Strolen\s Citadel content. 
Angered Sprite
Plots  (Travel)   (Side-Quest)
manfred's comment on 2001-08-17 05:38 PM
Back to the plot!
Combine that comment above with another plot on this page...
After freeing the spirit it will be so thankful that it becomes the mages unwanted companion, helping where it can (thievery included). Solve this. Go to Comment
Protected Dead
Plots  (Duty)   (Side-Quest)
manfred's comment on 2002-11-18 03:22 AM
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.

On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder. Go to Comment
Wolve's Revenge
Plots  (Duty)   (Campaign)
manfred's comment on 2001-07-20 05:50 PM
The first suspects for this mysterious attacks would be werewolves. So let them find a werewolf who is innocent (in this respect,at least). Maybe this real werewolf is stalking Jerod to free the wolves from the slavery of the ring and to kill him. Will the heroes join this dangerous creature to achieve justice? Go to Comment
Wolve's Revenge
Plots  (Duty)   (Campaign)
manfred's comment on 2005-09-18 04:11 AM

What a short but definitely usable plot. It could easily turn into an investigation of the original crime, Jerod's father could be found innocent, or guilty but betrayed by his companion(s) in the council.

The ring should be destroyed or taken by the werewolf if possible. It could also handle more details.

Some ideas? Go to Comment
Cursed Profit
Plots  (Discovery)   (Side-Quest)
manfred's comment on 2002-09-12 04:35 AM
Maybe there is an open tomb out somewhere, with riches to be taken... and to be cursed. The characters are cursed too, just throwing away the necklace or gold may be not enough. Someone else may get the same curse, so it is necessary to return all items to break the curse. Sealing the tomb may be a good idea. They may be later haunted by a ghost, its rest once again disturbed. Characters recognized as worthy, they are asked for help. Once they AGAIN seal the tomb with the riches, they may be given interesting info of the ancient-kind. Now it is a plot. Go to Comment
Forgotten Treasures
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2008-04-22 05:22 PM
Yay pretty! What a timeless piece. It was things like this that drew me here. Or not??? :)

Good reminder. Go to Comment
Demon Bang
Plots  (Hired)   (Side-Quest)
manfred's comment on 2007-06-21 02:20 PM
Yeah. It's old, but still has something. I couldn't say it better. Go to Comment
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Join Now!!

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp