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30 Limitations on Magic
Systems  (Mystical)   (Defining)
manfred's comment on 2010-04-27 04:03 PM
Some lovely ideas here! You could construct quite a few magical traditions around them. Go to Comment
Hill Turtles
Lifeforms  (Third Kingdom)   (Plains)
manfred's comment on 2010-04-27 03:58 PM
This is an elemental as it should be! Forget bulky humanoids, these are the real bones of the earth - and walking, too! Go to Comment
101 Problems with my Spaceship
Systems  (Transportation)   (General)
manfred's comment on 2010-04-27 03:32 PM
126. Ship's computer tends to mention that the ship is for sale.

127. The food replicator starts producing extremely resilient food. Watch your teeth with anything harder than soup.

128. Due to some quirk of the internal skeleton, one of the structural supports tends to crack after any bigger shock. It's nothing important, but very annoying to fix every time.

129. After heating up, the shield on one side of the ship cools down with a soft clinker. Other shields don't do that, sometimes it lasts hours.

130. When not turned off, departing shuttles automatically perform the firework sequence that was hard-coded into the ship. You have the marketing piece from the Expo Universe 5539. Go to Comment
101 Problems with my Spaceship
Systems  (Transportation)   (General)
manfred's comment on 2010-04-27 03:33 PM
Love the list! Perfect for all spacey science fiction! Go to Comment
Grey Reaver
Lifeforms  (Constructed)   (Any)
manfred's comment on 2010-04-27 03:13 PM
A solid undead creature indeed. Vengeance shall be his. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2010-03-21 10:29 AM
The priests definitely are, but the creature/god itself is interesting... and it's singing, too.

To add another option, where Eib-ha-bok didn't lie, it can be really attempting to fix the world. And one, distant day, it may succeed - or decide it can't be done, and leave the world to its fate. Until then, it will traverse with its mind all the creation and fix every detail. This looks benign, but knowing this truth and Eib-ha-bok will reveal the degree of its interference with the world - and you'll start seeing its tentacles everywhere, constantly changing everything, including yourself. A few mortals that have learned the truth have suppressed this memory, most went irreparably insane. Go to Comment
manfred's comment on 2010-03-21 10:02 AM
Only voted Go to Comment
100 Unique Town/City Properties
Locations  (Other)   (Any)
manfred's comment on 2010-01-31 03:53 PM
Nice list indeed! Care to make a generator from that? :)

I like the #62 most, but the not flashy options are important too. Great work, Redgre! Go to Comment
Dew Nettle
Lifeforms  (Flora)   (Plains)
manfred's comment on 2010-01-26 08:17 AM
The assumption is, that it is (relatively) safe when dry. I'd imagine that the locals remove it from their fields, but leave it around fences just in case. Some might harvest them for more nefarious purposes.

Nice plant there, Scras! Go to Comment
Puppet Familiars
Lifeforms  (Constructed)   (Any)
manfred's comment on 2010-01-26 06:28 AM
And that is how simple farmers have defeated the largest and darkest of all armies. I like it.

Most puppets of the old war have been destroyed, but others were made in their place, thus people and puppets live together to this day.

Oh, and if one were to learn to communicate with them, they would surely know many interesting things... Go to Comment
A bucket of Time
Items  (Other)   (Magical)
manfred's comment on 2010-01-26 06:20 AM
Holy time bucket, Batman!

Very liked. Go to Comment
Army of the Lost
Lifeforms  (Constructed)   (Plains)
manfred's comment on 2010-01-26 05:46 AM
What AG said, they are an interesting and novel bunch. There is an adventure somewhere in there, for how do you stop an indestructible army, that only keeps growing? Will they just keep on marching? If not others, the kingdom behind what's left of Karnivhal would definitively like to know. Go to Comment
Lockzennite's Lance
Items  (Melee Weapons)   (Combat)
manfred's comment on 2010-01-26 06:02 AM
"I hold the key to your freedom!"

:) Go to Comment
The Zombie Strain
Articles  (Fiction)   (Gaming - Genre)
manfred's comment on 2010-01-26 09:04 AM
Hey Muro, watch those sudden unexplained urges!

Yes, slow can be more effective than fast, even in an apocalypse.

Parts of the Net will survive, the question is for how long and where. People will survive umolested on islands, but the bigger and closer to others, the greater the risk. The smaller they are in turn, the less of civilization will be preserved. Quite an effective way to end it. Go to Comment
Chum Bucket
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2009-12-27 08:36 PM
I would actually think, that if someone was running away, the bucket would attempt to drag itself after them... but that would make it even more of a nightmarish device.

Weird and suitably evil. Looking forward to the next fragments! Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
manfred's comment on 2009-12-27 08:15 PM
A great collection of plot seeds for your next zombie infestation. For me was the Beer Run and Vampire Hunter the best. Very enjoyable! Go to Comment
Gravyman
Lifeforms  (Constructed)   (Any)
manfred's comment on 2009-12-27 08:06 PM
A zombie support unit? Well, if you are building undead armies, why the heck not! Makes an amusing "medic" unit for the troops. :) Go to Comment
Gravyman
Lifeforms  (Constructed)   (Any)
manfred's comment on 2009-12-28 01:24 PM
And oh, then there is the Marshland: a strangely thick fog, that slows down all living beings in it down to the speed of zombies. Nothing like competing on even ground. :-> Go to Comment
The many ways to intelligence
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2010-01-13 04:20 PM
Very relevant indeed! Go to Comment
The many ways to intelligence
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2010-01-13 04:32 PM
Good thoughts.

Thinking around the "there's gotta be agriculture" point, there may be sentient carnivores living mostly from meat, which would logically master herding first. The semi-nomadic herders would first get rid of competing predators, and as their numbers increased, would need more efficient ways to keep animals. By then would follow some agriculture (the plants useful for construction etc. and the few they would eat) which would force some to settle; along with the tool producers. With the majority roaming around and trading a little, the villages and towns placed around key resources would slowly attract more population and improve their animal-keeping technology; division of labor would be strongly rising at the point. Then comes writing and the rest of path, but the civilization could be quite different due to its roots. Go to Comment
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