Mapping this monstrosity was originally done by using excel to draw nine grids on an A4 sheet, printing them out and then just playing with the maze design for the 'pre-shuffled' maze. Once that was done I printed out each maze floor on an A4 sheet with coordinates in a corner of each room. I cut out all the rooms into small pieces of paper about 1 inch square and laid them out on a table in their 'pre-shuffled' arrangement. Then I built the shuffled version of the maze by moving each square to a new position.
This got pretty difficult towards the end as I was left with a limited set of remaining tiles and limited ways in which I could use them so it took about a week of 'shuffling' before I was happy with the final maze arrangements.
Then I had to go through each of the paper tiles to see where they had moved from (remember the coordinates in the corner) in order to build the transfer matrix. Another week of 'spare' time gone.
The pirates realize (as stated by Peersquint) that confidence in the system is paramount. If the system is gamed the notes start to be devalued until they are as worthless as the fraudulent maps that went before. Hence the draconian Code of Conduct.
Also, I found it ironic that a Banking system similar to our own might be based on the machinations of a Pirate Guild.
But pirates are pirates and I guess that attempts would be made… and might even be the basis of a plot hook! Go to Comment
Or, the Maritime Bank may suspect that a scheme is afoot that would undermine confidence in the currency and hires the PCs to identify the perpetrators and bring them to 'justice'. Lots of moral dilemmas about helping pirates — even if they're semi-respectable. Go to Comment
An interesting background story to a tavern that seems to hint at further development from an Inn where contracts are signed to the beginnings of a legal profession, a little like London's Gray's Inn. Or is this just a coincidence? Go to Comment
Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...
Ideas ( System ) | February 27, 2003 |