I didn't realize my submission could be inspirational. Thank you for the credit. *thumbs up*
Excellently done, very good. The right twists used and subtle culture changes made this very well done. I can see the people trying different methods to duplicate the way one kingdom had. The puppets here remind me of small voodoo dolls. Nice way of adding culture to these things as well. I would not have thought of that in such detail. I should consider giving my post a look over to see if it can be done.
I give this submission 4.5 out of 5. Great stuff, but still has room for a bit more. Again, awesome work there. Go to Comment
Ah yes, the weaknesses. Forget to include that. Thanks for reminding me. I'll be sure to add a little section to possible plot hooks. It'll be a nice idea. Rogue warriors, evil villains having to fight a group of them in a dungeon, even finding the method in creating them.
I'll keep revising it for better use. Thanks against for the advice. Go to Comment
Yeah, I kind of got this habit of of switching tenses and not realizing it until much later. Which is why I would often need someone to actually point that out to me. Though I'll try to fix the grammar errors when I can. Go to Comment
That's for GMs to decide. While I might explain some of the things like the organizations or the locations, I left some parts vague for other people to play around with. Having it completely restricted path doesn't always work.
Some people might have different interpretations for the dead one. So I left it's past and abilities vague. Some might want him to be a badass killing machine, some want him to be a hero. Heck, he might not be a zombie at all. The possibilities are endless. Go to Comment
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.