieves in a roleplaying game. True I should of named it the 30 thieves, but its just like any other 30 in all but the name of the submission. In fact I was pretty close to naming it the 30 thieves any way I didn't know the name would make that much of a difference.

Also a thief is not a profession and neither is a criminal. But they all belong to a group and they are all linked together by the Master thief. This means that my 30 are part of a gang and as such are a valid 30. Go to Comment
30 Criminals
NPCs  (Extras-Horde)   (Criminal/Espionage)
necromancer's comment on 2006-08-26 02:20 PM
So basically your saying I listed the characters professions and not there personalities. That is a fair point. But I feel that their professions make them individual characters. Go to Comment
The D'Karr and the Karr
Lifeforms  (Intelligent Species)   (Underground)
necromancer's comment on 2006-08-25 08:21 AM
This is a brillient submission and I love the origional race. I am also a fan of psionics. Go to Comment
30 Knights
NPCs  (Extras)   (Combative)
necromancer's comment on 2006-08-24 09:16 AM
Brillient post. It is very but I like that because it is easily adaptable to any game.

I also like the way you linked the knights together with plots and rivaleries. 5/5.

Oh by the way its so great that im finally able to use the comment system on this cos I couldn't before. Go to Comment
The Time Knights
Society/ Organizations  (Mystical)   (World Wide)
necromancer's comment on 2006-08-24 09:00 AM
Updated: just doing what some people suggested Go to Comment
The Time Knights
Society/ Organizations  (Mystical)   (World Wide)
necromancer's comment on 2006-08-24 08:40 AM
moon: thanks you gave me some really good tips but I have to refute you on certain points.

I said the it was like the wheel of time just to be sure that no saw a similarity. Also I only know that the post is a bit vague but it is supposed to be so that the time knights can be incorperating into any setting.

For the renegade elements part I am truely sorry I should of gone over that part. Basically the Renegades are people that have a kind of freedom from the continuality of time. These renegades are able to fight the Time Knights because of this freedom from the constraints of time.

Not explaining about the High Duke and the history of the Time Knights is not a cop out. The Time Knights are meant to be mysterious.

My world is like a looped tape but I wouldn't put it like that. Its no different to other worlds with a destiny theme. Besides only the time knights and maybe a few wizards know about this continual world so it makes no practical difference. Go to Comment
The Way of Fang and Claw
Systems  (Combat/ Warfare)   (Specific)
necromancer's comment on 2007-02-17 10:18 PM
I like it but chaosmark is right when he says something is missing. It needs more detail and I think its focused on more individual fighting that fighting in an army. I like the voice though Go to Comment
James Lorus
NPCs  (Campaign)   (Mystical)
necromancer's comment on 2006-04-19 01:15 PM
Updated: yes I made it for the extream makeover i just haven't been on in a while and I forgot to link it. Go to Comment
The scroll of secrets
Items  (Books and Scrolls)   (Campaign Defining)
necromancer's comment on 2006-03-25 05:21 PM
Updated: To get money and power. Go to Comment
manacles of fury
Items  (Wand/Staff/ Arcane)   (Cursed)
necromancer's comment on 2006-03-01 10:19 AM
Updated: Thats kinda the point she knows that the best searchers are not going to be storm cultists so the manacles are created to provide more hunters. Go to Comment
The Royle Quartermasters
Society/ Organizations  (Criminal/Espionage)   (World Wide)
necromancer's comment on 2006-01-30 06:03 PM
Updated: No, English is not my first language but I am dyslexic so I have difficulty with writing. I know it is hard to understand a world which I haven't even started to explain but I will get to that soon enough. To Scras, it is like this: a King or Lord does not have to get its own feed so why should Vampires. The Vampires' Blood Oaths are as good as magically binding. As for Manfred I think several ideas can be taken from this but I can only see my one right now.

To Moon: You are right as usual and the codex is for the assasins page.
Sorry about having to write in update notes but I just can't comment with this account. Go to Comment
Replacements for Hobbits
Lifeforms  (Intelligent Species)   (Any)
necromancer's comment on 2006-03-21 04:25 PM
Updated: Ok i accept failure no need to rub it in. Go to Comment
NPCs  (Major)   (Combative)
necromancer's comment on 2006-02-03 04:26 PM
Updated: Wrong its based on sparticus all the way. And every reference to battle is from David Gemmell. I take back what I said about you always being right. Anyway is that all? Is there nothing actually wrong with my submission? Go to Comment
NPCs  (Major)   (Combative)
necromancer's comment on 2006-02-08 03:14 PM
Updated: I suppose thats the closest to a complement i'm going to get from you. Still I guess that I can do something about the invincibility thing. Go to Comment
Memoirs of the Twin Rose Wars
Items  (Books and Scrolls)   (Campaign Defining)
necromancer's comment on 2006-11-10 03:44 PM
not bad for an item but hardly provides enough detail about the war Go to Comment
Locations  (City)   (Plains)
necromancer's comment on 2006-02-01 03:51 PM
Updated: The society of prohecy is a way of state control more than a religion and it should be noted that the city is nothing without its religion. I will see about describing the city better.

What is a Theocracy, this city is based on communism (is that what you meant?) Go to Comment
Items  (Tools)   (Magical)
necromancer's comment on 2006-01-19 07:36 AM
1. How is the history pointless it tells us who made it why there is so few of the stones and provides a plot hook for players who might be intrested in alchemy, I think the history made it quite clear that the young guy was put in that cell to be rescued. However now that i think about it I might make the Charstone into a plot.

2 Who said anything about magical booyah, the boys may have been foolish by not seeing the stones potential but for heavens sake not all alchemists are the organised type. I said nothing about lab notes which means there are no lab notes.

3 Oh and I definatly did not make this clear. The stones are small and you could not fuel a forge with with one or two it also needs oil to be poured on the stone at first to get it going. Even with all the stones put together the fire would not be sufficient to fuel a forge they need really hot fires and all the stone does is sustain the fire that is it.

4.Like I said the history was only meant to give the stone a bit of background and if the plot needs more detail then I will do that when I make it into an actual plot. Go to Comment
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       By: MoonHunter

"Binding the Life Coil" is an ancient quasi-mystical technique rediscovered to prolong one's life at the expense of one reproductive ability. It is a simple magikal technique that anyone can learn (a skill or feat). The promise of near immortality or a lifespan of a thousand years or more makes everyone want to learn it.

This technique has a price though, the amount of immortality is in direct response to the strength of ones reproductive spirit. Those that have never breed will live longer than those that have. The use of the technique makes conception difficult, if not impossible. So you trade the future of your society for the chance for you to see much of that future.

Ideas  ( System ) | May 28, 2003 | View | UpVote 0xp