"Thus being in love can help the PC kill opponents and take their stuff."
Now, is that the ultimate reason why a player should attempt to roleplay a serious love interest? For some perhaps, but that sounds simply horrible to me. See a few threads on nonmonetary rewards, and think of all the plot hooks, changes in social standing and acceptance that may come with love.
Also, it is a great opportunity for a player to change his character, whether for a time, or permanently! Anything can change, from daily habits to that which is dryly summed up as alignement (thus the rogue becomes a good guy, the noble knight finds himself doing not quite so noble deeds, principled people become chaotic, wild guys may settle down, etc.). Love can shake up one's emotions quite a lot, so the character may be actually nervous before a battle he would actually handle easily - not nervous of the battle itself, but more of the impression it leaves on the chosen.
So granted, game-wise there will be bonuses to rolls (especially if it is defending the loved one), but also penalties - for instance the character should be often distracted from the mission by thinking about matters unimportant.
All in all, love could be treated as a kind of addiction, along with changes of moods, and changes in the character's behaviour as well. Being under the influence of this potent drug, the PC may suddenly not be afraid of the worst monsters, and at other times be grasping for words which usually come up so easily. Go to Comment
Ack! I really didn't notice the sarcasm in the brief post I considered too sparse to cover the topic. It is nicely started in places, with warnings on how serious such an engagement is, fickle fate and more... and all that comes of it are bonuses and penalties to ability checks. You have started to peak my interest, then abruptly cut it off.
But, I do have humour. Really. It just didn't turn on this Friday afternoon. :( Go to Comment
Magic intervenes with the order of the world, changing the very Fate of all things. The raw power of a spell is not as important as its effect. Changing the life of somebody with magic will appropriately change the life of the caster - not always for the worse, but usually in an unpredistable way. Most wizards are seriously freaked out from doing any but the most minor of spells. It is said powerful spells attract the attention of higher beings, who don't like too much messing around with Reality. Go to Comment
The priests definitely are, but the creature/god itself is interesting... and it's singing, too.
To add another option, where Eib-ha-bok didn't lie, it can be really attempting to fix the world. And one, distant day, it may succeed - or decide it can't be done, and leave the world to its fate. Until then, it will traverse with its mind all the creation and fix every detail. This looks benign, but knowing this truth and Eib-ha-bok will reveal the degree of its interference with the world - and you'll start seeing its tentacles everywhere, constantly changing everything, including yourself. A few mortals that have learned the truth have suppressed this memory, most went irreparably insane. Go to Comment
Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.