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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
montreve's comment on 2012-03-14 03:17 PM


I like the idea of a game that actually causes fear in the players I think this is a good tool for something like that, thanks for the sub.


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Wipp
NPCs  (Minor)   (Domestic/ Craft)
montreve's comment on 2012-03-07 02:34 PM


I think there would certainly be an adventure here in either trying to steal these goods or trying to prevent someone from stealing them.



This was a great story with a lot of depth and for me has a lot of room to grow, what is the crystal and can others learn to make it? What race is he? That sort of thing. Left me wanting more in a good way.


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Common
Articles  (Setting Building)   (Gaming - In General)
montreve's comment on 2012-03-07 02:44 PM


I will probably end up using the pidgins more than anything else, but I do like the idea of there not being just one 'common' language even if it can become a little bit unwieldy.


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
montreve's comment on 2012-03-05 03:19 PM


An interesting story and location, but just based on location it would be difficult to put into many games, but I suppose that was probably Paravella's intentions.


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The Festival of Prataan
Systems  (Divine/ Spirit)   (General)
montreve's comment on 2012-03-05 03:44 PM


I loved the Legend/History; I think I would have some logical hang ups about implementing it in a game I ran.


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The Legend of Jaroth, The Dragon's Shadow
NPCs  (Mythic/ Historical)   (Travelers)
montreve's comment on 2012-02-27 02:15 PM


I am with axle on this. Your post contains the foundation of a solid adventure (many solid adventures even), but  it offers very little meat.



I think that adding one or two of the storries you have used would wrap this post up nicely.



 


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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
montreve's comment on 2012-02-27 02:26 PM


I love alternate magic systems of every kind, this would take some time for me to incorporate into a game but I think the results would be fantastic.


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Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
montreve's comment on 2012-02-27 03:28 PM
whats the most awkward magical weapon? you have piqued my interest. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
montreve's comment on 2012-02-20 01:20 PM


I really like the idea of inherent magic of some sort, the magic that is based on the fact that a person wants or needs something to work, rather than based on study or practice of 'magic'. Cool idea and a lot of flavor in the story as well truly an entertaining post.


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Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
montreve's comment on 2012-02-20 02:00 PM


As a GM I feel there is some use to these things based solely on the fact that you can fudge dice rolls...



You cannot do it every time of course, and as such you need to be a little more controlled in your list (like not making things that outright kill people, or things that make PCs overpowered), but I like the idea of at least pseudorandom effect.



The first one or two times you give them random effects to give them a reason to think of it as a potentially useful tool in their arsenal. Then some time in the future you give them specific things that lead to more plot development. These things probably shouldn't be main quest things, but could lead to nice side adventures.



To go with what others have said though, there are definitely some pretty strong down sides to things that are truly random, and have the ability to significantly affect the game. More than anything it just comes down to putting it into your game in a good way.



All that aside, I really like the flavor of the item and the events leading up to its creation, better than just the 'artifact from a bygone age' story.



Things that I would probably omit if I were adding this to a game would be... 1, 2, 6, 9, 21, 29, 46 (maybe), 48, 53. Basically anything with permanent effect (including death or any variant on that), unless it is very minor.


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Abydos
Locations  (City)   (Desert)
montreve's comment on 2012-02-13 03:19 PM


Great submission, there are many adventures found in this article, including finding the tomb and the time it arises as well as surviving the town and the tomb.


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Green Sleeves
Items  (SpaceShips)   (Non-Magical)
montreve's comment on 2012-02-13 03:29 PM


This is a cool idea. Strangely I think this was too long...



The idea of the 100 word post (as I understand it) is to give the skeleton, and let others flesh it out in their mind, or in their setting.



Great idea, I just think it could be better refined into a 100 words or better expanded into a longer post.



Also, I think you meant that instead of the in the first line.

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Icegate
Dungeons  (Tundra/ Arctic)   (Doors)
montreve's comment on 2012-02-13 03:47 PM


I like the idea of guardians that are not the typical giant monster, in the 5 room dungeon set-up, which this fills nicely. Also the potential for it to be an entire dungeon in itself, or just to add difficulty to a dungeon is great.


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Goliath Crown of Garim Darnore
Items  (Jewelry)   (Magical)
montreve's comment on 2012-02-06 03:00 PM


Nothing special, but a nice twist of what is otherwise just a generic magic item.


