The assumption is, that it is (relatively) safe when dry. I'd imagine that the locals remove it from their fields, but leave it around fences just in case. Some might harvest them for more nefarious purposes.
What AG said, they are an interesting and novel bunch. There is an adventure somewhere in there, for how do you stop an indestructible army, that only keeps growing? Will they just keep on marching? If not others, the kingdom behind what's left of Karnivhal would definitively like to know. Go to Comment
Yes, slow can be more effective than fast, even in an apocalypse.
Parts of the Net will survive, the question is for how long and where. People will survive umolested on islands, but the bigger and closer to others, the greater the risk. The smaller they are in turn, the less of civilization will be preserved. Quite an effective way to end it. Go to Comment
Thinking around the "there's gotta be agriculture" point, there may be sentient carnivores living mostly from meat, which would logically master herding first. The semi-nomadic herders would first get rid of competing predators, and as their numbers increased, would need more efficient ways to keep animals. By then would follow some agriculture (the plants useful for construction etc. and the few they would eat) which would force some to settle; along with the tool producers. With the majority roaming around and trading a little, the villages and towns placed around key resources would slowly attract more population and improve their animal-keeping technology; division of labor would be strongly rising at the point. Then comes writing and the rest of path, but the civilization could be quite different due to its roots. Go to Comment
I was thinking of some way to allow them surviving longer periods without a new host. Eventually, the infestation will wear itself out, the mindless hosts will run out of strength and most animals or people likely to spread it more will avoid the plague. Then, some hosts could be driven to find a cozy place for a winter sleep... they will never wake up, but something may find the dessicated corpse years later, and become infected again.
And you thought it was over...
And then I noticed the blue beetles, that will keep on spreading the plague. I imagine they would avoid already infected bodies to not waste time; that could lead to a certain defense: based on pheromones, people could pretend, they are already infected and be spared. Go to Comment
- in theory, one could sneak into Deneus' dreams and make the mage aware of their fake nature. Once woken up, it could have a similar effect like his death, i.e. the weakening of the Elemental Lord. He could help the heroes, or, more likely, run away. Of course, the elemental would have to be tricked to allow this.
- speaking of tricking, if Deneus was sufficiently tampered with, he could lose the connection to the elemental... and, much weakened, fall to the demon instead. The suddenly perfectly alert wizard could indeed help the heroes to defeat the elemental, and then turn on them. Cure one possesession, create another. :)
- the rare to unachievable happy ending needs a reunification scene of Deneus and Leinte... we can hope. Go to Comment
A light-hearted short plot, indeed. It could be made more complicated with the right players. The better informed ones could quickly realize who she really is, and could go for a reward; others will at least realize that she has this little swan problem - the moral PCs might want to parlay before killing a human or be fooled into a search for cure for this poor cursed woman, or something of that sort. Dastardly PCs could capture her and sell as a pet/slave to some wealthy animal collector. The plot has its options.
(Aside, do add a freetext to your game world, it fits right in there.) Go to Comment
The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.