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The Hemangini Flying Squirrel
Lifeforms  (Fauna)   (Mountains)
montreve's comment on 2012-02-01 02:02 PM


For 100 words both of these submissions are great, gives an interesting new potential for a world whose primary resource is metal rather than stone/dirt. I would have liked to see what these submissions would have been in more than 100 words.


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Notable Locations of Teleleli
Locations  (City)   (Any)
montreve's comment on 2010-11-15 10:33 PM


i dont know i like the theory behind a lot of the things, dancing goat theatre seemed pretty cool, but the temple of meh really just made me think the whole thing was a joke, which maybe it was (?) but i think it weakened the whole post



 



anyway, i liked a lot of the post, but i think that the temple of meh was unnecessary, at best at damning at worst...


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The Nobleman's Daughter
Dungeons  (Other)   (Puzzles)
montreve's comment on 2012-03-05 03:12 PM


Echoing what others have said, good idea a little obvious in the beginning, but a good story idea, and well told.


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The Martyr's Blade
Items  (Melee Weapons)   (Combat)
montreve's comment on 2012-02-27 03:15 PM


If you meant this as a cursed item, or as punishment for those who seek power without thought, I think you succeeded brilliantly, and you can ignore the rest of this.



However the history of the items seems to me like it was meant to allow for a noble sacrifice, ‘a warrior going to certain death, with the hope that he can save the town’ idea, and I think that the martyr's blade doesn’t fill this roll particularly well because no matter the skill of the wielder it only tips the odds further against him.



Ex. 



 - With a truly exceptional amount of luck a commoner could theoretically beat a dragon with a sharp stick. With this weapon, the commoner would just die after his first swing.



 - While using a traditional weapon, a knight easily subdues a few bandits. With this weapon, the knight may still win but even that is a little chancy



I do think that an item like this could be a beneficial magical item to have but it would require a little tinkering, I think the first thing I would do would make it so that it deals more (if only slightly) damage to the target than to the wielder, or maybe some percent base like deals 10% of max health to target and user so as to balance against greater skill/power.



I do think this was a good sub and don’t mean to put you down, just some things that came to mind. In any case I will probably use this item in both capacities.


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The Martyr's Blade
Items  (Melee Weapons)   (Combat)
montreve's comment on 2012-02-27 03:17 PM


I think this may just be a misunderstanding of context.



If you meant this as a cursed item, or some sort of punishment for those who seek power without thought, I think you succeeded brilliantly, and you can ignore the rest of this.



However the history of the items seems to me like it was meant to allow for a noble sacrifice, ‘a warrior going to certain death, with the hope that he can save the town’ idea, and I think that the martyr's blade doesn’t fill this roll particularly well because no matter the skill of the wielder it only tips the odds further against him.



Ex. 



 - With a truly exceptional amount of luck a commoner could theoretically beat a dragon with a sharp stick. With this weapon, the commoner would just die after his first swing.



 - While using a traditional weapon, a knight easily subdues a few bandits. With this weapon, the knight may still win but even that is a little chancy



I do think that an item like this could be a beneficial magical item to have but it would require a little tinkering, I think the first thing I would do would make it so that it deals more (if only slightly) damage to the target than to the wielder, or maybe some percent base like deals 10% of max health to target and user so as to balance against greater skill/power.



I do think this was a good sub and don’t mean to put you down, just some things that came to mind. In any case I will probably use this item in both capacities.



 


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The Martyr's Blade
Items  (Melee Weapons)   (Combat)
montreve's comment on 2012-02-27 03:16 PM


I think this may just be a misunderstanding of context.



If you meant this as a cursed item, or as punishment for those who seek power without thought, I think you succeeded brilliantly, and you can ignore the rest of this.



However the history of the items seems to me like it was meant to allow for a noble sacrifice, ‘a warrior going to certain death, with the hope that he can save the town’ idea, and I think that the martyr's blade doesn’t fill this roll particularly well because no matter the skill of the wielder it only tips the odds further against him.



Ex. 



 - With a truly exceptional amount of luck a commoner could theoretically beat a dragon with a sharp stick. With this weapon, the commoner would just die after his first swing.



 - While using a traditional weapon, a knight easily subdues a few bandits. With this weapon, the knight may still win but even that is a little chancy



I do think that an item like this could be a beneficial magical item to have but it would require a little tinkering, I think the first thing I would do would make it so that it deals more (if only slightly) damage to the target than to the wielder, or maybe some percent base like deals 10% of max health to target and user so as to balance against greater skill/power.



I do think this was a good sub and don’t mean to put you down, just some things that came to mind. In any case I will probably use this item in both capacities.

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